Class InputIconSetEditor
Custom Unity editor for InputIconSet ScriptableObjects built with UI Toolkit.
Inherited Members
ScyllaEditorBase.CreateInspectorGUI()
Editor.SaveChanges()
Editor.DiscardChanges()
Editor.CreateEditorWithContext(Object[], Object)
Editor.CreateEditor(Object)
Editor.CreateEditor(Object[])
Editor.DrawDefaultInspector()
Editor.Repaint()
Editor.OnInspectorGUI()
Editor.RequiresConstantRepaint()
Editor.DrawHeader()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.HasPreviewGUI()
Editor.CreatePreview(VisualElement)
Editor.GetPreviewTitle()
Editor.OnPreviewGUI(Rect, GUIStyle)
Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
Editor.OnPreviewSettings()
Editor.GetInfoString()
Editor.DrawPreview(Rect)
Editor.ReloadPreviewInstances()
Editor.UseDefaultMargins()
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.hasUnsavedChanges
Editor.saveChangesMessage
Editor.target
Editor.targets
Editor.serializedObject
Editor.finishedDefaultHeaderGUI
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.FindAnyObjectByType<T>()
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Scylla.Input.Editor
Assembly: ScyllaInput.Editor.dll
Syntax
[CustomEditor(typeof(InputIconSet))]
public sealed class InputIconSetEditor : ScyllaEditorBase
Remarks
The inspector is organized into four collapsible sections:
- Identification - Icon Set ID (required) and Display Name.
- Scheme Type - Primary ControlSchemeType and, for Gamepad sets, the GamepadType.
- Icon Mappings - A
ReorderableListhosted in an UnityEngine.UIElements.IMGUIContainer. - Utility - One-click helpers to populate defaults for Xbox, PlayStation, keyboard/mouse, plus Validate and Clear All actions.
Methods
BuildInspector(VisualElement)
Subclasses populate root with their inspector content.
The root has the shared Scylla stylesheets pre-loaded.
Declaration
protected override void BuildInspector(VisualElement root)
Parameters
| Type | Name | Description |
|---|---|---|
| VisualElement | root | The inspector's root element. |
Overrides
Scylla.Core.Editor.ScyllaEditorBase.BuildInspector(UnityEngine.UIElements.VisualElement)