Scylla Framework
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    • Scylla.Input
      • AutoResolveChange
      • AutoResolveResult
      • BindingConflict
      • BindingStorageSettings
      • BindingStorageType
      • BridgeSettings
      • BufferedInput
      • ConfigActionEntry
      • ConfigBindingEntry
      • ConfigConflict
      • ConfigSchemeGroup
      • ContextValidationMessage
      • ContextValidationSeverity
      • ControlScheme
      • ControlSchemeChangedEvent
      • ControlSchemeManager
      • ControlSchemeType
      • GamepadButton
      • GamepadType
      • IBindingStorage
      • IControlSchemeManager
      • IInputActionManager
      • IInputBindingManager
      • IInputBridgeManager
      • IInputBufferManager
      • IInputContextManager
      • IInputHintsManager
      • IInputListener
      • IScyllaInputBridge
      • InputActionCanceledEvent
      • InputActionManager
      • InputActionPerformedEvent
      • InputActionStartedEvent
      • InputBindingManager
      • InputBindingsLoadedEvent
      • InputBindingsSavedEvent
      • InputBridgeManager
      • InputBridgeQueryMode
      • InputBufferConsumedEvent
      • InputBufferManager
      • InputBufferedEvent
      • InputConflictResolution
      • InputContext
      • InputContextChangedEvent
      • InputContextDefinition
      • InputContextManager
      • InputContextPoppedEvent
      • InputContextPushedEvent
      • InputDeviceChangedEvent
      • InputDeviceConnectedEvent
      • InputDeviceDisconnectedEvent
      • InputDeviceType
      • InputDeviceUtil
      • InputDisabledEvent
      • InputEnabledEvent
      • InputEventType
      • InputHint
      • InputHintChangedEvent
      • InputHintsManager
      • InputIconSet
      • InputIconSet.IconMapping
      • InputIconSetChangedEvent
      • InputLoggingSettings
      • InputRebindCancelledEvent
      • InputRebindCompletedEvent
      • InputRebindManager
      • InputRebindOperation
      • InputRebindStartedEvent
      • InputRebindUtils
      • JSONFileBindingStorage
      • ManagedRebindCancelledEvent
      • ManagedRebindCompletedEvent
      • ManagedRebindDataRefreshedEvent
      • ManagedRebindStartedEvent
      • PlayerPrefsBindingStorage
      • RebindMode
      • RebindSettings
      • ScyllaInput
      • ScyllaInput.Meta
      • ScyllaInputAction
      • ScyllaInputActionMap
      • ScyllaInputBinding
      • ScyllaInputConfiguration
      • ScyllaInputContextConfiguration
      • ScyllaKey
      • ScyllaKeyConverter
      • ScyllaModifier
      • UnityInputSystemBridge
    • Scylla.Input.Editor
      • ControlSchemeDrawer
      • DeviceStatusWidget
      • IconMappingDrawer
      • InputIconSetEditor
      • ScyllaInputConfigurationEditor
      • ScyllaInputContextConfigurationEditor
      • ScyllaInputDependencyProvider
      • ScyllaInputEditor
      • ScyllaInputMenuItems
      • ScyllaInputWizard

    Class InputBufferConsumedEvent

    Published via the Scylla Event eXchange System (SEX) when a buffered input entry is retrieved and consumed by a game system, removing it from the buffer.

    Inheritance
    object
    ScyllaEvent
    InputBufferConsumedEvent
    Inherited Members
    ScyllaEvent.IsCancelled
    ScyllaEvent.StopPropagation()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Scylla.Input
    Assembly: ScyllaInput.dll
    Syntax
    public class InputBufferConsumedEvent : ScyllaEvent
    Remarks

    Subscribe via ScyllaEvents.Listen<InputBufferConsumedEvent>. The Age property can be used to determine how long the input sat in the buffer before it was consumed; inputs that are too old may be discarded rather than consumed depending on the game's buffering settings.

    Properties

    ActionID

    Gets or sets the string identifier of the action whose buffered input was consumed.

    Declaration
    public string ActionID { get; set; }
    Property Value
    Type Description
    string

    Age

    Gets or sets the elapsed time in seconds between when the input was buffered and when it was consumed. A large value indicates the input was held in the buffer for an extended period, which may indicate the consuming system was unavailable or occupied for longer than expected.

    Declaration
    public float Age { get; set; }
    Property Value
    Type Description
    float

    Value

    Gets or sets the scalar float value of the input that was consumed, as it was recorded at the time of buffering.

    Declaration
    public float Value { get; set; }
    Property Value
    Type Description
    float

    See Also

    InputBufferedEvent
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