Scylla Framework
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    • Scylla.Input
      • AutoResolveChange
      • AutoResolveResult
      • BindingConflict
      • BindingStorageSettings
      • BindingStorageType
      • BridgeSettings
      • BufferedInput
      • ConfigActionEntry
      • ConfigBindingEntry
      • ConfigConflict
      • ConfigSchemeGroup
      • ContextValidationMessage
      • ContextValidationSeverity
      • ControlScheme
      • ControlSchemeChangedEvent
      • ControlSchemeManager
      • ControlSchemeType
      • GamepadButton
      • GamepadType
      • IBindingStorage
      • IControlSchemeManager
      • IInputActionManager
      • IInputBindingManager
      • IInputBridgeManager
      • IInputBufferManager
      • IInputContextManager
      • IInputHintsManager
      • IInputListener
      • IScyllaInputBridge
      • InputActionCanceledEvent
      • InputActionManager
      • InputActionPerformedEvent
      • InputActionStartedEvent
      • InputBindingManager
      • InputBindingsLoadedEvent
      • InputBindingsSavedEvent
      • InputBridgeManager
      • InputBridgeQueryMode
      • InputBufferConsumedEvent
      • InputBufferManager
      • InputBufferedEvent
      • InputConflictResolution
      • InputContext
      • InputContextChangedEvent
      • InputContextDefinition
      • InputContextManager
      • InputContextPoppedEvent
      • InputContextPushedEvent
      • InputDeviceChangedEvent
      • InputDeviceConnectedEvent
      • InputDeviceDisconnectedEvent
      • InputDeviceType
      • InputDeviceUtil
      • InputDisabledEvent
      • InputEnabledEvent
      • InputEventType
      • InputHint
      • InputHintChangedEvent
      • InputHintsManager
      • InputIconSet
      • InputIconSet.IconMapping
      • InputIconSetChangedEvent
      • InputLoggingSettings
      • InputRebindCancelledEvent
      • InputRebindCompletedEvent
      • InputRebindManager
      • InputRebindOperation
      • InputRebindStartedEvent
      • InputRebindUtils
      • JSONFileBindingStorage
      • ManagedRebindCancelledEvent
      • ManagedRebindCompletedEvent
      • ManagedRebindDataRefreshedEvent
      • ManagedRebindStartedEvent
      • PlayerPrefsBindingStorage
      • RebindMode
      • RebindSettings
      • ScyllaInput
      • ScyllaInput.Meta
      • ScyllaInputAction
      • ScyllaInputActionMap
      • ScyllaInputBinding
      • ScyllaInputConfiguration
      • ScyllaInputContextConfiguration
      • ScyllaKey
      • ScyllaKeyConverter
      • ScyllaModifier
      • UnityInputSystemBridge
    • Scylla.Input.Editor
      • ControlSchemeDrawer
      • DeviceStatusWidget
      • IconMappingDrawer
      • InputIconSetEditor
      • ScyllaInputConfigurationEditor
      • ScyllaInputContextConfigurationEditor
      • ScyllaInputDependencyProvider
      • ScyllaInputEditor
      • ScyllaInputMenuItems
      • ScyllaInputWizard

    Class InputEnabledEvent

    Published via the Scylla Event eXchange System (SEX) when global input processing is enabled after having been disabled. All registered input actions will resume generating callbacks once this event is dispatched.

    Inheritance
    object
    ScyllaEvent
    InputEnabledEvent
    Inherited Members
    ScyllaEvent.IsCancelled
    ScyllaEvent.StopPropagation()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Scylla.Input
    Assembly: ScyllaInput.dll
    Syntax
    public class InputEnabledEvent : ScyllaEvent
    Remarks

    Subscribe via ScyllaEvents.Listen<InputEnabledEvent>. To observe individual action phase transitions that occur after input is re-enabled, subscribe to InputActionPerformedEvent.

    See Also

    InputDisabledEvent
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