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      • InputActionCanceledEvent
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      • InputContextChangedEvent
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      • InputDeviceChangedEvent
      • InputDeviceConnectedEvent
      • InputDeviceDisconnectedEvent
      • InputDeviceType
      • InputDeviceUtil
      • InputDisabledEvent
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      • InputEventType
      • InputHint
      • InputHintChangedEvent
      • InputHintsManager
      • InputIconSet
      • InputIconSet.IconMapping
      • InputIconSetChangedEvent
      • InputLoggingSettings
      • InputRebindCancelledEvent
      • InputRebindCompletedEvent
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      • InputRebindOperation
      • InputRebindStartedEvent
      • InputRebindUtils
      • JSONFileBindingStorage
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      • PlayerPrefsBindingStorage
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      • ScyllaInput
      • ScyllaInput.Meta
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      • UnityInputSystemBridge
    • Scylla.Input.Editor
      • ControlSchemeDrawer
      • DeviceStatusWidget
      • IconMappingDrawer
      • InputIconSetEditor
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      • ScyllaInputDependencyProvider
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      • ScyllaInputMenuItems
      • ScyllaInputWizard

    Class InputDeviceDisconnectedEvent

    Published via the Scylla Event eXchange System (SEX) when a previously connected input device is removed or disconnected.

    Inheritance
    object
    ScyllaEvent
    InputDeviceDisconnectedEvent
    Inherited Members
    ScyllaEvent.IsCancelled
    ScyllaEvent.StopPropagation()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Scylla.Input
    Assembly: ScyllaInput.dll
    Syntax
    public class InputDeviceDisconnectedEvent : ScyllaEvent
    Remarks

    The Device reference may still be inspected during this event's dispatch to read the device's last known state, but the reference should not be cached after dispatch completes. Subscribe via ScyllaEvents.Listen<InputDeviceDisconnectedEvent>.

    Properties

    Device

    Gets or sets the Unity Input System device object that was disconnected. The reference remains available for inspection during event dispatch but should not be retained after the event handler returns.

    Declaration
    public InputDevice Device { get; set; }
    Property Value
    Type Description
    InputDevice

    DeviceID

    Gets or sets the Unity-assigned device ID that was previously reported in the matching InputDeviceConnectedEvent. Use this to correlate disconnections back to earlier connection events.

    Declaration
    public int DeviceID { get; set; }
    Property Value
    Type Description
    int

    DeviceType

    Gets or sets the Scylla-classified type category of the disconnected device.

    Declaration
    public InputDeviceType DeviceType { get; set; }
    Property Value
    Type Description
    InputDeviceType

    See Also

    InputDeviceConnectedEvent
    InputDeviceChangedEvent
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