Scylla Framework
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    • Scylla.Console.TextMode
      • IConsoleScreen
      • TextModeDebugConsoleDisplay
      • TicTacToeCommand
      • TicTacToeScreen
    • Scylla.TextMode
      • ANSIAttributeParser
      • ANSIColor
      • ANSISGRAttributes
      • AmbientEffectBase
      • BackgroundBlendMode
      • BoxStyle
      • BoxStyleCharacters
      • BoxStyleCharacters.BoxChars
      • CRTSettings
      • Cell
      • CellAttributes
      • CellAttributesExtensions
      • CellBuffer
      • CellBufferRenderer
      • CellGrid
      • CellMask
      • CellPosition
      • CellRange
      • CellRect
      • ColorCycleEffect
      • ColorCycleEffectPreset
      • CrossFadeEffect
      • CursorStyle
      • DecodeEffect
      • DecodeEffectPreset
      • DigitalRainEffect
      • DigitalRainEffectPreset
      • EffectsSettings
      • FadeEffect
      • FadeEffectPreset
      • FlickerEffect
      • FlickerEffectPreset
      • GlitchEffect
      • GlitchEffectPreset
      • GlyphAtlasCache
      • GridSettings
      • IAutoCompleter
      • IInputHistory
      • ITextEffect
      • ITextEffectContext
      • ITextModeGridProvider
      • ITextModePointerMapper
      • ITextModeRenderSource
      • ITextModeViewHost
      • IVTParserHandler
      • InputHistory
      • MaskTransitionEffect
      • MouseEncodingMode
      • MouseTrackingMode
      • PackedGlyphData
      • PulseEffect
      • PulseEffectPreset
      • PushEffect
      • PushEffectPreset
      • SDFSettings
      • ScrollbackAttributeRun
      • ScrollbackLine
      • ScyllaTextMode
      • ScyllaTextMode.Meta
      • ScyllaTextModeConfiguration
      • SlideInEffect
      • SlideInEffectPreset
      • StaticTuneInEffect
      • StaticTuneInEffectPreset
      • TerminalCLI
      • TerminalEmulator
      • TerminalGridRenderer
      • TerminalInputEncoder
      • TerminalMouseButton
      • TerminalScrollbackBuffer
      • TerminalSettings
      • TextAlignment
      • TextEffectBase
      • TextEffectCompletedEvent
      • TextEffectDirection
      • TextEffectExtensions
      • TextEffectMaskPattern
      • TextEffectPreset
      • TextEffectPushMode
      • TextEffectSequencer
      • TextEffectStartedEvent
      • TextEffectState
      • TextEffectTimeMode
      • TextEffects
      • TextModeCellBorder
      • TextModeColorDefaults
      • TextModeColorScheme
      • TextModeColorSet
      • TextModeConfigurationChangedEvent
      • TextModeConsole
      • TextModeConstants
      • TextModeEffectPlayer
      • TextModeGridCapture
      • TextModeLayoutUtil
      • TextModeMaterials
      • TextModeMouseReporter
      • TextModeMouseReportingEvent
      • TextModeSelectionChangedEvent
      • TextModeSelectionEndedEvent
      • TextModeSelectionManager
      • TextModeSelectionStartedEvent
      • TextModeTerminal
      • TextModeTerminalColorTheme
      • TextModeTerminalHost
      • TextModeTerminalSettings
      • TextModeTerminalStartMode
      • TextModeThemeBackground
      • TextModeThemeChangedEvent
      • TextModeThemeRemapper
      • TextModeThemes
      • TextModeView
      • TextWrapMode
      • ThemeSettings
      • TransitionEffectBase
      • TransitionEffectPreset
      • TwinkleEffect
      • TwinkleEffectPreset
      • TypewriterCharacterRevealedEvent
      • TypewriterEffect
      • TypewriterEffectPreset
      • UITextModeView
      • VTParser
      • WaveEffect
      • WaveEffectPreset
    • Scylla.TextMode.CRT
      • CRTBeam
      • CRTBeamClock
      • CRTBeamScanDirection
      • CRTBeamStatus
      • CRTCalibrationPattern
      • CRTCurvatureShape
      • CRTGeometry
      • CRTHDR
      • CRTHDRDisplay
      • CRTHDRTarget
      • CRTHorizontalKernel
      • CRTImageRegion
      • CRTMaskType
      • CRTQualityTier
      • CRTScaleMode
      • CRTSignalStandard
      • CRTSignalType
      • ITextModeCRTCameraEffect
      • ITextModeCRTHDRDisplaySource
      • TextModeCRTBeam
      • TextModeCRTCalibration
      • TextModeCRTCameraEffects
      • TextModeCRTConstants
      • TextModeCRTDriver
      • TextModeCRTHDR
      • TextModeCRTImageRenderer
      • TextModeCRTMonitor
      • TextModeCRTPreset
      • TextModeCRTPresetRegistry
      • TextModeCRTScreen
      • TextModeCRTSettings
      • TextModeCRTTube
    • Scylla.TextMode.Editor
      • CellGridPreviewWidget
      • ColorPaletteWidget
      • ITextModeCRTCameraSetupProvider
      • ScyllaTextModeConfigurationEditor
      • ScyllaTextModeDependencyProvider
      • ScyllaTextModeEditor
      • ScyllaTextModeMenuItems
      • ScyllaTextModeShaderProvider
      • TextModeCRTCameraSetup
      • TextModeCRTCameraStatus
      • TextModeCRTDriverEditor
      • TextModeCRTMonitorEditor
      • TextModeCRTPresetEditor
      • TextModeCRTPresetGenerator
      • TextModeColorAssetGenerator
      • TextModeColorPaletteDefaults
      • TextModeTerminalHostEditor
      • TextModeThemeField
      • TextModeViewEditor
      • TextModeViewEditorBase
      • UITextModeViewEditor
    • Scylla.TextMode.URP
      • CRTQualityTierParameter
      • TextModeCRTInjectionPoint
      • TextModeCRTPresetParameter
      • TextModeCRTRendererFeature
      • TextModeCRTVolume

    Class TextModeCRTPreset

    A named set of CRT settings describing one kind of monitor, such as a green monochrome terminal or a color PC monitor.

    Inheritance
    object
    Object
    ScriptableObject
    TextModeCRTPreset
    Inherited Members
    ScriptableObject.CreateInstance(string)
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    Object.ToString()
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    Namespace: Scylla.TextMode.CRT
    Assembly: ScyllaTextMode.CRT.dll
    Syntax
    [ScyllaCreateAsset("TextMode/TextMode CRT Preset", FileName = "TextMode CRT Preset")]
    public sealed class TextModeCRTPreset : ScriptableObject
    Remarks

    Presets placed in a Resources/CRT/Presets folder are found by TextModeCRTPresetRegistry. A TextModeCRTDriver copies the preset's settings when the preset is applied, so editing the driver afterwards never changes the asset.

    Fields

    DEFAULT_ORDER

    List position of a preset that sets none, which places it after the shipped presets.

    Declaration
    public const int DEFAULT_ORDER = 1000
    Field Value
    Type Description
    int

    Properties

    Description

    Gets the description of the monitor the preset describes.

    Declaration
    public string Description { get; }
    Property Value
    Type Description
    string

    DisplayName

    Gets the name shown in preset lists: the display name, or the asset name when none is set.

    Declaration
    public string DisplayName { get; }
    Property Value
    Type Description
    string

    Order

    Gets the position of the preset in preset lists. Lower numbers come first, and presets with the same number are sorted by display name. The shipped presets use 1 to 11; a new preset defaults to DEFAULT_ORDER, which lists it after them.

    Declaration
    public int Order { get; }
    Property Value
    Type Description
    int

    Settings

    Gets the preset's settings. Treat them as read-only; copy them with CopyFrom(TextModeCRTSettings) before changing anything.

    Declaration
    public TextModeCRTSettings Settings { get; }
    Property Value
    Type Description
    TextModeCRTSettings
    Remarks

    This is the asset's own instance, not a copy. A change made to it in Play mode in the Editor stays in the asset after Play mode ends.

    Methods

    Create(string, string, TextModeCRTSettings, int)

    Creates a preset in memory from a set of settings, for example to keep a look tuned at runtime.

    Declaration
    public static TextModeCRTPreset Create(string displayName, string description, TextModeCRTSettings settings, int order = 1000)
    Parameters
    Type Name Description
    string displayName

    Name shown in preset lists. Also used as the object name.

    string description

    Description of the monitor the preset describes.

    TextModeCRTSettings settings

    The settings to store. They are copied, so later changes to them do not reach the preset. Defaults are used when this is null.

    int order

    Position in preset lists. Defaults to DEFAULT_ORDER, which lists the preset after the shipped ones.

    Returns
    Type Description
    TextModeCRTPreset

    The new preset.

    Remarks

    The preset is not an asset and is not listed anywhere until it is passed to Register(TextModeCRTPreset). In the Editor it can also be saved as an asset with the asset database, which makes it a preset like any other.

    Overwrite(string, TextModeCRTSettings)

    Replaces the preset's display name and settings, for example to keep a look tuned at runtime in the preset it came from. The description and the list position stay.

    Declaration
    public void Overwrite(string displayName, TextModeCRTSettings settings)
    Parameters
    Type Name Description
    string displayName

    The new display name. Null or blank keeps the current one.

    TextModeCRTSettings settings

    The settings to store. They are copied, so later changes to them do not reach the preset.

    Remarks

    This changes the object in memory. In the Editor, mark the asset dirty and save it with the asset database to keep the change; in a player it lasts until the runtime stops. Call Refresh() afterwards when the name changed, so preset lists sort it into its new place.

    In this article
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