Scylla Framework
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    • Scylla.Console.TextMode
      • IConsoleScreen
      • TextModeDebugConsoleDisplay
      • TicTacToeCommand
      • TicTacToeScreen
    • Scylla.TextMode
      • ANSIAttributeParser
      • ANSIColor
      • ANSISGRAttributes
      • AmbientEffectBase
      • BackgroundBlendMode
      • BoxStyle
      • BoxStyleCharacters
      • BoxStyleCharacters.BoxChars
      • CRTSettings
      • Cell
      • CellAttributes
      • CellAttributesExtensions
      • CellBuffer
      • CellBufferRenderer
      • CellGrid
      • CellMask
      • CellPosition
      • CellRange
      • CellRect
      • ColorCycleEffect
      • ColorCycleEffectPreset
      • CrossFadeEffect
      • CursorStyle
      • DecodeEffect
      • DecodeEffectPreset
      • DigitalRainEffect
      • DigitalRainEffectPreset
      • EffectsSettings
      • FadeEffect
      • FadeEffectPreset
      • FlickerEffect
      • FlickerEffectPreset
      • GlitchEffect
      • GlitchEffectPreset
      • GlyphAtlasCache
      • GridSettings
      • IAutoCompleter
      • IInputHistory
      • ITextEffect
      • ITextEffectContext
      • ITextModeGridProvider
      • ITextModePointerMapper
      • ITextModeRenderSource
      • ITextModeViewHost
      • IVTParserHandler
      • InputHistory
      • MaskTransitionEffect
      • MouseEncodingMode
      • MouseTrackingMode
      • PackedGlyphData
      • PulseEffect
      • PulseEffectPreset
      • PushEffect
      • PushEffectPreset
      • SDFSettings
      • ScrollbackAttributeRun
      • ScrollbackLine
      • ScyllaTextMode
      • ScyllaTextMode.Meta
      • ScyllaTextModeConfiguration
      • SlideInEffect
      • SlideInEffectPreset
      • StaticTuneInEffect
      • StaticTuneInEffectPreset
      • TerminalCLI
      • TerminalEmulator
      • TerminalGridRenderer
      • TerminalInputEncoder
      • TerminalMouseButton
      • TerminalScrollbackBuffer
      • TerminalSettings
      • TextAlignment
      • TextEffectBase
      • TextEffectCompletedEvent
      • TextEffectDirection
      • TextEffectExtensions
      • TextEffectMaskPattern
      • TextEffectPreset
      • TextEffectPushMode
      • TextEffectSequencer
      • TextEffectStartedEvent
      • TextEffectState
      • TextEffectTimeMode
      • TextEffects
      • TextModeCellBorder
      • TextModeColorDefaults
      • TextModeColorScheme
      • TextModeColorSet
      • TextModeConfigurationChangedEvent
      • TextModeConsole
      • TextModeConstants
      • TextModeEffectPlayer
      • TextModeGridCapture
      • TextModeLayoutUtil
      • TextModeMaterials
      • TextModeMouseReporter
      • TextModeMouseReportingEvent
      • TextModeSelectionChangedEvent
      • TextModeSelectionEndedEvent
      • TextModeSelectionManager
      • TextModeSelectionStartedEvent
      • TextModeTerminal
      • TextModeTerminalColorTheme
      • TextModeTerminalHost
      • TextModeTerminalSettings
      • TextModeTerminalStartMode
      • TextModeThemeBackground
      • TextModeThemeChangedEvent
      • TextModeThemeRemapper
      • TextModeThemes
      • TextModeView
      • TextWrapMode
      • ThemeSettings
      • TransitionEffectBase
      • TransitionEffectPreset
      • TwinkleEffect
      • TwinkleEffectPreset
      • TypewriterCharacterRevealedEvent
      • TypewriterEffect
      • TypewriterEffectPreset
      • UITextModeView
      • VTParser
      • WaveEffect
      • WaveEffectPreset
    • Scylla.TextMode.CRT
      • CRTBeam
      • CRTBeamClock
      • CRTBeamScanDirection
      • CRTBeamStatus
      • CRTCalibrationPattern
      • CRTCurvatureShape
      • CRTGeometry
      • CRTHDR
      • CRTHDRDisplay
      • CRTHDRTarget
      • CRTHorizontalKernel
      • CRTImageRegion
      • CRTMaskType
      • CRTQualityTier
      • CRTScaleMode
      • CRTSignalStandard
      • CRTSignalType
      • ITextModeCRTCameraEffect
      • ITextModeCRTHDRDisplaySource
      • TextModeCRTBeam
      • TextModeCRTCalibration
      • TextModeCRTCameraEffects
      • TextModeCRTConstants
      • TextModeCRTDriver
      • TextModeCRTHDR
      • TextModeCRTImageRenderer
      • TextModeCRTMonitor
      • TextModeCRTPreset
      • TextModeCRTPresetRegistry
      • TextModeCRTScreen
      • TextModeCRTSettings
      • TextModeCRTTube
    • Scylla.TextMode.Editor
      • CellGridPreviewWidget
      • ColorPaletteWidget
      • ITextModeCRTCameraSetupProvider
      • ScyllaTextModeConfigurationEditor
      • ScyllaTextModeDependencyProvider
      • ScyllaTextModeEditor
      • ScyllaTextModeMenuItems
      • ScyllaTextModeShaderProvider
      • TextModeCRTCameraSetup
      • TextModeCRTCameraStatus
      • TextModeCRTDriverEditor
      • TextModeCRTMonitorEditor
      • TextModeCRTPresetEditor
      • TextModeCRTPresetGenerator
      • TextModeColorAssetGenerator
      • TextModeColorPaletteDefaults
      • TextModeTerminalHostEditor
      • TextModeThemeField
      • TextModeViewEditor
      • TextModeViewEditorBase
      • UITextModeViewEditor
    • Scylla.TextMode.URP
      • CRTQualityTierParameter
      • TextModeCRTInjectionPoint
      • TextModeCRTPresetParameter
      • TextModeCRTRendererFeature
      • TextModeCRTVolume

    Class TextModeCRTPresetGenerator

    Editor utility that writes the shipped CRT presets to TextModeCRTPreset assets inside the TextMode module's own Resources folder.

    Inheritance
    object
    TextModeCRTPresetGenerator
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Scylla.TextMode.Editor
    Assembly: ScyllaTextMode.Editor.dll
    Syntax
    public static class TextModeCRTPresetGenerator
    Remarks

    Re-running overwrites the presets with the values in Scylla.TextMode.Editor.TextModeCRTPresetDefaults, which is how a change in code reaches the shipped assets. Existing assets are updated in place, so references to them survive.

    Fields

    OUTPUT_DIRECTORY

    Project-relative folder the presets are written to. The trailing CRT/Presets segments are what TextModeCRTPresetRegistry scans for.

    Declaration
    public const string OUTPUT_DIRECTORY = "Assets/Scylla/Framework/TextMode/Resources/CRT/Presets"
    Field Value
    Type Description
    string

    Methods

    Generate()

    Creates or refreshes the preset assets in OUTPUT_DIRECTORY. Available from the menu at Assets > Create > Scylla > TextMode > TextMode CRT Presets.

    Declaration
    [ScyllaMenuItem(ScyllaMenuGroup.Asset, "TextMode/TextMode CRT Presets")]
    public static void Generate()
    Remarks

    The output folder is created when it is missing. Each preset asset is updated in place if it exists, so references to it survive, and is created otherwise. The registry is refreshed afterwards. A summary is logged, as an error when any preset could not be written.

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    Back to top Scylla Framework - TextMode Module API Documentation