Scylla Framework
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    • Scylla.Console.TextMode
      • IConsoleScreen
      • TextModeDebugConsoleDisplay
      • TicTacToeCommand
      • TicTacToeScreen
    • Scylla.TextMode
      • ANSIAttributeParser
      • ANSIColor
      • ANSISGRAttributes
      • AmbientEffectBase
      • BackgroundBlendMode
      • BoxStyle
      • BoxStyleCharacters
      • BoxStyleCharacters.BoxChars
      • CRTSettings
      • Cell
      • CellAttributes
      • CellAttributesExtensions
      • CellBuffer
      • CellBufferRenderer
      • CellGrid
      • CellMask
      • CellPosition
      • CellRange
      • CellRect
      • ColorCycleEffect
      • ColorCycleEffectPreset
      • CrossFadeEffect
      • CursorStyle
      • DecodeEffect
      • DecodeEffectPreset
      • DigitalRainEffect
      • DigitalRainEffectPreset
      • EffectsSettings
      • FadeEffect
      • FadeEffectPreset
      • FlickerEffect
      • FlickerEffectPreset
      • GlitchEffect
      • GlitchEffectPreset
      • GlyphAtlasCache
      • GridSettings
      • IAutoCompleter
      • IInputHistory
      • ITextEffect
      • ITextEffectContext
      • ITextModeGridProvider
      • ITextModePointerMapper
      • ITextModeRenderSource
      • ITextModeViewHost
      • IVTParserHandler
      • InputHistory
      • MaskTransitionEffect
      • MouseEncodingMode
      • MouseTrackingMode
      • PackedGlyphData
      • PulseEffect
      • PulseEffectPreset
      • PushEffect
      • PushEffectPreset
      • SDFSettings
      • ScrollbackAttributeRun
      • ScrollbackLine
      • ScyllaTextMode
      • ScyllaTextMode.Meta
      • ScyllaTextModeConfiguration
      • SlideInEffect
      • SlideInEffectPreset
      • StaticTuneInEffect
      • StaticTuneInEffectPreset
      • TerminalCLI
      • TerminalEmulator
      • TerminalGridRenderer
      • TerminalInputEncoder
      • TerminalMouseButton
      • TerminalScrollbackBuffer
      • TerminalSettings
      • TextAlignment
      • TextEffectBase
      • TextEffectCompletedEvent
      • TextEffectDirection
      • TextEffectExtensions
      • TextEffectMaskPattern
      • TextEffectPreset
      • TextEffectPushMode
      • TextEffectSequencer
      • TextEffectStartedEvent
      • TextEffectState
      • TextEffectTimeMode
      • TextEffects
      • TextModeCellBorder
      • TextModeColorDefaults
      • TextModeColorScheme
      • TextModeColorSet
      • TextModeConfigurationChangedEvent
      • TextModeConsole
      • TextModeConstants
      • TextModeEffectPlayer
      • TextModeGridCapture
      • TextModeLayoutUtil
      • TextModeMaterials
      • TextModeMouseReporter
      • TextModeMouseReportingEvent
      • TextModeSelectionChangedEvent
      • TextModeSelectionEndedEvent
      • TextModeSelectionManager
      • TextModeSelectionStartedEvent
      • TextModeTerminal
      • TextModeTerminalColorTheme
      • TextModeTerminalHost
      • TextModeTerminalSettings
      • TextModeTerminalStartMode
      • TextModeThemeBackground
      • TextModeThemeChangedEvent
      • TextModeThemeRemapper
      • TextModeThemes
      • TextModeView
      • TextWrapMode
      • ThemeSettings
      • TransitionEffectBase
      • TransitionEffectPreset
      • TwinkleEffect
      • TwinkleEffectPreset
      • TypewriterCharacterRevealedEvent
      • TypewriterEffect
      • TypewriterEffectPreset
      • UITextModeView
      • VTParser
      • WaveEffect
      • WaveEffectPreset
    • Scylla.TextMode.CRT
      • CRTBeam
      • CRTBeamClock
      • CRTBeamScanDirection
      • CRTBeamStatus
      • CRTCalibrationPattern
      • CRTCurvatureShape
      • CRTGeometry
      • CRTHDR
      • CRTHDRDisplay
      • CRTHDRTarget
      • CRTHorizontalKernel
      • CRTImageRegion
      • CRTMaskType
      • CRTQualityTier
      • CRTScaleMode
      • CRTSignalStandard
      • CRTSignalType
      • ITextModeCRTCameraEffect
      • ITextModeCRTHDRDisplaySource
      • TextModeCRTBeam
      • TextModeCRTCalibration
      • TextModeCRTCameraEffects
      • TextModeCRTConstants
      • TextModeCRTDriver
      • TextModeCRTHDR
      • TextModeCRTImageRenderer
      • TextModeCRTMonitor
      • TextModeCRTPreset
      • TextModeCRTPresetRegistry
      • TextModeCRTScreen
      • TextModeCRTSettings
      • TextModeCRTTube
    • Scylla.TextMode.Editor
      • CellGridPreviewWidget
      • ColorPaletteWidget
      • ITextModeCRTCameraSetupProvider
      • ScyllaTextModeConfigurationEditor
      • ScyllaTextModeDependencyProvider
      • ScyllaTextModeEditor
      • ScyllaTextModeMenuItems
      • ScyllaTextModeShaderProvider
      • TextModeCRTCameraSetup
      • TextModeCRTCameraStatus
      • TextModeCRTDriverEditor
      • TextModeCRTMonitorEditor
      • TextModeCRTPresetEditor
      • TextModeCRTPresetGenerator
      • TextModeColorAssetGenerator
      • TextModeColorPaletteDefaults
      • TextModeTerminalHostEditor
      • TextModeThemeField
      • TextModeViewEditor
      • TextModeViewEditorBase
      • UITextModeViewEditor
    • Scylla.TextMode.URP
      • CRTQualityTierParameter
      • TextModeCRTInjectionPoint
      • TextModeCRTPresetParameter
      • TextModeCRTRendererFeature
      • TextModeCRTVolume

    Class FadeEffect

    Fades a region's existing content in from a flat color, or out to one.

    Inheritance
    object
    TextEffectBase
    FadeEffect
    Implements
    ITextEffect
    IDisposable
    Inherited Members
    TextEffectBase.Name
    TextEffectBase.State
    TextEffectBase.IsRunning
    TextEffectBase.IsComplete
    TextEffectBase.Progress
    TextEffectBase.Region
    TextEffectBase.RequestedRegion
    TextEffectBase.Duration
    TextEffectBase.Delay
    TextEffectBase.Speed
    TextEffectBase.Ease
    TextEffectBase.TimeMode
    TextEffectBase.Loops
    TextEffectBase.PingPong
    TextEffectBase.CompletedLoops
    TextEffectBase.Seed
    TextEffectBase.Mask
    TextEffectBase.CellDuration
    TextEffectBase.OnStarted
    TextEffectBase.OnCompleted
    TextEffectBase.OnStopped
    TextEffectBase.Start()
    TextEffectBase.Stop()
    TextEffectBase.Skip()
    TextEffectBase.Pause()
    TextEffectBase.Resume()
    TextEffectBase.Tick(float)
    TextEffectBase.Dispose()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Scylla.TextMode
    Assembly: ScyllaTextMode.dll
    Syntax
    public sealed class FadeEffect : TextEffectBase, ITextEffect, IDisposable
    Remarks

    The region is captured as it looks when the effect starts, and that capture is the finished state of a fade in or the starting state of a fade out. Draw the content first, then play the effect over it.

    Only colors change, never characters, so the text stays legible throughout rather than appearing out of nothing. Give the effect a mask to make the fade sweep, scatter or bloom across the region instead of happening everywhere at once.

    Properties

    EdgeColor

    Gets or sets the color the content fades from, or fades toward when fading out. Usually the background the text sits on.

    Declaration
    public Color32 EdgeColor { get; set; }
    Property Value
    Type Description
    Color32

    FadeBackground

    Gets or sets whether cell backgrounds fade too. Turn this off to fade only the text and leave panels and fills sitting where they are.

    Declaration
    public bool FadeBackground { get; set; }
    Property Value
    Type Description
    bool

    FadeOut

    Gets or sets whether the effect fades out rather than in.

    Declaration
    public bool FadeOut { get; set; }
    Property Value
    Type Description
    bool

    Methods

    OnEffectFinish(bool)

    Called when the effect finishes, whether it completed, was skipped or was stopped.

    Declaration
    protected override void OnEffectFinish(bool completed)
    Parameters
    Type Name Description
    bool completed

    True when the effect reached its final state.

    Overrides
    TextEffectBase.OnEffectFinish(bool)
    Remarks

    The default implementation does nothing. Override it to restore state an effect borrowed, which is what a corrupting effect needs so the grid is not left damaged.

    OnEffectRelease()

    Called when the effect is disposed. Return anything rented from the context here.

    Declaration
    protected override void OnEffectRelease()
    Overrides
    TextEffectBase.OnEffectRelease()

    OnEffectStart()

    Called when the effect starts, after the region is resolved and before any tick. Capture whatever the effect needs from the grid here.

    Declaration
    protected override void OnEffectStart()
    Overrides
    TextEffectBase.OnEffectStart()

    OnEffectTick(float, float)

    Called once per tick to draw the effect at the given progress.

    Declaration
    protected override void OnEffectTick(float progress, float easedProgress)
    Parameters
    Type Name Description
    float progress

    Linear progress from 0 to 1.

    float easedProgress

    Progress with the easing curve applied.

    Overrides
    TextEffectBase.OnEffectTick(float, float)

    SetEdgeColor(Color32)

    Sets the color the content fades from, or toward when fading out.

    Declaration
    public FadeEffect SetEdgeColor(Color32 color)
    Parameters
    Type Name Description
    Color32 color

    The color to fade from or toward.

    Returns
    Type Description
    FadeEffect

    This effect, for chaining.

    SetFadeBackground(bool)

    Chooses whether cell backgrounds fade along with the text.

    Declaration
    public FadeEffect SetFadeBackground(bool fadeBackground)
    Parameters
    Type Name Description
    bool fadeBackground

    True to fade backgrounds too.

    Returns
    Type Description
    FadeEffect

    This effect, for chaining.

    SetFadeOut(bool)

    Chooses whether the effect fades out rather than in.

    Declaration
    public FadeEffect SetFadeOut(bool fadeOut)
    Parameters
    Type Name Description
    bool fadeOut

    True to fade out.

    Returns
    Type Description
    FadeEffect

    This effect, for chaining.

    Implements

    ITextEffect
    IDisposable

    Extension Methods

    TextEffectExtensions.OnComplete<T>(T, Action)
    TextEffectExtensions.OnStart<T>(T, Action)
    TextEffectExtensions.OnStop<T>(T, Action)
    TextEffectExtensions.SetCellDuration<T>(T, float)
    TextEffectExtensions.SetDelay<T>(T, float)
    TextEffectExtensions.SetDuration<T>(T, float)
    TextEffectExtensions.SetEase<T>(T, EaseType)
    TextEffectExtensions.SetFullGrid<T>(T)
    TextEffectExtensions.SetLoops<T>(T, int, bool)
    TextEffectExtensions.SetMask<T>(T, in CellMask)
    TextEffectExtensions.SetName<T>(T, string)
    TextEffectExtensions.SetRegion<T>(T, in CellRect)
    TextEffectExtensions.SetRegion<T>(T, int, int, int, int)
    TextEffectExtensions.SetSeed<T>(T, int)
    TextEffectExtensions.SetSpeed<T>(T, float)
    TextEffectExtensions.SetTimeMode<T>(T, TextEffectTimeMode)
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