Scylla Framework
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    • Scylla.Console.TextMode
      • IConsoleScreen
      • TextModeDebugConsoleDisplay
      • TicTacToeCommand
      • TicTacToeScreen
    • Scylla.TextMode
      • ANSIAttributeParser
      • ANSIColor
      • ANSISGRAttributes
      • AmbientEffectBase
      • BackgroundBlendMode
      • BoxStyle
      • BoxStyleCharacters
      • BoxStyleCharacters.BoxChars
      • CRTSettings
      • Cell
      • CellAttributes
      • CellAttributesExtensions
      • CellBuffer
      • CellBufferRenderer
      • CellGrid
      • CellMask
      • CellPosition
      • CellRange
      • CellRect
      • ColorCycleEffect
      • ColorCycleEffectPreset
      • CrossFadeEffect
      • CursorStyle
      • DecodeEffect
      • DecodeEffectPreset
      • DigitalRainEffect
      • DigitalRainEffectPreset
      • EffectsSettings
      • FadeEffect
      • FadeEffectPreset
      • FlickerEffect
      • FlickerEffectPreset
      • GlitchEffect
      • GlitchEffectPreset
      • GlyphAtlasCache
      • GridSettings
      • IAutoCompleter
      • IInputHistory
      • ITextEffect
      • ITextEffectContext
      • ITextModeGridProvider
      • ITextModePointerMapper
      • ITextModeRenderSource
      • ITextModeViewHost
      • IVTParserHandler
      • InputHistory
      • MaskTransitionEffect
      • MouseEncodingMode
      • MouseTrackingMode
      • PackedGlyphData
      • PulseEffect
      • PulseEffectPreset
      • PushEffect
      • PushEffectPreset
      • SDFSettings
      • ScrollbackAttributeRun
      • ScrollbackLine
      • ScyllaTextMode
      • ScyllaTextMode.Meta
      • ScyllaTextModeConfiguration
      • SlideInEffect
      • SlideInEffectPreset
      • StaticTuneInEffect
      • StaticTuneInEffectPreset
      • TerminalCLI
      • TerminalEmulator
      • TerminalGridRenderer
      • TerminalInputEncoder
      • TerminalMouseButton
      • TerminalScrollbackBuffer
      • TerminalSettings
      • TextAlignment
      • TextEffectBase
      • TextEffectCompletedEvent
      • TextEffectDirection
      • TextEffectExtensions
      • TextEffectMaskPattern
      • TextEffectPreset
      • TextEffectPushMode
      • TextEffectSequencer
      • TextEffectStartedEvent
      • TextEffectState
      • TextEffectTimeMode
      • TextEffects
      • TextModeCellBorder
      • TextModeColorDefaults
      • TextModeColorScheme
      • TextModeColorSet
      • TextModeConfigurationChangedEvent
      • TextModeConsole
      • TextModeConstants
      • TextModeEffectPlayer
      • TextModeGridCapture
      • TextModeLayoutUtil
      • TextModeMaterials
      • TextModeMouseReporter
      • TextModeMouseReportingEvent
      • TextModeSelectionChangedEvent
      • TextModeSelectionEndedEvent
      • TextModeSelectionManager
      • TextModeSelectionStartedEvent
      • TextModeTerminal
      • TextModeTerminalColorTheme
      • TextModeTerminalHost
      • TextModeTerminalSettings
      • TextModeTerminalStartMode
      • TextModeThemeBackground
      • TextModeThemeChangedEvent
      • TextModeThemeRemapper
      • TextModeThemes
      • TextModeView
      • TextWrapMode
      • ThemeSettings
      • TransitionEffectBase
      • TransitionEffectPreset
      • TwinkleEffect
      • TwinkleEffectPreset
      • TypewriterCharacterRevealedEvent
      • TypewriterEffect
      • TypewriterEffectPreset
      • UITextModeView
      • VTParser
      • WaveEffect
      • WaveEffectPreset
    • Scylla.TextMode.CRT
      • CRTBeam
      • CRTBeamClock
      • CRTBeamScanDirection
      • CRTBeamStatus
      • CRTCalibrationPattern
      • CRTCurvatureShape
      • CRTGeometry
      • CRTHDR
      • CRTHDRDisplay
      • CRTHDRTarget
      • CRTHorizontalKernel
      • CRTImageRegion
      • CRTMaskType
      • CRTQualityTier
      • CRTScaleMode
      • CRTSignalStandard
      • CRTSignalType
      • ITextModeCRTCameraEffect
      • ITextModeCRTHDRDisplaySource
      • TextModeCRTBeam
      • TextModeCRTCalibration
      • TextModeCRTCameraEffects
      • TextModeCRTConstants
      • TextModeCRTDriver
      • TextModeCRTHDR
      • TextModeCRTImageRenderer
      • TextModeCRTMonitor
      • TextModeCRTPreset
      • TextModeCRTPresetRegistry
      • TextModeCRTScreen
      • TextModeCRTSettings
      • TextModeCRTTube
    • Scylla.TextMode.Editor
      • CellGridPreviewWidget
      • ColorPaletteWidget
      • ITextModeCRTCameraSetupProvider
      • ScyllaTextModeConfigurationEditor
      • ScyllaTextModeDependencyProvider
      • ScyllaTextModeEditor
      • ScyllaTextModeMenuItems
      • ScyllaTextModeShaderProvider
      • TextModeCRTCameraSetup
      • TextModeCRTCameraStatus
      • TextModeCRTDriverEditor
      • TextModeCRTMonitorEditor
      • TextModeCRTPresetEditor
      • TextModeCRTPresetGenerator
      • TextModeColorAssetGenerator
      • TextModeColorPaletteDefaults
      • TextModeTerminalHostEditor
      • TextModeThemeField
      • TextModeViewEditor
      • TextModeViewEditorBase
      • UITextModeViewEditor
    • Scylla.TextMode.URP
      • CRTQualityTierParameter
      • TextModeCRTInjectionPoint
      • TextModeCRTPresetParameter
      • TextModeCRTRendererFeature
      • TextModeCRTVolume

    Class PulseEffect

    Breathes a region's brightness up and down without changing anything it says.

    Inheritance
    object
    TextEffectBase
    AmbientEffectBase
    PulseEffect
    Implements
    ITextEffect
    IDisposable
    Inherited Members
    AmbientEffectBase.RestoreOnFinish
    AmbientEffectBase.Refresh()
    TextEffectBase.Name
    TextEffectBase.State
    TextEffectBase.IsRunning
    TextEffectBase.IsComplete
    TextEffectBase.Progress
    TextEffectBase.Region
    TextEffectBase.RequestedRegion
    TextEffectBase.Duration
    TextEffectBase.Delay
    TextEffectBase.Speed
    TextEffectBase.Ease
    TextEffectBase.TimeMode
    TextEffectBase.Loops
    TextEffectBase.PingPong
    TextEffectBase.CompletedLoops
    TextEffectBase.Seed
    TextEffectBase.Mask
    TextEffectBase.CellDuration
    TextEffectBase.OnStarted
    TextEffectBase.OnCompleted
    TextEffectBase.OnStopped
    TextEffectBase.Start()
    TextEffectBase.Stop()
    TextEffectBase.Skip()
    TextEffectBase.Pause()
    TextEffectBase.Resume()
    TextEffectBase.Tick(float)
    TextEffectBase.Dispose()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Scylla.TextMode
    Assembly: ScyllaTextMode.dll
    Syntax
    public sealed class PulseEffect : AmbientEffectBase, ITextEffect, IDisposable
    Remarks

    The usual way to draw attention to something without moving it: a warning that needs noticing, a prompt waiting on the player, a menu item under the cursor. Only colors change, so the text stays readable throughout.

    A mask makes the brightness travel rather than move as one, so the same effect becomes a glow sweeping along a line of text or shimmering across it at random.

    Properties

    MaximumBrightness

    Gets or sets the brightness at the top of the pulse. Values above 1 brighten past the color as drawn, which is what makes a pulse read as a glow rather than a dimming.

    Declaration
    public float MaximumBrightness { get; set; }
    Property Value
    Type Description
    float

    MinimumBrightness

    Gets or sets the brightness at the bottom of the pulse, where 1 is the color as drawn.

    Declaration
    public float MinimumBrightness { get; set; }
    Property Value
    Type Description
    float

    PulseBackground

    Gets or sets whether cell backgrounds pulse too. Off by default, since pulsing a filled panel is usually louder than the thing it was meant to draw attention to.

    Declaration
    public bool PulseBackground { get; set; }
    Property Value
    Type Description
    bool

    Methods

    OnAmbientStart()

    Called when the effect starts, after the region has been captured.

    Declaration
    protected override void OnAmbientStart()
    Overrides
    AmbientEffectBase.OnAmbientStart()

    OnEffectTick(float, float)

    Called once per tick to draw the effect at the given progress.

    Declaration
    protected override void OnEffectTick(float progress, float easedProgress)
    Parameters
    Type Name Description
    float progress

    Linear progress from 0 to 1.

    float easedProgress

    Progress with the easing curve applied.

    Overrides
    TextEffectBase.OnEffectTick(float, float)

    SetBrightnessRange(float, float)

    Sets how far the brightness travels.

    Declaration
    public PulseEffect SetBrightnessRange(float minimum, float maximum)
    Parameters
    Type Name Description
    float minimum

    Brightness at the bottom of the pulse.

    float maximum

    Brightness at the top.

    Returns
    Type Description
    PulseEffect

    This effect, for chaining.

    SetPulseBackground(bool)

    Chooses whether cell backgrounds pulse along with the text.

    Declaration
    public PulseEffect SetPulseBackground(bool pulseBackground)
    Parameters
    Type Name Description
    bool pulseBackground

    True to pulse backgrounds too.

    Returns
    Type Description
    PulseEffect

    This effect, for chaining.

    Implements

    ITextEffect
    IDisposable

    Extension Methods

    TextEffectExtensions.OnComplete<T>(T, Action)
    TextEffectExtensions.OnStart<T>(T, Action)
    TextEffectExtensions.OnStop<T>(T, Action)
    TextEffectExtensions.SetCellDuration<T>(T, float)
    TextEffectExtensions.SetDelay<T>(T, float)
    TextEffectExtensions.SetDuration<T>(T, float)
    TextEffectExtensions.SetEase<T>(T, EaseType)
    TextEffectExtensions.SetFullGrid<T>(T)
    TextEffectExtensions.SetLoops<T>(T, int, bool)
    TextEffectExtensions.SetMask<T>(T, in CellMask)
    TextEffectExtensions.SetName<T>(T, string)
    TextEffectExtensions.SetRegion<T>(T, in CellRect)
    TextEffectExtensions.SetRegion<T>(T, int, int, int, int)
    TextEffectExtensions.SetSeed<T>(T, int)
    TextEffectExtensions.SetSpeed<T>(T, float)
    TextEffectExtensions.SetTimeMode<T>(T, TextEffectTimeMode)
    In this article
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