Scylla Framework
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    • Scylla.Console.TextMode
      • IConsoleScreen
      • TextModeDebugConsoleDisplay
      • TicTacToeCommand
      • TicTacToeScreen
    • Scylla.TextMode
      • ANSIAttributeParser
      • ANSIColor
      • ANSISGRAttributes
      • AmbientEffectBase
      • BackgroundBlendMode
      • BoxStyle
      • BoxStyleCharacters
      • BoxStyleCharacters.BoxChars
      • CRTSettings
      • Cell
      • CellAttributes
      • CellAttributesExtensions
      • CellBuffer
      • CellBufferRenderer
      • CellGrid
      • CellMask
      • CellPosition
      • CellRange
      • CellRect
      • ColorCycleEffect
      • ColorCycleEffectPreset
      • CrossFadeEffect
      • CursorStyle
      • DecodeEffect
      • DecodeEffectPreset
      • DigitalRainEffect
      • DigitalRainEffectPreset
      • EffectsSettings
      • FadeEffect
      • FadeEffectPreset
      • FlickerEffect
      • FlickerEffectPreset
      • GlitchEffect
      • GlitchEffectPreset
      • GlyphAtlasCache
      • GridSettings
      • IAutoCompleter
      • IInputHistory
      • ITextEffect
      • ITextEffectContext
      • ITextModeGridProvider
      • ITextModePointerMapper
      • ITextModeRenderSource
      • ITextModeViewHost
      • IVTParserHandler
      • InputHistory
      • MaskTransitionEffect
      • MouseEncodingMode
      • MouseTrackingMode
      • PackedGlyphData
      • PulseEffect
      • PulseEffectPreset
      • PushEffect
      • PushEffectPreset
      • SDFSettings
      • ScrollbackAttributeRun
      • ScrollbackLine
      • ScyllaTextMode
      • ScyllaTextMode.Meta
      • ScyllaTextModeConfiguration
      • SlideInEffect
      • SlideInEffectPreset
      • StaticTuneInEffect
      • StaticTuneInEffectPreset
      • TerminalCLI
      • TerminalEmulator
      • TerminalGridRenderer
      • TerminalInputEncoder
      • TerminalMouseButton
      • TerminalScrollbackBuffer
      • TerminalSettings
      • TextAlignment
      • TextEffectBase
      • TextEffectCompletedEvent
      • TextEffectDirection
      • TextEffectExtensions
      • TextEffectMaskPattern
      • TextEffectPreset
      • TextEffectPushMode
      • TextEffectSequencer
      • TextEffectStartedEvent
      • TextEffectState
      • TextEffectTimeMode
      • TextEffects
      • TextModeCellBorder
      • TextModeColorDefaults
      • TextModeColorScheme
      • TextModeColorSet
      • TextModeConfigurationChangedEvent
      • TextModeConsole
      • TextModeConstants
      • TextModeEffectPlayer
      • TextModeGridCapture
      • TextModeLayoutUtil
      • TextModeMaterials
      • TextModeMouseReporter
      • TextModeMouseReportingEvent
      • TextModeSelectionChangedEvent
      • TextModeSelectionEndedEvent
      • TextModeSelectionManager
      • TextModeSelectionStartedEvent
      • TextModeTerminal
      • TextModeTerminalColorTheme
      • TextModeTerminalHost
      • TextModeTerminalSettings
      • TextModeTerminalStartMode
      • TextModeThemeBackground
      • TextModeThemeChangedEvent
      • TextModeThemeRemapper
      • TextModeThemes
      • TextModeView
      • TextWrapMode
      • ThemeSettings
      • TransitionEffectBase
      • TransitionEffectPreset
      • TwinkleEffect
      • TwinkleEffectPreset
      • TypewriterCharacterRevealedEvent
      • TypewriterEffect
      • TypewriterEffectPreset
      • UITextModeView
      • VTParser
      • WaveEffect
      • WaveEffectPreset
    • Scylla.TextMode.CRT
      • CRTBeam
      • CRTBeamClock
      • CRTBeamScanDirection
      • CRTBeamStatus
      • CRTCalibrationPattern
      • CRTCurvatureShape
      • CRTGeometry
      • CRTHDR
      • CRTHDRDisplay
      • CRTHDRTarget
      • CRTHorizontalKernel
      • CRTImageRegion
      • CRTMaskType
      • CRTQualityTier
      • CRTScaleMode
      • CRTSignalStandard
      • CRTSignalType
      • ITextModeCRTCameraEffect
      • ITextModeCRTHDRDisplaySource
      • TextModeCRTBeam
      • TextModeCRTCalibration
      • TextModeCRTCameraEffects
      • TextModeCRTConstants
      • TextModeCRTDriver
      • TextModeCRTHDR
      • TextModeCRTImageRenderer
      • TextModeCRTMonitor
      • TextModeCRTPreset
      • TextModeCRTPresetRegistry
      • TextModeCRTScreen
      • TextModeCRTSettings
      • TextModeCRTTube
    • Scylla.TextMode.Editor
      • CellGridPreviewWidget
      • ColorPaletteWidget
      • ITextModeCRTCameraSetupProvider
      • ScyllaTextModeConfigurationEditor
      • ScyllaTextModeDependencyProvider
      • ScyllaTextModeEditor
      • ScyllaTextModeMenuItems
      • ScyllaTextModeShaderProvider
      • TextModeCRTCameraSetup
      • TextModeCRTCameraStatus
      • TextModeCRTDriverEditor
      • TextModeCRTMonitorEditor
      • TextModeCRTPresetEditor
      • TextModeCRTPresetGenerator
      • TextModeColorAssetGenerator
      • TextModeColorPaletteDefaults
      • TextModeTerminalHostEditor
      • TextModeThemeField
      • TextModeViewEditor
      • TextModeViewEditorBase
      • UITextModeViewEditor
    • Scylla.TextMode.URP
      • CRTQualityTierParameter
      • TextModeCRTInjectionPoint
      • TextModeCRTPresetParameter
      • TextModeCRTRendererFeature
      • TextModeCRTVolume

    Class GlitchEffect

    Corrupts a region intermittently: rows torn sideways, cells replaced with the wrong character, patches of inverted video.

    Inheritance
    object
    TextEffectBase
    AmbientEffectBase
    GlitchEffect
    Implements
    ITextEffect
    IDisposable
    Inherited Members
    AmbientEffectBase.RestoreOnFinish
    AmbientEffectBase.Refresh()
    TextEffectBase.Name
    TextEffectBase.State
    TextEffectBase.IsRunning
    TextEffectBase.IsComplete
    TextEffectBase.Progress
    TextEffectBase.Region
    TextEffectBase.RequestedRegion
    TextEffectBase.Duration
    TextEffectBase.Delay
    TextEffectBase.Speed
    TextEffectBase.Ease
    TextEffectBase.TimeMode
    TextEffectBase.Loops
    TextEffectBase.PingPong
    TextEffectBase.CompletedLoops
    TextEffectBase.Seed
    TextEffectBase.Mask
    TextEffectBase.CellDuration
    TextEffectBase.OnStarted
    TextEffectBase.OnCompleted
    TextEffectBase.OnStopped
    TextEffectBase.Start()
    TextEffectBase.Stop()
    TextEffectBase.Skip()
    TextEffectBase.Pause()
    TextEffectBase.Resume()
    TextEffectBase.Tick(float)
    TextEffectBase.Dispose()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Scylla.TextMode
    Assembly: ScyllaTextMode.dll
    Syntax
    public sealed class GlitchEffect : AmbientEffectBase, ITextEffect, IDisposable
    Remarks

    A glitch has to be occasional to read as a fault. Corrupting every frame looks like an animation, so the effect spends most of its time showing the region untouched and only breaks it during short bursts.

    The three kinds of damage can be mixed freely. Tearing alone reads as a signal problem, wrong characters alone as data corruption, and inversion alone as a failing panel.

    Properties

    BurstDuration

    Gets or sets how long a burst lasts, in seconds.

    Declaration
    public float BurstDuration { get; set; }
    Property Value
    Type Description
    float

    ChurnRate

    Gets or sets how often damage is re-rolled during a burst, in times per second.

    Declaration
    public float ChurnRate { get; set; }
    Property Value
    Type Description
    float
    Remarks

    A high rate makes a burst boil; a low one makes it stutter in visible steps. Every other effect that re-rolls on a timer exposes this, and a preset cannot carry a value the runtime type does not surface.

    CorruptionSet

    Gets or sets the characters corrupted cells are replaced with.

    Declaration
    public string CorruptionSet { get; set; }
    Property Value
    Type Description
    string

    Intensity

    Gets or sets how severe the damage is during a burst, from 0 for none to 1 for as much as the effect will do.

    Declaration
    public float Intensity { get; set; }
    Property Value
    Type Description
    float

    Interval

    Gets or sets the average gap between bursts, in seconds.

    Declaration
    public float Interval { get; set; }
    Property Value
    Type Description
    float

    IsGlitching

    Gets whether the effect is currently in a burst.

    Declaration
    public bool IsGlitching { get; }
    Property Value
    Type Description
    bool

    Methods

    OnAmbientStart()

    Called when the effect starts, after the region has been captured.

    Declaration
    protected override void OnAmbientStart()
    Overrides
    AmbientEffectBase.OnAmbientStart()

    OnEffectRelease()

    Called when the effect is disposed. Return anything rented from the context here.

    Declaration
    protected override void OnEffectRelease()
    Overrides
    AmbientEffectBase.OnEffectRelease()

    OnEffectTick(float, float)

    Called once per tick to draw the effect at the given progress.

    Declaration
    protected override void OnEffectTick(float progress, float easedProgress)
    Parameters
    Type Name Description
    float progress

    Linear progress from 0 to 1.

    float easedProgress

    Progress with the easing curve applied.

    Overrides
    TextEffectBase.OnEffectTick(float, float)

    SetChurnRate(float)

    Sets how often damage is re-rolled during a burst.

    Declaration
    public GlitchEffect SetChurnRate(float churnRate)
    Parameters
    Type Name Description
    float churnRate

    Re-rolls per second.

    Returns
    Type Description
    GlitchEffect

    This effect, for chaining.

    SetCorruptionSet(string)

    Sets the characters corrupted cells are replaced with.

    Declaration
    public GlitchEffect SetCorruptionSet(string corruptionSet)
    Parameters
    Type Name Description
    string corruptionSet

    The characters to draw from.

    Returns
    Type Description
    GlitchEffect

    This effect, for chaining.

    SetDamage(bool, bool, bool)

    Chooses which kinds of damage the effect does.

    Declaration
    public GlitchEffect SetDamage(bool tearRows, bool corruptCells, bool invertPatches)
    Parameters
    Type Name Description
    bool tearRows

    Whether rows are torn sideways.

    bool corruptCells

    Whether cells are replaced with the wrong character.

    bool invertPatches

    Whether patches of the region are inverted.

    Returns
    Type Description
    GlitchEffect

    This effect, for chaining.

    SetSeverity(float, float, float)

    Sets how bad the damage gets and how often it happens.

    Declaration
    public GlitchEffect SetSeverity(float intensity, float interval, float burstDuration)
    Parameters
    Type Name Description
    float intensity

    Severity during a burst, from 0 to 1.

    float interval

    Average seconds between bursts.

    float burstDuration

    How long a burst lasts.

    Returns
    Type Description
    GlitchEffect

    This effect, for chaining.

    Implements

    ITextEffect
    IDisposable

    Extension Methods

    TextEffectExtensions.OnComplete<T>(T, Action)
    TextEffectExtensions.OnStart<T>(T, Action)
    TextEffectExtensions.OnStop<T>(T, Action)
    TextEffectExtensions.SetCellDuration<T>(T, float)
    TextEffectExtensions.SetDelay<T>(T, float)
    TextEffectExtensions.SetDuration<T>(T, float)
    TextEffectExtensions.SetEase<T>(T, EaseType)
    TextEffectExtensions.SetFullGrid<T>(T)
    TextEffectExtensions.SetLoops<T>(T, int, bool)
    TextEffectExtensions.SetMask<T>(T, in CellMask)
    TextEffectExtensions.SetName<T>(T, string)
    TextEffectExtensions.SetRegion<T>(T, in CellRect)
    TextEffectExtensions.SetRegion<T>(T, int, int, int, int)
    TextEffectExtensions.SetSeed<T>(T, int)
    TextEffectExtensions.SetSpeed<T>(T, float)
    TextEffectExtensions.SetTimeMode<T>(T, TextEffectTimeMode)
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