Class TransitionEffectPreset
An authored transition look: the ordering cells change over in, and whether each cell fades through the change or switches in a single frame.
Inherited Members
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.FindAnyObjectByType<T>()
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Scylla.TextMode
Assembly: ScyllaTextMode.dll
Syntax
[ScyllaCreateAsset("TextMode/Effects/Transition", FileName = "Transition Effect")]
public sealed class TransitionEffectPreset : TextEffectPreset
Remarks
The mask fields inherited from the base are what make one preset a wipe and another an iris, so a project's whole family of screen transitions can be a folder of these assets rather than a switch statement.
Methods
CreateEffect()
Creates a fresh effect configured from this preset.
Declaration
public override TextEffectBase CreateEffect()
Returns
| Type | Description |
|---|---|
| TextEffectBase | An unstarted effect. |