Class TextEffectStartedEvent
Event published when a text effect begins running. Game code can listen for this to start an accompanying sound or to disable input while the effect plays.
Inherited Members
ScyllaEvent.IsCancelled
ScyllaEvent.StopPropagation()
Namespace: Scylla.TextMode
Assembly: ScyllaTextMode.dll
Syntax
public sealed class TextEffectStartedEvent : ScyllaEvent
Constructors
TextEffectStartedEvent(ITextEffect)
Creates a new effect-started event.
Declaration
public TextEffectStartedEvent(ITextEffect effect)
Parameters
| Type | Name | Description |
|---|---|---|
| ITextEffect | effect | The effect that started. |
Properties
Effect
The effect that started.
Declaration
public ITextEffect Effect { get; }
Property Value
| Type | Description |
|---|---|
| ITextEffect |