Enum TextEffectTimeMode
Selects which clock a text effect advances on.
Namespace: Scylla.TextMode
Assembly: ScyllaTextMode.dll
Syntax
public enum TextEffectTimeMode
Remarks
The default is Unscaled, because most text effects belong to a console, a menu or a transition, and those have to keep animating while the game itself is paused. Choose Scaled for effects that are part of gameplay and should stop when gameplay stops, or slow down when it slows down.
Fields
| Name | Description |
|---|---|
| Scaled | Advance on scaled time, so the effect honors framework pause, slow motion and fast forward. |
| Unscaled | Advance on unscaled time, ignoring pause and time scale. |