Struct ScyllaPartitionID
Reserves the framework's own save partition ID strings, mirroring how ScyllaModuleID reserves module ID strings. Use these constants instead of a verbatim string literal when declaring a framework-owned PartitionID, so a typo cannot silently create two partitions where one was intended.
Inherited Members
Namespace: Scylla.Core.Persistence
Assembly: ScyllaCore.dll
Syntax
public struct ScyllaPartitionID
Remarks
No framework module implements IScyllaPersistable yet, so this struct currently declares no constants. It exists ahead of that so later phases (Data, Audio, TextMode, and the Persistence module's own scene-identity partition) have a single place to reserve a name, and so a custom project can define its own partition IDs in an equivalent struct within its own assembly rather than editing this one.