Scylla Framework
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    • Scylla.Core
      • Char
      • FileLog
      • ILogReceiver
      • IScyllaDependencyProvider
      • Log
      • LogCategory
      • LogEntry
      • LogFileFormat
      • LogLevel
      • Num
      • ScyllaAAMode
      • ScyllaAAQuality
      • ScyllaBootstrap
      • ScyllaCore
      • ScyllaCore.Meta
      • ScyllaCreateAssetAttribute
      • ScyllaDependencyInfoData
      • ScyllaMaterialSurface
      • ScyllaRenderPipeline
      • ScyllaShadowResolution
      • Str
      • TextAlignment
      • UnityConsoleLog
    • Scylla.Core.Attributes
      • AttributeValidator
      • CompareOperator
      • ConditionalAttributeBase
      • DisableIfAttribute
      • DisplayNameAttribute
      • EnableIfAttribute
      • FoldoutAttribute
      • FormerlySerializedAsAttribute
      • GroupAttribute
      • HideIfAttribute
      • HideInFilterWindowAttribute
      • HorizontalLineAttribute
      • InfoBoxAttribute
      • InfoType
      • LayerFieldAttribute
      • MinMaxRangeAttribute
      • MonoTextAreaAttribute
      • NotEmptyAttribute
      • NotNullAttribute
      • ReadOnlyAttribute
      • ReflectedTypeAttribute
      • RequiredAttribute
      • SceneFieldAttribute
      • ShowIfAttribute
      • SortingLayerFieldAttribute
      • TagFieldAttribute
      • TitleAttribute
      • ValidateInputAttribute
      • ValidationException
    • Scylla.Core.Config
      • ConfigFileManager
      • ConfigurationRegistry
      • ConfigurationSlotAttribute
      • ConfigurationValidationResult
      • ConsoleLoggingSettings
      • FileLogFormattingSettings
      • FileLoggingSettings
      • IConfigurationRegistry
      • ScyllaConfiguration
      • ScyllaCoreConfiguration
      • ScyllaEventConfiguration
      • ScyllaLoggerConfiguration
      • ValidationSeverity
    • Scylla.Core.Editor
      • CalendarDefinitionEditor
      • ClockDefinitionEditor
      • ColorGradientAssetEditor
      • ColorGradientReducer
      • ColorPaletteAssetEditor
      • DebugCameraEditor
      • DebugEventMonitor
      • DependencySourceType
      • DependencyStatus
      • EventFilterCategory
      • EventLogEntry
      • GameViewCapture
      • IScyllaShaderProvider
      • ScyllaAboutWindow
      • ScyllaBootstrapEditor
      • ScyllaCard
      • ScyllaChoiceCardGroup
      • ScyllaConfigurationEditorBase
      • ScyllaCopyMenu
      • ScyllaCoreConfigurationEditor
      • ScyllaCoreDependencyProvider
      • ScyllaCoreShaderProvider
      • ScyllaDebugWindow
      • ScyllaDependencyDetector
      • ScyllaDependencyGraphElement
      • ScyllaDependencyInfo
      • ScyllaDescriptionBox
      • ScyllaEditorAssetUtil
      • ScyllaEditorAssets
      • ScyllaEditorBase
      • ScyllaEditorClipboard
      • ScyllaEditorColors
      • ScyllaEditorConstants
      • ScyllaEditorIconNames
      • ScyllaEditorLogScope
      • ScyllaEditorPrefs
      • ScyllaEditorSceneUtil
      • ScyllaEditorStyles
      • ScyllaEditorTheme
      • ScyllaEditorUSSClasses
      • ScyllaEventConfigurationEditor
      • ScyllaFontCharacterExtractorWindow
      • ScyllaGettingStartedWindow
      • ScyllaIconPreview
      • ScyllaLoggerConfigurationEditor
      • ScyllaLogoElement
      • ScyllaMenuGroup
      • ScyllaMenuItemAttribute
      • ScyllaMenuItems
      • ScyllaModuleEditor
      • ScyllaModuleStatusIndicator
      • ScyllaModuleWindow
      • ScyllaNameField
      • ScyllaPanel
      • ScyllaPlayModeReloadGuard
      • ScyllaPresetSelector
      • ScyllaSceneConfigurationEditor
      • ScyllaScheduler
      • ScyllaSearchField
      • ScyllaSearchablePopup
      • ScyllaSearchablePopup.Item
      • ScyllaSettingsProvider
      • ScyllaSetupWizard
      • ScyllaShaderInclusionBuildProcessor
      • ScyllaSplitView
      • ScyllaStatusBar
      • ScyllaTabBar
      • ScyllaTimeConfigurationEditor
      • ScyllaToolWindowBase
      • ScyllaToolbar
      • ScyllaValidatedTextField
      • ScyllaWizardWindowBase
      • ScyllaWizardWindowBase.WizardLayout
      • ScyllaWizardWindowBase.WizardStepDef
    • Scylla.Core.Editor.Attributes
      • AttributeReflectionCache
      • ConditionalDrawerBase
      • DisableIfDrawer
      • EnableIfDrawer
      • FoldoutDrawer
      • HideIfDrawer
      • HorizontalLineDrawer
      • InfoBoxDrawer
      • LayerFieldDrawer
      • MinMaxRangeDrawer
      • MonoTextAreaDrawer
      • ReadOnlyDrawer
      • RequiredDrawer
      • SceneFieldDrawer
      • SerializedPropertyExtensions
      • ShowIfDrawer
      • SortingLayerFieldDrawer
      • TagFieldDrawer
      • TitleDrawer
    • Scylla.Core.Editor.Drawers
      • DoubleRangeDrawer
      • FloatRangeDrawer
      • IntRangeDrawer
    • Scylla.Core.Editor.Util.UI.Layout
      • ScyllaUIEdgeInsetsDrawer
      • ScyllaUILayoutMenuItems
      • ScyllaUILengthDrawer
    • Scylla.Core.Events
      • IScyllaEventBus
      • ScyllaEvent
      • ScyllaEventBus
      • ScyllaEventPriority
      • ScyllaEventSubscription
      • ScyllaEvents
      • ScyllaFrameworkInitializedEvent
      • ScyllaFrameworkShutdownEvent
      • ScyllaModuleShutdownEvent
      • ScyllaModuleStartedEvent
    • Scylla.Core.Modules
      • IScyllaModule
      • IScyllaModuleManager
      • ScyllaModule
      • ScyllaModuleDependency
      • ScyllaModuleDependencyIssue
      • ScyllaModuleDependencyIssueType
      • ScyllaModuleDependencyType
      • ScyllaModuleException
      • ScyllaModuleID
      • ScyllaModuleInfo
      • ScyllaModuleManager
      • ScyllaModulePlacement
      • ScyllaModuleState
      • ScyllaModuleTier
    • Scylla.Core.Persistence
      • IScyllaPersistable
      • IScyllaPersistable<TState>
      • ScyllaPartitionID
      • ScyllaPersistenceRegistry
    • Scylla.Core.Scenes
      • HygieneOverride
      • SceneLoadOperation
      • SceneLoadRunner
      • SceneLoadState
      • ScyllaActiveSceneChangedEvent
      • ScyllaSceneConfiguration
      • ScyllaSceneLoadOptions
      • ScyllaSceneLoadProgressEvent
      • ScyllaSceneLoadedEvent
      • ScyllaSceneManager
      • ScyllaSceneUnloadedEvent
      • ScyllaSceneWillLoadEvent
      • ScyllaSceneWillUnloadEvent
    • Scylla.Core.Settings
      • ScyllaProjectSettings
    • Scylla.Core.Structures
      • FractionalHexCoord
      • GridUtil
      • HexCoord
      • HexCornerCoord
      • HexCornerMap<TData>
      • HexCornerMap<TData>.Enumerator
      • HexCornerPosition
      • HexEdgeCoord
      • HexEdgeDirection
      • HexEdgeMap<TData>
      • HexEdgeMap<TData>.Enumerator
      • HexGridLayout
      • HexLayoutMode
      • HexOrientation
      • IScyllaCollection
      • IScyllaCollection<T>
      • IScyllaGraph
      • IScyllaGrid<TCoord, TCell>
      • IScyllaMap<TKey, TValue>
      • IScyllaMutableGraph
      • IScyllaMutableGraph<TNodeData>
      • IScyllaMutableGraph<TNodeData, TEdgeData>
      • IScyllaPausableState<TContext>
      • IScyllaPriorityQueueItem
      • IScyllaReadOnlyGraph
      • IScyllaReadOnlyGraph<TNodeData>
      • IScyllaReadOnlyGraph<TNodeData, TEdgeData>
      • IScyllaState<TContext>
      • IScyllaTransition<TContext>
      • IScyllaTrie
      • IScyllaTrie<TValue>
      • NeighborWriter<TCoord>
      • ScyllaAABB2
      • ScyllaAABB3
      • ScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph.Builder
      • ScyllaAdjacencyListGraph.NodeEnumerator
      • ScyllaAdjacencyListGraph.SynchronizedScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph<TNodeData>
      • ScyllaAdjacencyListGraph<TNodeData, TEdgeData>
      • ScyllaBVH
      • ScyllaBVH.Builder
      • ScyllaBVHCore
      • ScyllaBitArray
      • ScyllaBitArray.Builder
      • ScyllaBitArray.Enumerator
      • ScyllaBitArray.SynchronizedScyllaBitArray
      • ScyllaBitArrayDOTS
      • ScyllaBitArrayDOTS.Builder
      • ScyllaBitArrayDOTS.Enumerator
      • ScyllaCSRGraph
      • ScyllaCSRGraph.Builder
      • ScyllaCSRGraph<TNodeData>
      • ScyllaCSRGraph<TNodeData, TEdgeData>
      • ScyllaCollectionCapabilities
      • ScyllaCollectionThreadSafety
      • ScyllaCompositeState<TContext>
      • ScyllaDequeDOTS<T>
      • ScyllaDequeDOTS<T>.Builder
      • ScyllaDeque<T>
      • ScyllaDeque<T>.Builder
      • ScyllaDeque<T>.Enumerator
      • ScyllaDeque<T>.SynchronizedScyllaDeque
      • ScyllaDisjointSet
      • ScyllaDisjointSet.Builder
      • ScyllaDisjointSet.SynchronizedScyllaDisjointSet
      • ScyllaDisjointSetDOTS
      • ScyllaDisjointSetDOTS.Builder
      • ScyllaGenericObjectPool<T>
      • ScyllaGenericObjectPool<T>.Builder
      • ScyllaGenericObjectPool<T>.Enumerator
      • ScyllaGenericObjectPool<T>.SynchronizedScyllaGenericObjectPool
      • ScyllaGraphAlgorithms
      • ScyllaGraphDOTS
      • ScyllaGraphDOTS.Builder
      • ScyllaGraphEdge
      • ScyllaGraphEdge<TEdgeData>
      • ScyllaGraphNode
      • ScyllaGraphNodeFlags
      • ScyllaGraphPath
      • ScyllaGraphProperties
      • ScyllaGraphSearchState
      • ScyllaGridGraphAdapter<TCoord, TCell>
      • ScyllaHexGrid<TCell>
      • ScyllaHexGrid<TCell>.Builder
      • ScyllaHexGrid<TCell>.Enumerator
      • ScyllaHexGrid<TCell>.SynchronizedScyllaHexGrid
      • ScyllaHierarchicalStateMachine<TContext>
      • ScyllaKDTree3
      • ScyllaKDTree3.Builder
      • ScyllaKDTree3Core
      • ScyllaKDTree3Core.Node
      • ScyllaLayeredStateMachine<TContext>
      • ScyllaLooseOctree
      • ScyllaLooseOctree.Builder
      • ScyllaLooseOctreeCore
      • ScyllaLooseOctreeUtil
      • ScyllaLooseOctree<T>
      • ScyllaLooseQuadtree
      • ScyllaLooseQuadtree.Builder
      • ScyllaLooseQuadtreeCore
      • ScyllaLooseQuadtreeUtil
      • ScyllaLooseQuadtree<T>
      • ScyllaMapDOTS<TKey, TValue>
      • ScyllaMapDOTS<TKey, TValue>.Builder
      • ScyllaMapEntry<TKey, TValue>
      • ScyllaMap<TKey, TValue>
      • ScyllaMap<TKey, TValue>.Builder
      • ScyllaMap<TKey, TValue>.Enumerator
      • ScyllaMap<TKey, TValue>.SynchronizedScyllaMap
      • ScyllaObjectPool<T>
      • ScyllaObjectPool<T>.Builder
      • ScyllaObjectPool<T>.Enumerator
      • ScyllaObjectPool<T>.SynchronizedScyllaObjectPool
      • ScyllaPausableStateBase<TContext>
      • ScyllaPriorityQueueDOTS<TValue>
      • ScyllaPriorityQueueDOTS<TValue>.Builder
      • ScyllaPriorityQueueItemComparer<T>
      • ScyllaPriorityQueueNode<TValue>
      • ScyllaPriorityQueueOrder
      • ScyllaPriorityQueue<T>
      • ScyllaPriorityQueue<T>.Builder
      • ScyllaPriorityQueue<T>.Enumerator
      • ScyllaPriorityQueue<T>.SynchronizedScyllaPriorityQueue
      • ScyllaPushdownStateMachine<TContext>
      • ScyllaQuadtreePlane
      • ScyllaQueueDOTS<T>
      • ScyllaQueueDOTS<T>.Builder
      • ScyllaQueue<T>
      • ScyllaQueue<T>.Builder
      • ScyllaQueue<T>.Enumerator
      • ScyllaQueue<T>.SynchronizedScyllaQueue
      • ScyllaRay3
      • ScyllaRingBufferDOTS<T>
      • ScyllaRingBufferDOTS<T>.Builder
      • ScyllaRingBufferDOTS<T>.Enumerator
      • ScyllaRingBufferDOTS<T>.ReverseEnumerable
      • ScyllaRingBufferDOTS<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>
      • ScyllaRingBuffer<T>.Builder
      • ScyllaRingBuffer<T>.Enumerator
      • ScyllaRingBuffer<T>.ReverseEnumerable
      • ScyllaRingBuffer<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>.SynchronizedScyllaRingBuffer
      • ScyllaSparseHexGrid<TCell>
      • ScyllaSparseHexGrid<TCell>.Builder
      • ScyllaSparseHexGrid<TCell>.Enumerator
      • ScyllaSparseHexGrid<TCell>.SynchronizedScyllaSparseHexGrid
      • ScyllaSparseSquareGrid<TCell>
      • ScyllaSparseSquareGrid<TCell>.Builder
      • ScyllaSparseSquareGrid<TCell>.Enumerator
      • ScyllaSparseSquareGrid<TCell>.SynchronizedScyllaSparseSquareGrid
      • ScyllaSparseTriGrid<TCell>
      • ScyllaSparseTriGrid<TCell>.Builder
      • ScyllaSparseTriGrid<TCell>.Enumerator
      • ScyllaSparseTriGrid<TCell>.SynchronizedScyllaSparseTriGrid
      • ScyllaSquareGrid<TCell>
      • ScyllaSquareGrid<TCell>.Builder
      • ScyllaSquareGrid<TCell>.Enumerator
      • ScyllaSquareGrid<TCell>.SynchronizedScyllaSquareGrid
      • ScyllaStackDOTS<T>
      • ScyllaStackDOTS<T>.Builder
      • ScyllaStack<T>
      • ScyllaStack<T>.Builder
      • ScyllaStack<T>.Enumerator
      • ScyllaStack<T>.SynchronizedScyllaStack
      • ScyllaStateBase<TContext>
      • ScyllaStateMachine<TContext>
      • ScyllaTransition<TContext>
      • ScyllaTriGrid<TCell>
      • ScyllaTriGrid<TCell>.Builder
      • ScyllaTriGrid<TCell>.Enumerator
      • ScyllaTriGrid<TCell>.SynchronizedScyllaTriGrid
      • ScyllaTrie
      • ScyllaTrie.Builder
      • ScyllaTrie.SynchronizedScyllaTrie
      • ScyllaTrie<TValue>
      • ScyllaTrie<TValue>.Builder
      • ScyllaTrie<TValue>.SynchronizedScyllaTrie
      • ScyllaTypeMap
      • ScyllaTypeMap.Builder
      • ScyllaTypeMap.DiagnosticEntry
      • ScyllaTypeMap.SynchronizedScyllaTypeMap
      • SerializableDictionary<TKey, TValue>
      • SquareAdjacency
      • SquareCoord
      • SquareCornerCoord
      • SquareCornerMap<TData>
      • SquareCornerMap<TData>.Enumerator
      • SquareDistanceMetric
      • SquareEdgeCoord
      • SquareEdgeDirection
      • SquareEdgeMap<TData>
      • SquareEdgeMap<TData>.Enumerator
      • SquareGridLayout
      • TriCoord
      • TriCornerCoord
      • TriCornerMap<TData>
      • TriCornerMap<TData>.Enumerator
      • TriEdgeCoord
      • TriEdgeDirection
      • TriEdgeMap<TData>
      • TriEdgeMap<TData>.Enumerator
      • TriGridLayout
    • Scylla.Core.Time
      • CalendarDefinition
      • CalendarMath
      • ClockDayChangedEvent
      • ClockDebugInfo
      • ClockDefinition
      • ClockEraChangedEvent
      • ClockEvent
      • ClockEventKind
      • ClockHourChangedEvent
      • ClockMinuteChangedEvent
      • ClockMonthChangedEvent
      • ClockPausedEvent
      • ClockRegisteredEvent
      • ClockResumedEvent
      • ClockSeasonChangedEvent
      • ClockSecondChangedEvent
      • ClockState
      • ClockTickEvent
      • ClockTimeScaleChangedEvent
      • ClockUnregisteredEvent
      • ClockWeekdayChangedEvent
      • ClockYearChangedEvent
      • EraDefinition
      • GameDate
      • IClockListener
      • IClockSource
      • IEraConditionProvider
      • ILocationProfile
      • INetworkTimeSyncStrategy
      • ITimeListener
      • LeapYearRule
      • MasterTimeState
      • MonthDefinition
      • PauseMode
      • ScheduleExtensions
      • ScheduleMode
      • ScheduledTickHandle
      • ScyllaClock
      • ScyllaTime
      • ScyllaTimeConfiguration
      • ScyllaTimeDebugInfo
      • SeasonDefinition
      • SmoothTimeScaleTransition
      • TimeDebugOverlay
      • TimeEffectHandle
      • TimeEffects
      • TimeEvent
      • TimeScaleBlendMode
      • TimeScaleModifier
      • TimeScaleModifierHandle
      • TimeScaleModifierStack
      • TimeScaleModifierState
      • TimeTickRunner
      • WeekdayDefinition
    • Scylla.Core.Util
      • ArrayUtil
      • AssemblyUtil
      • CameraUtil
      • CollectionUtil
      • ColorAnalysis
      • ColorBlindnessSimulator
      • ColorBlindnessType
      • ColorHarmony
      • ColorHarmonyHueMode
      • ColorHarmonyType
      • ColorRamps
      • ColorUtil
      • ComponentUtil
      • DateUtil
      • DebugCamera
      • FontUtil
      • FontVariant
      • GameObjectExtensions
      • GameObjectUtil
      • IScyllaInspectorChangeHandler
      • InterfaceUtil
      • Interpolation
      • LightUtil
      • LitMaterialDescriptor
      • ManualResetEventEx
      • MaterialUtil
      • NumberExtensions
      • NumberUtil
      • OptionalPackages
      • PlatformUtil
      • ResourceUtil
      • ScyllaEditorHooks
      • ScyllaPlayModeStateChange
      • SpriteUtil
      • StringUtil
      • TabularText
      • TabularText.Builder
      • TestTextGenerator
      • ThreadUtil
      • TimeUtil
      • Timer
      • TransformExtensions
      • TypeUtil
      • UnicodeRange
      • VirtualTransform
      • WCAGLevel
      • WaitForSettledFrames
    • Scylla.Core.Util.Addressables
      • AddressableErrorCode
      • AddressableException
      • AddressableExtensions
      • AddressableProgress
      • AddressableResult
      • AddressableResult<T>
      • AddressableSettings
      • ManagedAddressableList<T>
      • ManagedAddressable<T>
      • ScyllaAddressables
    • Scylla.Core.Util.Checksum
      • ChecksumAdler32
      • ChecksumCRC16
      • ChecksumCRC32
      • ChecksumFletcher32
      • ChecksumXXHash32
      • ChecksumXXHash64
      • IChecksum
    • Scylla.Core.Util.Compression
      • ArchiveEntryInfo
      • CompressionAlgorithm
      • CompressionErrorCode
      • CompressionException
      • CompressionExtensions
      • CompressionLevel
      • CompressionProgress
      • CompressionResult
      • CompressionResult<T>
      • CompressionSettings
      • IArchiveProvider
      • ICompressionProvider
      • ScyllaCompression
    • Scylla.Core.Util.Crypto
      • CryptoAlgorithm
      • CryptoErrorCode
      • CryptoException
      • CryptoExtensions
      • CryptoSettings
      • ICryptoProvider
      • KeyDerivationHash
      • KeyDerivationSettings
      • ScyllaCrypto
    • Scylla.Core.Util.DebugDraw
      • DebugDraw
      • DebugDrawSpace
      • DebugDrawTextAlign
    • Scylla.Core.Util.Effects
      • ColorAnimationText
      • ColorAnimationTextDirection
      • ColorAnimationTextGradient
    • Scylla.Core.Util.File
      • ConfigFile
      • ConfigFileGroup
      • ConfigFileProperty
      • ConfigFilePropertyType
      • ConfigFileUtil
      • FileErrorCode
      • FileException
      • FileExtensions
      • FilePathExtensions
      • FilePathUtil
      • FileProgress
      • FileSettings
      • ImageFileFormat
      • ImageFileSettings
      • ScyllaFileUtil
    • Scylla.Core.Util.Geom
      • AABB3D
      • BarrelColoringMode
      • BollardColoringMode
      • CappedWallColoringMode
      • Capsule3D
      • ColliderMode
      • CrateColoringMode
      • Ellipse
      • FaceColoringMode
      • IFaceColorResolver
      • OBB3D
      • PaletteFaceColorResolver
      • PaneledWall1ColoringMode
      • PaneledWall2ColoringMode
      • PipeSegmentColoringMode
      • RoundedBoxColoringMode
      • ScyllaArchwayShape
      • ScyllaBarrelShape
      • ScyllaBollardShape
      • ScyllaBoxShape
      • ScyllaCappedWallShape
      • ScyllaCapsuleShape
      • ScyllaColumnShape
      • ScyllaConeShape
      • ScyllaCrateShape
      • ScyllaCurvedStairsShape
      • ScyllaCylinderShape
      • ScyllaDomeShape
      • ScyllaFloorTileShape
      • ScyllaIcoSphereShape
      • ScyllaLadderShape
      • ScyllaLinearStairsShape
      • ScyllaOctahedronShape
      • ScyllaPaneledWall1Shape
      • ScyllaPaneledWall2Shape
      • ScyllaPipeSegmentShape
      • ScyllaPipeShape
      • ScyllaPlaneShape
      • ScyllaPyramidShape
      • ScyllaQuadShape
      • ScyllaRampShape
      • ScyllaRingShape
      • ScyllaRoundedBoxShape
      • ScyllaShapeBase3D
      • ScyllaShapes
      • ScyllaShelvedWallShape
      • ScyllaSignShape
      • ScyllaSkirtedWallShape
      • ScyllaSkyDomeShape
      • ScyllaSphereShape
      • ScyllaSpiralStairsShape
      • ScyllaTorusShape
      • ScyllaTriangularPrismShape
      • ScyllaWallShape
      • ScyllaWallWithDoorShape
      • ScyllaWallWithWindowShape
      • ShapeMaterialCache
      • ShelvedWallColoringMode
      • SignColoringMode
      • Size2D
      • Size3D
      • SkirtedWallColoringMode
      • Sphere3D
      • StairsColoringMode
      • UniformColorResolver
    • Scylla.Core.Util.Math
      • Complex
      • MathUtil
      • Monomial
      • Polynomial
    • Scylla.Core.Util.Noise
      • CellularDistanceType
      • CellularReturnType
      • CellularSettings
      • FractalType
      • NoiseAlgorithm
      • NoiseCurlSampler
      • NoiseDomainWarper
      • NoiseGenerator
      • NoiseSettings
      • PixelNoise
      • PixelNoiseDistribution
      • PixelNoiseSettings
      • WarpSettings
    • Scylla.Core.Util.Palette
      • ColorAssetRegistry
      • ColorGradient
      • ColorGradientAlphaStop
      • ColorGradientAlphaStopData
      • ColorGradientAsset
      • ColorGradientColorSpace
      • ColorGradientData
      • ColorGradientMode
      • ColorGradientStop
      • ColorGradientStopData
      • ColorGradientStopInterpolation
      • ColorPalette
      • ColorPaletteAsset
      • ColorPaletteData
      • ColorPaletteEntry
      • ColorPaletteEntryData
      • ColorPaletteMapping
      • ColorRole
      • ColorStopBlendMode
      • ColorSwatchCollection
      • ColorSwatchCollectionAsset
      • ColorSwatchCollectionData
      • ColorSwatchEntryData
      • MutableColorGradient
      • MutableColorPalette
    • Scylla.Core.Util.ProceduralMapGen
      • BSPSettings
      • CellularAutomataSettings
      • CorridorStyle
      • DoorAxis
      • DoorPlacement
      • DoorPlacementSettings
      • DoorShapeConfig
      • DrunkardWalkSettings
      • FloorplanSettings
      • InstantiationResult
      • MapCellType
      • MapCorridor<TCoord>
      • MapGenResult<TCoord>
      • MapGenSettings
      • MapOverlaySettings
      • MapPatternType
      • MapRoom<TCoord>
      • MazeRoomSettings
      • MazeSettings
      • NoiseThresholdSettings
      • ProceduralMapGenerator
      • ProceduralMapOverlay
      • ProceduralMapPostProcessor
      • RoomCorridorSettings
      • RoomGroup
      • ScyllaProceduralMapInstantiator
      • VoronoiRegionSettings
      • WindingCorridorSettings
    • Scylla.Core.Util.Random
      • AliasTable
      • CryptoRandomSource
      • DiceRoll
      • IProbabilityInfluence
      • IRandomSource
      • MersenneTwister
      • MersenneTwisterState
      • PCG32
      • PCG32State
      • PickHistory
      • PickRecord
      • PoissonDiskSampler
      • PoissonDiskSampler.BoundChecker
      • ProbabilityEntry<T>
      • ProbabilityList<T>
      • ProbabilityNormalizer
      • RandomAlgorithm
      • RandomExtensions
      • RandomID
      • RandomSeeder
      • RandomText
      • RandomUtil
      • RandomUtil.DeterministicRNG
      • RandomUtil.DeterministicRNGState
      • RepeatPreventionMode
      • SelectionStrategy
      • SplitMix64RNG
      • SplitMix64State
      • SystemRandomSource
      • UnityRandomSource
      • Xoroshiro128Plus
      • Xoroshiro128State
      • Xoshiro256StarStar
      • Xoshiro256State
    • Scylla.Core.Util.Ranges
      • DoubleRange
      • FloatRange
      • IntRange
    • Scylla.Core.Util.Serialization
      • ArraySerializer<T>
      • BinaryTypeTag
      • BoolSerializer
      • BoundsSerializer
      • ByteArraySerializer
      • ByteSerializer
      • CharSerializer
      • Color32Serializer
      • ColorSerializer
      • DateTimeOffsetSerializer
      • DateTimeSerializer
      • DecimalSerializer
      • DefaultValueHandling
      • DictionarySerializer<TKey, TValue>
      • DoubleSerializer
      • EnumSerializer<T>
      • FloatSerializer
      • GuidSerializer
      • HashSetSerializer<T>
      • IScyllaReader
      • IScyllaWriter
      • ISerializationContext
      • ITypeSerializer
      • ITypeSerializer<T>
      • IntSerializer
      • LayerMaskSerializer
      • ListSerializer<T>
      • LongSerializer
      • NullHandling
      • PropertyMetadata
      • QuaternionSerializer
      • QueueSerializer<T>
      • RectIntSerializer
      • RectSerializer
      • ReferenceHandling
      • ReferenceTracker
      • ReflectionSerializer
      • SByteSerializer
      • ScyllaBinaryReader
      • ScyllaBinaryWriter
      • ScyllaIgnoreAttribute
      • ScyllaIncludeAttribute
      • ScyllaJSONReader
      • ScyllaJSONWriter
      • ScyllaMigrationAttribute
      • ScyllaPropertyAttribute
      • ScyllaSerializableAttribute
      • ScyllaSerialization
      • SerializationContext
      • SerializationEngine
      • SerializationException
      • SerializationFormat
      • SerializationResult
      • SerializationResult<T>
      • SerializationSettings
      • SerializationSettings.Builder
      • SerializationToken
      • ShortSerializer
      • StackSerializer<T>
      • StringSerializer
      • TimeSpanSerializer
      • TypeMetadata
      • TypeMetadataCache
      • TypeSerializerAdapter<T>
      • TypeSerializerBase<T>
      • UIntSerializer
      • ULongSerializer
      • UShortSerializer
      • Vector2IntSerializer
      • Vector2Serializer
      • Vector3IntSerializer
      • Vector3Serializer
      • Vector4Serializer
    • Scylla.Core.Util.Tween
      • Ease
      • EaseType
      • ITween
      • LoopType
      • ScyllaShapeTweenExtensions
      • ScyllaTween
      • SequenceItem
      • SequenceItemType
      • TweenAudioSourceExtensions
      • TweenBase
      • TweenCanvasGroupExtensions
      • TweenColor
      • TweenErrorCode
      • TweenException
      • TweenExtensions
      • TweenFloat
      • TweenID
      • TweenLerp
      • TweenManager
      • TweenMaterialExtensions
      • TweenPool
      • TweenQuaternion
      • TweenRectTransformExtensions
      • TweenSequence
      • TweenSettings
      • TweenSpriteRendererExtensions
      • TweenState
      • TweenTransformExtensions
      • TweenVector2
      • TweenVector3
      • TweenVector4
      • TweenVisualElementExtensions
      • Tween<T>
    • Scylla.Core.Util.UI
      • DebugCanvasUtil
      • GradientBackground
      • IUIText
      • IUITextField
      • LineScrollTextArea
      • LineScrollTextAreaBuilder
      • LineScrollTextBuffer
      • LineScrollTextBuffer.Builder
      • LineScrollTextBuffer.LogicalLine
      • LineScrollTextBufferLineAddedEvent
      • LineScrollTextBufferScrolledEvent
      • LineScrollWindow
      • LineScrollWindow.Enumerator
      • ScrollDirection
      • ScrollPhysics
      • ScrollTextArea
      • ScrollTextAreaBuilder
      • ScrollTextAreaDragEndedEvent
      • ScrollTextAreaDragStartedEvent
      • ScrollTextAreaScrolledEvent
      • ScrollTextBuffer
      • ScrollTextBuffer.Builder
      • ScrollTextBuffer.ScrollTextLine
      • ScrollTextBufferLineAddedEvent
      • ScrollTextLineView
      • ScyllaScrollRect
      • ScyllaUIAdaptiveStack
      • ScyllaUIAlignment
      • ScyllaUIAspectBreakpoint
      • ScyllaUICrossAlignment
      • ScyllaUIEdgeInsets
      • ScyllaUIFitMode
      • ScyllaUIFlexElement
      • ScyllaUIGrid
      • ScyllaUIGridItem
      • ScyllaUIHStack
      • ScyllaUILayoutAnimator
      • ScyllaUILayoutDebugDraw
      • ScyllaUILayoutDebugDrawConfig
      • ScyllaUILayoutGizmos
      • ScyllaUILayoutRoot
      • ScyllaUILayoutStyle
      • ScyllaUILength
      • ScyllaUILengthUnit
      • ScyllaUIPositioned
      • ScyllaUISafeArea
      • ScyllaUIScreenMargin
      • ScyllaUISizeMode
      • ScyllaUISpacer
      • ScyllaUIStackBase
      • ScyllaUIText
      • ScyllaUITextGroup
      • ScyllaUITrack
      • ScyllaUITrackSizingMode
      • ScyllaUIVStack
      • ScyllaUIZStack
      • TMPSettings
      • TMPUtil
      • TextSelectionPosition
      • TextSelectionRange
      • UIAlignment
      • UIAnchor
      • UIAnchors
      • UIFontReference
      • UIFontStyle
      • UIMargin
      • UIPadding
      • UITextBuilder
      • UITextComponent
      • UITextFactory
      • UITextFieldBuilder
      • UITextFieldComponent
      • UIUtil
      • VisualLine
    • Scylla.Core.Util.UIToolkit
      • ScyllaSafeScheduler
    • Scylla.Core.Util.Units
      • AreaUnit
      • DataUnit
      • LengthUnit
      • MassUnit
      • PressureUnit
      • SpeedUnit
      • TemperatureUnit
      • TimeFormat
      • TimeUnit

    Class ScyllaWallShape

    Parametric wall: a thin box laid out along the X axis (length), standing up the Y axis (height), with depth along the Z axis (thickness). Optionally rounded edges via BevelRadius for prototype geometry that should not read as sharp-edged.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ScyllaShapeBase3D
    ScyllaWallShape
    Inherited Members
    ScyllaShapeBase3D.Tint
    ScyllaShapeBase3D.DoubleSided
    ScyllaShapeBase3D.ColliderMode
    ScyllaShapeBase3D.SharedMesh
    ScyllaShapeBase3D.Bounds
    ScyllaShapeBase3D.IsManuallyEdited
    ScyllaShapeBase3D.FaceColoringMode
    ScyllaShapeBase3D.ColorPaletteName
    ScyllaShapeBase3D.ColorSeed
    ScyllaShapeBase3D.UniformColorIndex
    ScyllaShapeBase3D.FaceColoringPalette
    ScyllaShapeBase3D.TintPaletteName
    ScyllaShapeBase3D.TintEntryName
    ScyllaShapeBase3D.Rebuild()
    ScyllaShapeBase3D.RebuildAndGet()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.transformHandle
    Component.gameObject
    Component.tag
    Object.GetEntityId()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type)
    Object.FindObjectsByType(Type, FindObjectsInactive)
    Object.DontDestroyOnLoad(Object)
    Object.FindAnyObjectByType<T>()
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsByType<T>()
    Object.FindObjectsByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType(Type)
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    Object.ToString()
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    object.Equals(object, object)
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    object.ReferenceEquals(object, object)
    Namespace: Scylla.Core.Util.Geom
    Assembly: ScyllaCore.dll
    Syntax
    [AddComponentMenu("Scylla/Geometry/Wall")]
    public sealed class ScyllaWallShape : ScyllaShapeBase3D
    Remarks

    The mesh topology is shared with ScyllaRoundedBoxShape: when BevelRadius is 0, the wall renders as a hard-edged box (six flat face panels). When BevelRadius is positive, the same builder emits quarter-cylinder edge strips and eighth-sphere corner patches, producing a soft-cornered wall tile suitable for blockout geometry such as the DroidShip deck interior. BevelRadius is clamped to half the smallest of Height and Thickness at build time so the wall never self-intersects along its length axis (walls are expected to be long relative to their cross-section, so the length axis does not constrain the bevel).

    When ColliderMode is set to MatchingPrimitive, a UnityEngine.BoxCollider sized to the wall's outer extent is attached. The bevel rounding is absorbed inside the box bound, which is the right trade-off for prototype-style collision: cheap, correct within a fraction of the bevel radius. Use Mesh if a tight beveled collider is required.

    Properties

    BevelRadius

    Edge rounding radius in world units. Set to 0 for a hard-edged wall that renders identically to ScyllaBoxShape with the same dimensions. When positive, the radius is clamped to half the smaller of Height and Thickness at build time to prevent self-intersection. Setting this property triggers an immediate mesh rebuild via Rebuild().

    Declaration
    public float BevelRadius { get; set; }
    Property Value
    Type Description
    float

    BevelSegments

    Number of subdivisions per quarter-arc on each rounded edge and corner patch. Higher values produce smoother bevel curvature at the cost of additional vertices. Clamped to [1, 32] when set and at build time. Setting this property triggers an immediate mesh rebuild via Rebuild().

    Declaration
    public int BevelSegments { get; set; }
    Property Value
    Type Description
    int

    Height

    Wall extent along the Y axis in world units. Controls the wall's standing height. Values below 0.0001 are clamped when set and at build time. Setting this property triggers an immediate mesh rebuild via Rebuild().

    Declaration
    public float Height { get; set; }
    Property Value
    Type Description
    float

    Length

    Wall extent along the X axis in world units. Controls how long the wall is. Values below 0.0001 are clamped when set and at build time. Setting this property triggers an immediate mesh rebuild via Rebuild().

    Declaration
    public float Length { get; set; }
    Property Value
    Type Description
    float

    Thickness

    Wall extent along the Z axis in world units. Controls how deep (thick) the wall slab is perpendicular to its face. Values below 0.0001 are clamped when set and at build time. Setting this property triggers an immediate mesh rebuild via Rebuild().

    Declaration
    public float Thickness { get; set; }
    Property Value
    Type Description
    float

    Methods

    Build(Mesh, float, float, float, float, int, IFaceColorResolver)

    Populates target with a parametric wall mesh. Existing mesh data is overwritten. When bevelRadius is 0 the output mesh is a hard-edged box (delegates to Build(Mesh, float, float, float, IFaceColorResolver)); otherwise it is a rounded box (delegates to Build(Mesh, Size3D, float, int, RoundedBoxColoringMode, IFaceColorResolver)) with the bevel clamped to half the smaller of height and thickness.

    Declaration
    public static void Build(Mesh target, float length, float height, float thickness, float bevelRadius, int bevelSegments, IFaceColorResolver resolver = null)
    Parameters
    Type Name Description
    Mesh target

    Destination mesh to populate. Must be non-null.

    float length

    Wall extent along the X axis in world units. Clamped to a minimum of 0.0001.

    float height

    Wall extent along the Y axis in world units. Clamped to a minimum of 0.0001.

    float thickness

    Wall extent along the Z axis in world units. Clamped to a minimum of 0.0001.

    float bevelRadius

    Edge rounding radius in world units. Pass 0 for a hard-edged box. Positive values are clamped to half the smaller of height and thickness.

    int bevelSegments

    Number of arc subdivisions per quarter-round edge when bevelRadius is greater than 0. Clamped to [1, 32].

    IFaceColorResolver resolver

    Optional per-face color resolver forwarded to the underlying box or rounded-box builder. When non-null, a per-vertex color channel is emitted - six face panels for a sharp wall, plus edge strips and corner patches for a beveled wall. When null, no color channel is written and the mesh has no UnityEngine.Rendering.VertexAttribute.Color attribute.

    BuildMesh(Mesh)

    Subclass extension point: write vertex / triangle / normal / uv data into target from the shape's serialized parameters. The base class calls Clear(bool) before invoking this method and UnityEngine.Mesh.RecalculateBounds() afterwards, so subclasses should not invoke either themselves.

    Declaration
    protected override void BuildMesh(Mesh target)
    Parameters
    Type Name Description
    Mesh target

    The owned mesh to populate. Already cleared by the base class.

    Overrides
    ScyllaShapeBase3D.BuildMesh(Mesh)

    GetMeshName()

    Returns the shape's mesh name as it should appear on the generated mesh asset. Defaults to the subclass type name; override to provide a friendlier label.

    Declaration
    protected override string GetMeshName()
    Returns
    Type Description
    string

    A short identifier for the generated mesh, used as UnityEngine.Object.name.

    Overrides
    ScyllaShapeBase3D.GetMeshName()

    TryAttachPrimitiveCollider()

    Subclass extension point: when ColliderMode is MatchingPrimitive, obtain the appropriate primitive collider through GetOrAddManagedCollider<T>(), size it to the current parameters, and return true. Return false to let the base class fall back to UnityEngine.MeshCollider.

    Declaration
    protected override bool TryAttachPrimitiveCollider()
    Returns
    Type Description
    bool

    true if a primitive collider was configured; false to fall back to mesh collider.

    Overrides
    ScyllaShapeBase3D.TryAttachPrimitiveCollider()
    Remarks

    Runs on every rebuild. Always go through GetOrAddManagedCollider<T>() rather than AddComponent: it reuses the collider from the previous rebuild, so the override only has to update its size and center. A collider added directly is not tracked by the shape and a new one would be added on every rebuild.

    Extension Methods

    ScyllaShapeTweenExtensions.TweenTint(ScyllaShapeBase3D, Color, float)
    FileExtensions.SaveSecureToFileAsync<T>(T, string, string, CancellationToken)
    FileExtensions.SaveSecureToFile<T>(T, string, string)
    FileExtensions.SaveToFileAsync<T>(T, string, CancellationToken)
    FileExtensions.SaveToFile<T>(T, string)
    FileExtensions.SaveToFile<T>(T, string, SerializationSettings)
    ComponentUtil.Add(Component, Type)
    ComponentUtil.Add<T>(Component)
    ComponentUtil.Get(Component, Type)
    ComponentUtil.Get<T>(Component)
    ComponentUtil.Has<T>(Component)
    ComponentUtil.Require(Component, Type)
    ComponentUtil.Require<T>(Component)
    ComponentUtil.TryGet<T>(Component, out T)
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