Scylla Framework
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    • Scylla.Core
      • Char
      • FileLog
      • ILogReceiver
      • IScyllaDependencyProvider
      • Log
      • LogCategory
      • LogEntry
      • LogFileFormat
      • LogLevel
      • Num
      • ScyllaAAMode
      • ScyllaAAQuality
      • ScyllaBootstrap
      • ScyllaCore
      • ScyllaCore.Meta
      • ScyllaCreateAssetAttribute
      • ScyllaDependencyInfoData
      • ScyllaMaterialSurface
      • ScyllaRenderPipeline
      • ScyllaShadowResolution
      • Str
      • TextAlignment
      • UnityConsoleLog
    • Scylla.Core.Attributes
      • AttributeValidator
      • CompareOperator
      • ConditionalAttributeBase
      • DisableIfAttribute
      • DisplayNameAttribute
      • EnableIfAttribute
      • FoldoutAttribute
      • FormerlySerializedAsAttribute
      • GroupAttribute
      • HideIfAttribute
      • HideInFilterWindowAttribute
      • HorizontalLineAttribute
      • InfoBoxAttribute
      • InfoType
      • LayerFieldAttribute
      • MinMaxRangeAttribute
      • MonoTextAreaAttribute
      • NotEmptyAttribute
      • NotNullAttribute
      • ReadOnlyAttribute
      • ReflectedTypeAttribute
      • RequiredAttribute
      • SceneFieldAttribute
      • ShowIfAttribute
      • SortingLayerFieldAttribute
      • TagFieldAttribute
      • TitleAttribute
      • ValidateInputAttribute
      • ValidationException
    • Scylla.Core.Config
      • ConfigFileManager
      • ConfigurationRegistry
      • ConfigurationSlotAttribute
      • ConfigurationValidationResult
      • ConsoleLoggingSettings
      • FileLogFormattingSettings
      • FileLoggingSettings
      • IConfigurationRegistry
      • ScyllaConfiguration
      • ScyllaCoreConfiguration
      • ScyllaEventConfiguration
      • ScyllaLoggerConfiguration
      • ValidationSeverity
    • Scylla.Core.Editor
      • CalendarDefinitionEditor
      • ClockDefinitionEditor
      • ColorGradientAssetEditor
      • ColorGradientReducer
      • ColorPaletteAssetEditor
      • DebugCameraEditor
      • DebugEventMonitor
      • DependencySourceType
      • DependencyStatus
      • EventFilterCategory
      • EventLogEntry
      • GameViewCapture
      • IScyllaShaderProvider
      • ScyllaAboutWindow
      • ScyllaBootstrapEditor
      • ScyllaCard
      • ScyllaChoiceCardGroup
      • ScyllaConfigurationEditorBase
      • ScyllaCopyMenu
      • ScyllaCoreConfigurationEditor
      • ScyllaCoreDependencyProvider
      • ScyllaCoreShaderProvider
      • ScyllaDebugWindow
      • ScyllaDependencyDetector
      • ScyllaDependencyGraphElement
      • ScyllaDependencyInfo
      • ScyllaDescriptionBox
      • ScyllaEditorAssetUtil
      • ScyllaEditorAssets
      • ScyllaEditorBase
      • ScyllaEditorClipboard
      • ScyllaEditorColors
      • ScyllaEditorConstants
      • ScyllaEditorIconNames
      • ScyllaEditorLogScope
      • ScyllaEditorPrefs
      • ScyllaEditorSceneUtil
      • ScyllaEditorStyles
      • ScyllaEditorTheme
      • ScyllaEditorUSSClasses
      • ScyllaEventConfigurationEditor
      • ScyllaFontCharacterExtractorWindow
      • ScyllaGettingStartedWindow
      • ScyllaIconPreview
      • ScyllaLoggerConfigurationEditor
      • ScyllaLogoElement
      • ScyllaMenuGroup
      • ScyllaMenuItemAttribute
      • ScyllaMenuItems
      • ScyllaModuleEditor
      • ScyllaModuleStatusIndicator
      • ScyllaModuleWindow
      • ScyllaNameField
      • ScyllaPanel
      • ScyllaPlayModeReloadGuard
      • ScyllaPresetSelector
      • ScyllaSceneConfigurationEditor
      • ScyllaScheduler
      • ScyllaSearchField
      • ScyllaSearchablePopup
      • ScyllaSearchablePopup.Item
      • ScyllaSettingsProvider
      • ScyllaSetupWizard
      • ScyllaShaderInclusionBuildProcessor
      • ScyllaSplitView
      • ScyllaStatusBar
      • ScyllaTabBar
      • ScyllaTimeConfigurationEditor
      • ScyllaToolWindowBase
      • ScyllaToolbar
      • ScyllaValidatedTextField
      • ScyllaWizardWindowBase
      • ScyllaWizardWindowBase.WizardLayout
      • ScyllaWizardWindowBase.WizardStepDef
    • Scylla.Core.Editor.Attributes
      • AttributeReflectionCache
      • ConditionalDrawerBase
      • DisableIfDrawer
      • EnableIfDrawer
      • FoldoutDrawer
      • HideIfDrawer
      • HorizontalLineDrawer
      • InfoBoxDrawer
      • LayerFieldDrawer
      • MinMaxRangeDrawer
      • MonoTextAreaDrawer
      • ReadOnlyDrawer
      • RequiredDrawer
      • SceneFieldDrawer
      • SerializedPropertyExtensions
      • ShowIfDrawer
      • SortingLayerFieldDrawer
      • TagFieldDrawer
      • TitleDrawer
    • Scylla.Core.Editor.Drawers
      • DoubleRangeDrawer
      • FloatRangeDrawer
      • IntRangeDrawer
    • Scylla.Core.Editor.Util.UI.Layout
      • ScyllaUIEdgeInsetsDrawer
      • ScyllaUILayoutMenuItems
      • ScyllaUILengthDrawer
    • Scylla.Core.Events
      • IScyllaEventBus
      • ScyllaEvent
      • ScyllaEventBus
      • ScyllaEventPriority
      • ScyllaEventSubscription
      • ScyllaEvents
      • ScyllaFrameworkInitializedEvent
      • ScyllaFrameworkShutdownEvent
      • ScyllaModuleShutdownEvent
      • ScyllaModuleStartedEvent
    • Scylla.Core.Modules
      • IScyllaModule
      • IScyllaModuleManager
      • ScyllaModule
      • ScyllaModuleDependency
      • ScyllaModuleDependencyIssue
      • ScyllaModuleDependencyIssueType
      • ScyllaModuleDependencyType
      • ScyllaModuleException
      • ScyllaModuleID
      • ScyllaModuleInfo
      • ScyllaModuleManager
      • ScyllaModulePlacement
      • ScyllaModuleState
      • ScyllaModuleTier
    • Scylla.Core.Persistence
      • IScyllaPersistable
      • IScyllaPersistable<TState>
      • ScyllaPartitionID
      • ScyllaPersistenceRegistry
    • Scylla.Core.Scenes
      • HygieneOverride
      • SceneLoadOperation
      • SceneLoadRunner
      • SceneLoadState
      • ScyllaActiveSceneChangedEvent
      • ScyllaSceneConfiguration
      • ScyllaSceneLoadOptions
      • ScyllaSceneLoadProgressEvent
      • ScyllaSceneLoadedEvent
      • ScyllaSceneManager
      • ScyllaSceneUnloadedEvent
      • ScyllaSceneWillLoadEvent
      • ScyllaSceneWillUnloadEvent
    • Scylla.Core.Settings
      • ScyllaProjectSettings
    • Scylla.Core.Structures
      • FractionalHexCoord
      • GridUtil
      • HexCoord
      • HexCornerCoord
      • HexCornerMap<TData>
      • HexCornerMap<TData>.Enumerator
      • HexCornerPosition
      • HexEdgeCoord
      • HexEdgeDirection
      • HexEdgeMap<TData>
      • HexEdgeMap<TData>.Enumerator
      • HexGridLayout
      • HexLayoutMode
      • HexOrientation
      • IScyllaCollection
      • IScyllaCollection<T>
      • IScyllaGraph
      • IScyllaGrid<TCoord, TCell>
      • IScyllaMap<TKey, TValue>
      • IScyllaMutableGraph
      • IScyllaMutableGraph<TNodeData>
      • IScyllaMutableGraph<TNodeData, TEdgeData>
      • IScyllaPausableState<TContext>
      • IScyllaPriorityQueueItem
      • IScyllaReadOnlyGraph
      • IScyllaReadOnlyGraph<TNodeData>
      • IScyllaReadOnlyGraph<TNodeData, TEdgeData>
      • IScyllaState<TContext>
      • IScyllaTransition<TContext>
      • IScyllaTrie
      • IScyllaTrie<TValue>
      • NeighborWriter<TCoord>
      • ScyllaAABB2
      • ScyllaAABB3
      • ScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph.Builder
      • ScyllaAdjacencyListGraph.NodeEnumerator
      • ScyllaAdjacencyListGraph.SynchronizedScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph<TNodeData>
      • ScyllaAdjacencyListGraph<TNodeData, TEdgeData>
      • ScyllaBVH
      • ScyllaBVH.Builder
      • ScyllaBVHCore
      • ScyllaBitArray
      • ScyllaBitArray.Builder
      • ScyllaBitArray.Enumerator
      • ScyllaBitArray.SynchronizedScyllaBitArray
      • ScyllaBitArrayDOTS
      • ScyllaBitArrayDOTS.Builder
      • ScyllaBitArrayDOTS.Enumerator
      • ScyllaCSRGraph
      • ScyllaCSRGraph.Builder
      • ScyllaCSRGraph<TNodeData>
      • ScyllaCSRGraph<TNodeData, TEdgeData>
      • ScyllaCollectionCapabilities
      • ScyllaCollectionThreadSafety
      • ScyllaCompositeState<TContext>
      • ScyllaDequeDOTS<T>
      • ScyllaDequeDOTS<T>.Builder
      • ScyllaDeque<T>
      • ScyllaDeque<T>.Builder
      • ScyllaDeque<T>.Enumerator
      • ScyllaDeque<T>.SynchronizedScyllaDeque
      • ScyllaDisjointSet
      • ScyllaDisjointSet.Builder
      • ScyllaDisjointSet.SynchronizedScyllaDisjointSet
      • ScyllaDisjointSetDOTS
      • ScyllaDisjointSetDOTS.Builder
      • ScyllaGenericObjectPool<T>
      • ScyllaGenericObjectPool<T>.Builder
      • ScyllaGenericObjectPool<T>.Enumerator
      • ScyllaGenericObjectPool<T>.SynchronizedScyllaGenericObjectPool
      • ScyllaGraphAlgorithms
      • ScyllaGraphDOTS
      • ScyllaGraphDOTS.Builder
      • ScyllaGraphEdge
      • ScyllaGraphEdge<TEdgeData>
      • ScyllaGraphNode
      • ScyllaGraphNodeFlags
      • ScyllaGraphPath
      • ScyllaGraphProperties
      • ScyllaGraphSearchState
      • ScyllaGridGraphAdapter<TCoord, TCell>
      • ScyllaHexGrid<TCell>
      • ScyllaHexGrid<TCell>.Builder
      • ScyllaHexGrid<TCell>.Enumerator
      • ScyllaHexGrid<TCell>.SynchronizedScyllaHexGrid
      • ScyllaHierarchicalStateMachine<TContext>
      • ScyllaKDTree3
      • ScyllaKDTree3.Builder
      • ScyllaKDTree3Core
      • ScyllaKDTree3Core.Node
      • ScyllaLayeredStateMachine<TContext>
      • ScyllaLooseOctree
      • ScyllaLooseOctree.Builder
      • ScyllaLooseOctreeCore
      • ScyllaLooseOctreeUtil
      • ScyllaLooseOctree<T>
      • ScyllaLooseQuadtree
      • ScyllaLooseQuadtree.Builder
      • ScyllaLooseQuadtreeCore
      • ScyllaLooseQuadtreeUtil
      • ScyllaLooseQuadtree<T>
      • ScyllaMapDOTS<TKey, TValue>
      • ScyllaMapDOTS<TKey, TValue>.Builder
      • ScyllaMapEntry<TKey, TValue>
      • ScyllaMap<TKey, TValue>
      • ScyllaMap<TKey, TValue>.Builder
      • ScyllaMap<TKey, TValue>.Enumerator
      • ScyllaMap<TKey, TValue>.SynchronizedScyllaMap
      • ScyllaObjectPool<T>
      • ScyllaObjectPool<T>.Builder
      • ScyllaObjectPool<T>.Enumerator
      • ScyllaObjectPool<T>.SynchronizedScyllaObjectPool
      • ScyllaPausableStateBase<TContext>
      • ScyllaPriorityQueueDOTS<TValue>
      • ScyllaPriorityQueueDOTS<TValue>.Builder
      • ScyllaPriorityQueueItemComparer<T>
      • ScyllaPriorityQueueNode<TValue>
      • ScyllaPriorityQueueOrder
      • ScyllaPriorityQueue<T>
      • ScyllaPriorityQueue<T>.Builder
      • ScyllaPriorityQueue<T>.Enumerator
      • ScyllaPriorityQueue<T>.SynchronizedScyllaPriorityQueue
      • ScyllaPushdownStateMachine<TContext>
      • ScyllaQuadtreePlane
      • ScyllaQueueDOTS<T>
      • ScyllaQueueDOTS<T>.Builder
      • ScyllaQueue<T>
      • ScyllaQueue<T>.Builder
      • ScyllaQueue<T>.Enumerator
      • ScyllaQueue<T>.SynchronizedScyllaQueue
      • ScyllaRay3
      • ScyllaRingBufferDOTS<T>
      • ScyllaRingBufferDOTS<T>.Builder
      • ScyllaRingBufferDOTS<T>.Enumerator
      • ScyllaRingBufferDOTS<T>.ReverseEnumerable
      • ScyllaRingBufferDOTS<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>
      • ScyllaRingBuffer<T>.Builder
      • ScyllaRingBuffer<T>.Enumerator
      • ScyllaRingBuffer<T>.ReverseEnumerable
      • ScyllaRingBuffer<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>.SynchronizedScyllaRingBuffer
      • ScyllaSparseHexGrid<TCell>
      • ScyllaSparseHexGrid<TCell>.Builder
      • ScyllaSparseHexGrid<TCell>.Enumerator
      • ScyllaSparseHexGrid<TCell>.SynchronizedScyllaSparseHexGrid
      • ScyllaSparseSquareGrid<TCell>
      • ScyllaSparseSquareGrid<TCell>.Builder
      • ScyllaSparseSquareGrid<TCell>.Enumerator
      • ScyllaSparseSquareGrid<TCell>.SynchronizedScyllaSparseSquareGrid
      • ScyllaSparseTriGrid<TCell>
      • ScyllaSparseTriGrid<TCell>.Builder
      • ScyllaSparseTriGrid<TCell>.Enumerator
      • ScyllaSparseTriGrid<TCell>.SynchronizedScyllaSparseTriGrid
      • ScyllaSquareGrid<TCell>
      • ScyllaSquareGrid<TCell>.Builder
      • ScyllaSquareGrid<TCell>.Enumerator
      • ScyllaSquareGrid<TCell>.SynchronizedScyllaSquareGrid
      • ScyllaStackDOTS<T>
      • ScyllaStackDOTS<T>.Builder
      • ScyllaStack<T>
      • ScyllaStack<T>.Builder
      • ScyllaStack<T>.Enumerator
      • ScyllaStack<T>.SynchronizedScyllaStack
      • ScyllaStateBase<TContext>
      • ScyllaStateMachine<TContext>
      • ScyllaTransition<TContext>
      • ScyllaTriGrid<TCell>
      • ScyllaTriGrid<TCell>.Builder
      • ScyllaTriGrid<TCell>.Enumerator
      • ScyllaTriGrid<TCell>.SynchronizedScyllaTriGrid
      • ScyllaTrie
      • ScyllaTrie.Builder
      • ScyllaTrie.SynchronizedScyllaTrie
      • ScyllaTrie<TValue>
      • ScyllaTrie<TValue>.Builder
      • ScyllaTrie<TValue>.SynchronizedScyllaTrie
      • ScyllaTypeMap
      • ScyllaTypeMap.Builder
      • ScyllaTypeMap.DiagnosticEntry
      • ScyllaTypeMap.SynchronizedScyllaTypeMap
      • SerializableDictionary<TKey, TValue>
      • SquareAdjacency
      • SquareCoord
      • SquareCornerCoord
      • SquareCornerMap<TData>
      • SquareCornerMap<TData>.Enumerator
      • SquareDistanceMetric
      • SquareEdgeCoord
      • SquareEdgeDirection
      • SquareEdgeMap<TData>
      • SquareEdgeMap<TData>.Enumerator
      • SquareGridLayout
      • TriCoord
      • TriCornerCoord
      • TriCornerMap<TData>
      • TriCornerMap<TData>.Enumerator
      • TriEdgeCoord
      • TriEdgeDirection
      • TriEdgeMap<TData>
      • TriEdgeMap<TData>.Enumerator
      • TriGridLayout
    • Scylla.Core.Time
      • CalendarDefinition
      • CalendarMath
      • ClockDayChangedEvent
      • ClockDebugInfo
      • ClockDefinition
      • ClockEraChangedEvent
      • ClockEvent
      • ClockEventKind
      • ClockHourChangedEvent
      • ClockMinuteChangedEvent
      • ClockMonthChangedEvent
      • ClockPausedEvent
      • ClockRegisteredEvent
      • ClockResumedEvent
      • ClockSeasonChangedEvent
      • ClockSecondChangedEvent
      • ClockState
      • ClockTickEvent
      • ClockTimeScaleChangedEvent
      • ClockUnregisteredEvent
      • ClockWeekdayChangedEvent
      • ClockYearChangedEvent
      • EraDefinition
      • GameDate
      • IClockListener
      • IClockSource
      • IEraConditionProvider
      • ILocationProfile
      • INetworkTimeSyncStrategy
      • ITimeListener
      • LeapYearRule
      • MasterTimeState
      • MonthDefinition
      • PauseMode
      • ScheduleExtensions
      • ScheduleMode
      • ScheduledTickHandle
      • ScyllaClock
      • ScyllaTime
      • ScyllaTimeConfiguration
      • ScyllaTimeDebugInfo
      • SeasonDefinition
      • SmoothTimeScaleTransition
      • TimeDebugOverlay
      • TimeEffectHandle
      • TimeEffects
      • TimeEvent
      • TimeScaleBlendMode
      • TimeScaleModifier
      • TimeScaleModifierHandle
      • TimeScaleModifierStack
      • TimeScaleModifierState
      • TimeTickRunner
      • WeekdayDefinition
    • Scylla.Core.Util
      • ArrayUtil
      • AssemblyUtil
      • CameraUtil
      • CollectionUtil
      • ColorAnalysis
      • ColorBlindnessSimulator
      • ColorBlindnessType
      • ColorHarmony
      • ColorHarmonyHueMode
      • ColorHarmonyType
      • ColorRamps
      • ColorUtil
      • ComponentUtil
      • DateUtil
      • DebugCamera
      • FontUtil
      • FontVariant
      • GameObjectExtensions
      • GameObjectUtil
      • IScyllaInspectorChangeHandler
      • InterfaceUtil
      • Interpolation
      • LightUtil
      • LitMaterialDescriptor
      • ManualResetEventEx
      • MaterialUtil
      • NumberExtensions
      • NumberUtil
      • OptionalPackages
      • PlatformUtil
      • ResourceUtil
      • ScyllaEditorHooks
      • ScyllaPlayModeStateChange
      • SpriteUtil
      • StringUtil
      • TabularText
      • TabularText.Builder
      • TestTextGenerator
      • ThreadUtil
      • TimeUtil
      • Timer
      • TransformExtensions
      • TypeUtil
      • UnicodeRange
      • VirtualTransform
      • WCAGLevel
      • WaitForSettledFrames
    • Scylla.Core.Util.Addressables
      • AddressableErrorCode
      • AddressableException
      • AddressableExtensions
      • AddressableProgress
      • AddressableResult
      • AddressableResult<T>
      • AddressableSettings
      • ManagedAddressableList<T>
      • ManagedAddressable<T>
      • ScyllaAddressables
    • Scylla.Core.Util.Checksum
      • ChecksumAdler32
      • ChecksumCRC16
      • ChecksumCRC32
      • ChecksumFletcher32
      • ChecksumXXHash32
      • ChecksumXXHash64
      • IChecksum
    • Scylla.Core.Util.Compression
      • ArchiveEntryInfo
      • CompressionAlgorithm
      • CompressionErrorCode
      • CompressionException
      • CompressionExtensions
      • CompressionLevel
      • CompressionProgress
      • CompressionResult
      • CompressionResult<T>
      • CompressionSettings
      • IArchiveProvider
      • ICompressionProvider
      • ScyllaCompression
    • Scylla.Core.Util.Crypto
      • CryptoAlgorithm
      • CryptoErrorCode
      • CryptoException
      • CryptoExtensions
      • CryptoSettings
      • ICryptoProvider
      • KeyDerivationHash
      • KeyDerivationSettings
      • ScyllaCrypto
    • Scylla.Core.Util.DebugDraw
      • DebugDraw
      • DebugDrawSpace
      • DebugDrawTextAlign
    • Scylla.Core.Util.Effects
      • ColorAnimationText
      • ColorAnimationTextDirection
      • ColorAnimationTextGradient
    • Scylla.Core.Util.File
      • ConfigFile
      • ConfigFileGroup
      • ConfigFileProperty
      • ConfigFilePropertyType
      • ConfigFileUtil
      • FileErrorCode
      • FileException
      • FileExtensions
      • FilePathExtensions
      • FilePathUtil
      • FileProgress
      • FileSettings
      • ImageFileFormat
      • ImageFileSettings
      • ScyllaFileUtil
    • Scylla.Core.Util.Geom
      • AABB3D
      • BarrelColoringMode
      • BollardColoringMode
      • CappedWallColoringMode
      • Capsule3D
      • ColliderMode
      • CrateColoringMode
      • Ellipse
      • FaceColoringMode
      • IFaceColorResolver
      • OBB3D
      • PaletteFaceColorResolver
      • PaneledWall1ColoringMode
      • PaneledWall2ColoringMode
      • PipeSegmentColoringMode
      • RoundedBoxColoringMode
      • ScyllaArchwayShape
      • ScyllaBarrelShape
      • ScyllaBollardShape
      • ScyllaBoxShape
      • ScyllaCappedWallShape
      • ScyllaCapsuleShape
      • ScyllaColumnShape
      • ScyllaConeShape
      • ScyllaCrateShape
      • ScyllaCurvedStairsShape
      • ScyllaCylinderShape
      • ScyllaDomeShape
      • ScyllaFloorTileShape
      • ScyllaIcoSphereShape
      • ScyllaLadderShape
      • ScyllaLinearStairsShape
      • ScyllaOctahedronShape
      • ScyllaPaneledWall1Shape
      • ScyllaPaneledWall2Shape
      • ScyllaPipeSegmentShape
      • ScyllaPipeShape
      • ScyllaPlaneShape
      • ScyllaPyramidShape
      • ScyllaQuadShape
      • ScyllaRampShape
      • ScyllaRingShape
      • ScyllaRoundedBoxShape
      • ScyllaShapeBase3D
      • ScyllaShapes
      • ScyllaShelvedWallShape
      • ScyllaSignShape
      • ScyllaSkirtedWallShape
      • ScyllaSkyDomeShape
      • ScyllaSphereShape
      • ScyllaSpiralStairsShape
      • ScyllaTorusShape
      • ScyllaTriangularPrismShape
      • ScyllaWallShape
      • ScyllaWallWithDoorShape
      • ScyllaWallWithWindowShape
      • ShapeMaterialCache
      • ShelvedWallColoringMode
      • SignColoringMode
      • Size2D
      • Size3D
      • SkirtedWallColoringMode
      • Sphere3D
      • StairsColoringMode
      • UniformColorResolver
    • Scylla.Core.Util.Math
      • Complex
      • MathUtil
      • Monomial
      • Polynomial
    • Scylla.Core.Util.Noise
      • CellularDistanceType
      • CellularReturnType
      • CellularSettings
      • FractalType
      • NoiseAlgorithm
      • NoiseCurlSampler
      • NoiseDomainWarper
      • NoiseGenerator
      • NoiseSettings
      • PixelNoise
      • PixelNoiseDistribution
      • PixelNoiseSettings
      • WarpSettings
    • Scylla.Core.Util.Palette
      • ColorAssetRegistry
      • ColorGradient
      • ColorGradientAlphaStop
      • ColorGradientAlphaStopData
      • ColorGradientAsset
      • ColorGradientColorSpace
      • ColorGradientData
      • ColorGradientMode
      • ColorGradientStop
      • ColorGradientStopData
      • ColorGradientStopInterpolation
      • ColorPalette
      • ColorPaletteAsset
      • ColorPaletteData
      • ColorPaletteEntry
      • ColorPaletteEntryData
      • ColorPaletteMapping
      • ColorRole
      • ColorStopBlendMode
      • ColorSwatchCollection
      • ColorSwatchCollectionAsset
      • ColorSwatchCollectionData
      • ColorSwatchEntryData
      • MutableColorGradient
      • MutableColorPalette
    • Scylla.Core.Util.ProceduralMapGen
      • BSPSettings
      • CellularAutomataSettings
      • CorridorStyle
      • DoorAxis
      • DoorPlacement
      • DoorPlacementSettings
      • DoorShapeConfig
      • DrunkardWalkSettings
      • FloorplanSettings
      • InstantiationResult
      • MapCellType
      • MapCorridor<TCoord>
      • MapGenResult<TCoord>
      • MapGenSettings
      • MapOverlaySettings
      • MapPatternType
      • MapRoom<TCoord>
      • MazeRoomSettings
      • MazeSettings
      • NoiseThresholdSettings
      • ProceduralMapGenerator
      • ProceduralMapOverlay
      • ProceduralMapPostProcessor
      • RoomCorridorSettings
      • RoomGroup
      • ScyllaProceduralMapInstantiator
      • VoronoiRegionSettings
      • WindingCorridorSettings
    • Scylla.Core.Util.Random
      • AliasTable
      • CryptoRandomSource
      • DiceRoll
      • IProbabilityInfluence
      • IRandomSource
      • MersenneTwister
      • MersenneTwisterState
      • PCG32
      • PCG32State
      • PickHistory
      • PickRecord
      • PoissonDiskSampler
      • PoissonDiskSampler.BoundChecker
      • ProbabilityEntry<T>
      • ProbabilityList<T>
      • ProbabilityNormalizer
      • RandomAlgorithm
      • RandomExtensions
      • RandomID
      • RandomSeeder
      • RandomText
      • RandomUtil
      • RandomUtil.DeterministicRNG
      • RandomUtil.DeterministicRNGState
      • RepeatPreventionMode
      • SelectionStrategy
      • SplitMix64RNG
      • SplitMix64State
      • SystemRandomSource
      • UnityRandomSource
      • Xoroshiro128Plus
      • Xoroshiro128State
      • Xoshiro256StarStar
      • Xoshiro256State
    • Scylla.Core.Util.Ranges
      • DoubleRange
      • FloatRange
      • IntRange
    • Scylla.Core.Util.Serialization
      • ArraySerializer<T>
      • BinaryTypeTag
      • BoolSerializer
      • BoundsSerializer
      • ByteArraySerializer
      • ByteSerializer
      • CharSerializer
      • Color32Serializer
      • ColorSerializer
      • DateTimeOffsetSerializer
      • DateTimeSerializer
      • DecimalSerializer
      • DefaultValueHandling
      • DictionarySerializer<TKey, TValue>
      • DoubleSerializer
      • EnumSerializer<T>
      • FloatSerializer
      • GuidSerializer
      • HashSetSerializer<T>
      • IScyllaReader
      • IScyllaWriter
      • ISerializationContext
      • ITypeSerializer
      • ITypeSerializer<T>
      • IntSerializer
      • LayerMaskSerializer
      • ListSerializer<T>
      • LongSerializer
      • NullHandling
      • PropertyMetadata
      • QuaternionSerializer
      • QueueSerializer<T>
      • RectIntSerializer
      • RectSerializer
      • ReferenceHandling
      • ReferenceTracker
      • ReflectionSerializer
      • SByteSerializer
      • ScyllaBinaryReader
      • ScyllaBinaryWriter
      • ScyllaIgnoreAttribute
      • ScyllaIncludeAttribute
      • ScyllaJSONReader
      • ScyllaJSONWriter
      • ScyllaMigrationAttribute
      • ScyllaPropertyAttribute
      • ScyllaSerializableAttribute
      • ScyllaSerialization
      • SerializationContext
      • SerializationEngine
      • SerializationException
      • SerializationFormat
      • SerializationResult
      • SerializationResult<T>
      • SerializationSettings
      • SerializationSettings.Builder
      • SerializationToken
      • ShortSerializer
      • StackSerializer<T>
      • StringSerializer
      • TimeSpanSerializer
      • TypeMetadata
      • TypeMetadataCache
      • TypeSerializerAdapter<T>
      • TypeSerializerBase<T>
      • UIntSerializer
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      • UShortSerializer
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    • Scylla.Core.Util.Tween
      • Ease
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      • DebugCanvasUtil
      • GradientBackground
      • IUIText
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      • LineScrollTextArea
      • LineScrollTextAreaBuilder
      • LineScrollTextBuffer
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      • LineScrollTextBufferLineAddedEvent
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      • LineScrollWindow
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      • ScrollTextAreaDragEndedEvent
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      • ScrollTextLineView
      • ScyllaScrollRect
      • ScyllaUIAdaptiveStack
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    • Scylla.Core.Util.UIToolkit
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      • AreaUnit
      • DataUnit
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      • TimeUnit

    Class ScyllaBVH

    Managed Bounding Volume Hierarchy (BVH) wrapper providing convenient, validated access to spatial queries.

    Inheritance
    object
    ScyllaBVH
    Implements
    IScyllaCollection
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Scylla.Core.Structures
    Assembly: ScyllaCore.dll
    Syntax
    public sealed class ScyllaBVH : IScyllaCollection, IDisposable
    Remarks

    This is the recommended high-level interface for using the BVH system in most scenarios. It wraps ScyllaBVHCore and provides additional safety and convenience features.

    Key Differences from Core:

    • Automatic parameter validation with descriptive exceptions
    • Built-in query scratch stack (no need to provide your own)
    • Dispose safety checks to prevent use-after-dispose
    • Implements IScyllaCollection for framework integration
    • Sealed class (not a struct) for managed ownership semantics

    When to Use:

    • ScyllaBVH (this class): General-purpose usage, game code, managed contexts
    • ScyllaBVHCore: Burst jobs, DOTS systems, performance-critical paths with pre-allocated buffers

    Usage Pattern:

    1. Create with appropriate allocator (typically Allocator.Persistent)
    2. Build from arrays or add items incrementally
    3. Perform queries (QueryOverlap, QueryRay, QuerySphere)
    4. Update item bounds as objects move
    5. Dispose when done

    Performance Considerations:

    • The built-in query stack is convenient but may reallocate during large queries
    • For Burst-compiled jobs, access the Core property directly
    • Pre-reserve capacity with Reserve() to minimize allocations

    Thread Safety:

    This class is NOT thread-safe by default (matches Scylla collection patterns). Use external synchronization if accessing concurrently from multiple threads. The SyncRoot property returns null (no built-in synchronization).

    // Direct construction
    var bvh = new ScyllaBVH(Allocator.Persistent, initialItemCapacity: 128, fatteningMargin: 0.15f);
    // Using fluent builder for complex configuration,
    var bvh = ScyllaBVH.CreateBuilder()
    .WithAllocator(Allocator.Persistent)
    .WithItemCapacity(128)
    .WithNodeCapacity(256)
    .WithQueryStackCapacity(512)
    .WithFatteningMargin(0.15f)
    .Build();

    Constructors

    ScyllaBVH(Allocator, int, int, float, int)

    Creates a new BVH instance with specified capacity and configuration parameters.

    Declaration
    public ScyllaBVH(Allocator allocator, int initialItemCapacity = 64, int initialNodeCapacity = 128, float fatteningMargin = 0.1, int initialQueryStackCapacity = 256)
    Parameters
    Type Name Description
    Allocator allocator

    Memory allocator for native containers (Persistent, TempJob, or Temp)

    int initialItemCapacity

    Initial capacity for item storage (default: 64)

    int initialNodeCapacity

    Initial capacity for node storage (default: 128)

    float fatteningMargin

    Margin to expand leaf AABBs (default: 0.1)

    int initialQueryStackCapacity

    Initial capacity for query traversal stack (default: 256)

    Remarks

    Allocator Selection:

    • Allocator.Persistent: Long-lived BVH (recommended for most game scenarios)
    • Allocator.TempJob: BVH used within a single frame across jobs
    • Allocator.Temp: Short-lived BVH used within a single frame (avoid for BVH due to size)

    Capacity Guidelines:

    Initial capacities are hints to reduce early allocations. The BVH will grow automatically.

    • itemCapacity: Number of items you expect to store
    • nodeCapacity: Should be approximately 2 * itemCapacity - 1 for a complete binary tree
    • queryStackCapacity: Depends on tree depth; 256 is suitable for most cases

    Fattening Margin:

    Leaf AABBs are expanded by this margin to reduce update frequency for moving objects.

    • Larger values: Fewer updates but more false positives in queries
    • Smaller values: More updates but tighter query results
    • Typical range: 0.05 to 0.2 (5% to 20% expansion)

    Properties

    Capabilities

    Capability flags supported by this collection instance.

    Declaration
    public ScyllaCollectionCapabilities Capabilities { get; }
    Property Value
    Type Description
    ScyllaCollectionCapabilities

    Core

    Exposes the underlying Burst-friendly BVH core for direct use in jobs and performance-critical code.

    Declaration
    public ScyllaBVHCore Core { get; }
    Property Value
    Type Description
    ScyllaBVHCore
    Remarks

    Use this property to access the low-level ScyllaBVHCore when:

    • Running BVH operations inside Burst-compiled jobs
    • You need to provide your own scratch buffers (instead of using the built-in _queryStack)
    • Maximum performance is required and validation overhead is unwanted

    Important:

    The core is a struct, so modifying the returned value won't affect the wrapper's internal state. If you need to modify the core (e.g., calling Build(), Add(), Remove()), you must work with the wrapper's methods or carefully manage the core instance yourself. The wrapper's _queryStack is NOT accessible through the core, so query methods on the core require you to provide your own NativeList<int> traversal stack.

    Exceptions
    Type Condition
    ObjectDisposedException

    Thrown if the BVH has been disposed

    Count

    Number of items currently stored.

    Declaration
    public int Count { get; }
    Property Value
    Type Description
    int

    IsEmpty

    Convenience property indicating whether the BVH contains no items.

    Declaration
    public bool IsEmpty { get; }
    Property Value
    Type Description
    bool

    SyncRoot

    Synchronization root for externally coordinating operations with this collection. For unsynchronized collections this is null.

    Declaration
    public object SyncRoot { get; }
    Property Value
    Type Description
    object

    ThreadSafety

    Declares the thread-safety guarantees provided by this collection instance.

    Declaration
    public ScyllaCollectionThreadSafety ThreadSafety { get; }
    Property Value
    Type Description
    ScyllaCollectionThreadSafety

    Methods

    Add(int, ScyllaAABB3)

    Adds a new item to the BVH dynamically.

    Declaration
    public void Add(int itemID, ScyllaAABB3 bounds)
    Parameters
    Type Name Description
    int itemID

    Unique identifier for the item

    ScyllaAABB3 bounds

    Axis-aligned bounding box for the item

    Remarks

    This is a convenience wrapper around ScyllaBVHCore.Add() with validation. Performs incremental insertion using the Surface Area Heuristic to find the best insertion point. Throws InvalidOperationException if the item ID already exists in the BVH. Throws ArgumentException if the bounds are invalid. For bulk initialization, prefer using Build() for better performance.

    Exceptions
    Type Condition
    ArgumentException

    Thrown when bounds are invalid

    InvalidOperationException

    Thrown when item ID already exists

    Build(NativeArray<int>, NativeArray<ScyllaAABB3>)

    Constructs a complete BVH from arrays of item IDs and corresponding axis-aligned bounding boxes.

    Declaration
    public void Build(NativeArray<int> itemIDs, NativeArray<ScyllaAABB3> bounds)
    Parameters
    Type Name Description
    NativeArray<int> itemIDs

    Array of unique item identifiers

    NativeArray<ScyllaAABB3> bounds

    Array of axis-aligned bounding boxes corresponding to each item ID

    Remarks

    This is a convenience wrapper around ScyllaBVHCore.Build() with validation. Performs a top-down bulk build using the Surface Area Heuristic for efficient query performance. This method is significantly more efficient than adding items one-by-one for bulk initialization. Throws ArgumentException if the array lengths don't match.

    Exceptions
    Type Condition
    ArgumentException

    Thrown when itemIDs and bounds arrays have different lengths

    Clear()

    Removes all items from the BVH and resets the tree structure.

    Declaration
    public void Clear()
    Remarks

    This is a convenience wrapper around ScyllaBVHCore.Clear(). Clears all items and nodes while preserving internal container capacities. After clearing, the BVH is empty and ready for new items.

    Contains(int)

    Returns true if an item with the specified ID is currently stored in the BVH.

    Declaration
    public bool Contains(int itemID)
    Parameters
    Type Name Description
    int itemID

    The unique identifier of the item to check

    Returns
    Type Description
    bool

    True if the item exists in the BVH, false otherwise

    Remarks

    This is a convenience wrapper around ScyllaBVHCore.Contains(). This is an O(1) hash map lookup operation.

    CreateBuilder()

    Creates a new fluent builder for configuring and constructing a ScyllaBVH instance. The builder provides a discoverable API for setting allocator, capacities, and fattening margin.

    Declaration
    public static ScyllaBVH.Builder CreateBuilder()
    Returns
    Type Description
    ScyllaBVH.Builder

    A new builder instance for configuring ScyllaBVH construction

    Remarks
    var bvh = ScyllaBVH.CreateBuilder()
    .WithAllocator(Allocator.Persistent)
    .WithItemCapacity(128)
    .WithFatteningMargin(0.15f)
    .Build();

    Dispose()

    Disposes the BVH and releases all unmanaged memory.

    Declaration
    public void Dispose()
    Remarks

    Disposes the internal query stack and core BVH structure. After calling Dispose(), the BVH is no longer usable. It is safe to call Dispose() multiple times (subsequent calls are no-ops). Always call Dispose() when done to prevent memory leaks.

    QueryOverlap(ScyllaAABB3, NativeList<int>)

    Performs an AABB overlap query and appends all intersecting item IDs to the results list.

    Declaration
    public void QueryOverlap(ScyllaAABB3 query, NativeList<int> results)
    Parameters
    Type Name Description
    ScyllaAABB3 query

    Query axis-aligned bounding box

    NativeList<int> results

    Result list to append matching item IDs (not cleared by this method)

    Remarks

    This is a convenience wrapper around ScyllaBVHCore.QueryOverlap() that uses an internal scratch stack for traversal. For custom traversal control or to avoid internal allocations, access the Core property and call QueryOverlap directly. Uses iterative depth-first traversal to efficiently cull the BVH hierarchy. Results are appended to the list (not cleared), allowing multiple queries to accumulate.

    QueryRay(ScyllaRay3, float, NativeList<int>)

    Performs a ray intersection query and appends all intersecting item IDs to the results list.

    Declaration
    public void QueryRay(ScyllaRay3 ray, float maxDistance, NativeList<int> results)
    Parameters
    Type Name Description
    ScyllaRay3 ray

    Ray with origin, direction, and precomputed inverse direction

    float maxDistance

    Maximum ray distance to test (forms segment [0, maxDistance])

    NativeList<int> results

    Result list to append matching item IDs (not cleared by this method)

    Remarks

    This is a convenience wrapper around ScyllaBVHCore.QueryRay() that uses an internal scratch stack for traversal. For custom traversal control or to avoid internal allocations, access the Core property and call QueryRay directly. Uses iterative depth-first traversal with ray-AABB intersection tests (slab method). The ScyllaRay3 struct contains cached inverse direction for efficient slab-method testing. Results are appended to the list (not cleared), allowing multiple queries to accumulate.

    QuerySphere(float3, float, NativeList<int>)

    Performs a sphere intersection query and appends all intersecting item IDs to the results list.

    Declaration
    public void QuerySphere(float3 center, float radius, NativeList<int> results)
    Parameters
    Type Name Description
    float3 center

    Sphere center point

    float radius

    Sphere radius (must be non-negative)

    NativeList<int> results

    Result list to append matching item IDs (not cleared by this method)

    Remarks

    This is a convenience wrapper around ScyllaBVHCore.QuerySphere() that uses an internal scratch stack for traversal. For custom traversal control or to avoid internal allocations, access the Core property and call QuerySphere directly. Uses iterative depth-first traversal with sphere-AABB distance tests. Distance calculations use squared distance to avoid expensive square root operations. Results are appended to the list (not cleared), allowing multiple queries to accumulate.

    Remove(int)

    Removes an item from the BVH by its unique identifier.

    Declaration
    public bool Remove(int itemID)
    Parameters
    Type Name Description
    int itemID

    Unique identifier of the item to remove

    Returns
    Type Description
    bool

    True if the item existed and was removed, false if the item was not found

    Remarks

    This is a convenience wrapper around ScyllaBVHCore.Remove(). Detaches the item's leaf node from the tree, promotes its sibling, and refits ancestor bounds. Uses swap-back removal internally for efficient memory management.

    Reserve(int, int, int)

    Reserves internal capacities for items, nodes, and scratch buffers.

    Declaration
    public void Reserve(int itemCapacity, int nodeCapacity, int scratchCapacity)
    Parameters
    Type Name Description
    int itemCapacity

    Minimum capacity for item storage (IDs and bounds)

    int nodeCapacity

    Minimum capacity for BVH node storage

    int scratchCapacity

    Minimum capacity for build and query scratch buffers

    Remarks

    This is a convenience wrapper around ScyllaBVHCore.Reserve(). Pre-allocating capacity ensures that subsequent operations don't trigger allocations during Burst-compiled job execution.

    Update(int, ScyllaAABB3)

    Updates an existing item's bounds using a refit-or-reinsert strategy.

    Declaration
    public bool Update(int itemID, ScyllaAABB3 newBounds)
    Parameters
    Type Name Description
    int itemID

    Unique identifier of the item to update

    ScyllaAABB3 newBounds

    New axis-aligned bounding box for the item

    Returns
    Type Description
    bool

    True if the item existed and was updated, false if the item was not found

    Remarks

    This is a convenience wrapper around ScyllaBVHCore.Update() with validation. If the new bounds fit within the existing fattened leaf bounds, performs a quick refit. Otherwise, detaches and reinserts the leaf with newly fattened bounds. Throws ArgumentException if the bounds are invalid.

    Exceptions
    Type Condition
    ArgumentException

    Thrown when bounds are invalid

    Implements

    IScyllaCollection
    IDisposable

    Extension Methods

    FileExtensions.SaveSecureToFileAsync<T>(T, string, string, CancellationToken)
    FileExtensions.SaveSecureToFile<T>(T, string, string)
    FileExtensions.SaveToFileAsync<T>(T, string, CancellationToken)
    FileExtensions.SaveToFile<T>(T, string)
    FileExtensions.SaveToFile<T>(T, string, SerializationSettings)
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