Scylla Framework
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    • Scylla.Core
      • Char
      • FileLog
      • ILogReceiver
      • IScyllaDependencyProvider
      • Log
      • LogCategory
      • LogEntry
      • LogFileFormat
      • LogLevel
      • Num
      • ScyllaAAMode
      • ScyllaAAQuality
      • ScyllaBootstrap
      • ScyllaCore
      • ScyllaCore.Meta
      • ScyllaCreateAssetAttribute
      • ScyllaDependencyInfoData
      • ScyllaMaterialSurface
      • ScyllaRenderPipeline
      • ScyllaShadowResolution
      • Str
      • TextAlignment
      • UnityConsoleLog
    • Scylla.Core.Attributes
      • AttributeValidator
      • CompareOperator
      • ConditionalAttributeBase
      • DisableIfAttribute
      • DisplayNameAttribute
      • EnableIfAttribute
      • FoldoutAttribute
      • FormerlySerializedAsAttribute
      • GroupAttribute
      • HideIfAttribute
      • HideInFilterWindowAttribute
      • HorizontalLineAttribute
      • InfoBoxAttribute
      • InfoType
      • LayerFieldAttribute
      • MinMaxRangeAttribute
      • MonoTextAreaAttribute
      • NotEmptyAttribute
      • NotNullAttribute
      • ReadOnlyAttribute
      • ReflectedTypeAttribute
      • RequiredAttribute
      • SceneFieldAttribute
      • ShowIfAttribute
      • SortingLayerFieldAttribute
      • TagFieldAttribute
      • TitleAttribute
      • ValidateInputAttribute
      • ValidationException
    • Scylla.Core.Config
      • ConfigFileManager
      • ConfigurationRegistry
      • ConfigurationSlotAttribute
      • ConfigurationValidationResult
      • ConsoleLoggingSettings
      • FileLogFormattingSettings
      • FileLoggingSettings
      • IConfigurationRegistry
      • ScyllaConfiguration
      • ScyllaCoreConfiguration
      • ScyllaEventConfiguration
      • ScyllaLoggerConfiguration
      • ValidationSeverity
    • Scylla.Core.Editor
      • CalendarDefinitionEditor
      • ClockDefinitionEditor
      • ColorGradientAssetEditor
      • ColorGradientReducer
      • ColorPaletteAssetEditor
      • DebugCameraEditor
      • DebugEventMonitor
      • DependencySourceType
      • DependencyStatus
      • EventFilterCategory
      • EventLogEntry
      • GameViewCapture
      • IScyllaShaderProvider
      • ScyllaAboutWindow
      • ScyllaBootstrapEditor
      • ScyllaCard
      • ScyllaChoiceCardGroup
      • ScyllaConfigurationEditorBase
      • ScyllaCopyMenu
      • ScyllaCoreConfigurationEditor
      • ScyllaCoreDependencyProvider
      • ScyllaCoreShaderProvider
      • ScyllaDebugWindow
      • ScyllaDependencyDetector
      • ScyllaDependencyGraphElement
      • ScyllaDependencyInfo
      • ScyllaDescriptionBox
      • ScyllaEditorAssetUtil
      • ScyllaEditorAssets
      • ScyllaEditorBase
      • ScyllaEditorClipboard
      • ScyllaEditorColors
      • ScyllaEditorConstants
      • ScyllaEditorIconNames
      • ScyllaEditorLogScope
      • ScyllaEditorPrefs
      • ScyllaEditorSceneUtil
      • ScyllaEditorStyles
      • ScyllaEditorTheme
      • ScyllaEditorUSSClasses
      • ScyllaEventConfigurationEditor
      • ScyllaFontCharacterExtractorWindow
      • ScyllaGettingStartedWindow
      • ScyllaIconPreview
      • ScyllaLoggerConfigurationEditor
      • ScyllaLogoElement
      • ScyllaMenuGroup
      • ScyllaMenuItemAttribute
      • ScyllaMenuItems
      • ScyllaModuleEditor
      • ScyllaModuleStatusIndicator
      • ScyllaModuleWindow
      • ScyllaNameField
      • ScyllaPanel
      • ScyllaPlayModeReloadGuard
      • ScyllaPresetSelector
      • ScyllaSceneConfigurationEditor
      • ScyllaScheduler
      • ScyllaSearchField
      • ScyllaSearchablePopup
      • ScyllaSearchablePopup.Item
      • ScyllaSettingsProvider
      • ScyllaSetupWizard
      • ScyllaShaderInclusionBuildProcessor
      • ScyllaSplitView
      • ScyllaStatusBar
      • ScyllaTabBar
      • ScyllaTimeConfigurationEditor
      • ScyllaToolWindowBase
      • ScyllaToolbar
      • ScyllaValidatedTextField
      • ScyllaWizardWindowBase
      • ScyllaWizardWindowBase.WizardLayout
      • ScyllaWizardWindowBase.WizardStepDef
    • Scylla.Core.Editor.Attributes
      • AttributeReflectionCache
      • ConditionalDrawerBase
      • DisableIfDrawer
      • EnableIfDrawer
      • FoldoutDrawer
      • HideIfDrawer
      • HorizontalLineDrawer
      • InfoBoxDrawer
      • LayerFieldDrawer
      • MinMaxRangeDrawer
      • MonoTextAreaDrawer
      • ReadOnlyDrawer
      • RequiredDrawer
      • SceneFieldDrawer
      • SerializedPropertyExtensions
      • ShowIfDrawer
      • SortingLayerFieldDrawer
      • TagFieldDrawer
      • TitleDrawer
    • Scylla.Core.Editor.Drawers
      • DoubleRangeDrawer
      • FloatRangeDrawer
      • IntRangeDrawer
    • Scylla.Core.Editor.Util.UI.Layout
      • ScyllaUIEdgeInsetsDrawer
      • ScyllaUILayoutMenuItems
      • ScyllaUILengthDrawer
    • Scylla.Core.Events
      • IScyllaEventBus
      • ScyllaEvent
      • ScyllaEventBus
      • ScyllaEventPriority
      • ScyllaEventSubscription
      • ScyllaEvents
      • ScyllaFrameworkInitializedEvent
      • ScyllaFrameworkShutdownEvent
      • ScyllaModuleShutdownEvent
      • ScyllaModuleStartedEvent
    • Scylla.Core.Modules
      • IScyllaModule
      • IScyllaModuleManager
      • ScyllaModule
      • ScyllaModuleDependency
      • ScyllaModuleDependencyIssue
      • ScyllaModuleDependencyIssueType
      • ScyllaModuleDependencyType
      • ScyllaModuleException
      • ScyllaModuleID
      • ScyllaModuleInfo
      • ScyllaModuleManager
      • ScyllaModulePlacement
      • ScyllaModuleState
      • ScyllaModuleTier
    • Scylla.Core.Persistence
      • IScyllaPersistable
      • IScyllaPersistable<TState>
      • ScyllaPartitionID
      • ScyllaPersistenceRegistry
    • Scylla.Core.Scenes
      • HygieneOverride
      • SceneLoadOperation
      • SceneLoadRunner
      • SceneLoadState
      • ScyllaActiveSceneChangedEvent
      • ScyllaSceneConfiguration
      • ScyllaSceneLoadOptions
      • ScyllaSceneLoadProgressEvent
      • ScyllaSceneLoadedEvent
      • ScyllaSceneManager
      • ScyllaSceneUnloadedEvent
      • ScyllaSceneWillLoadEvent
      • ScyllaSceneWillUnloadEvent
    • Scylla.Core.Settings
      • ScyllaProjectSettings
    • Scylla.Core.Structures
      • FractionalHexCoord
      • GridUtil
      • HexCoord
      • HexCornerCoord
      • HexCornerMap<TData>
      • HexCornerMap<TData>.Enumerator
      • HexCornerPosition
      • HexEdgeCoord
      • HexEdgeDirection
      • HexEdgeMap<TData>
      • HexEdgeMap<TData>.Enumerator
      • HexGridLayout
      • HexLayoutMode
      • HexOrientation
      • IScyllaCollection
      • IScyllaCollection<T>
      • IScyllaGraph
      • IScyllaGrid<TCoord, TCell>
      • IScyllaMap<TKey, TValue>
      • IScyllaMutableGraph
      • IScyllaMutableGraph<TNodeData>
      • IScyllaMutableGraph<TNodeData, TEdgeData>
      • IScyllaPausableState<TContext>
      • IScyllaPriorityQueueItem
      • IScyllaReadOnlyGraph
      • IScyllaReadOnlyGraph<TNodeData>
      • IScyllaReadOnlyGraph<TNodeData, TEdgeData>
      • IScyllaState<TContext>
      • IScyllaTransition<TContext>
      • IScyllaTrie
      • IScyllaTrie<TValue>
      • NeighborWriter<TCoord>
      • ScyllaAABB2
      • ScyllaAABB3
      • ScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph.Builder
      • ScyllaAdjacencyListGraph.NodeEnumerator
      • ScyllaAdjacencyListGraph.SynchronizedScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph<TNodeData>
      • ScyllaAdjacencyListGraph<TNodeData, TEdgeData>
      • ScyllaBVH
      • ScyllaBVH.Builder
      • ScyllaBVHCore
      • ScyllaBitArray
      • ScyllaBitArray.Builder
      • ScyllaBitArray.Enumerator
      • ScyllaBitArray.SynchronizedScyllaBitArray
      • ScyllaBitArrayDOTS
      • ScyllaBitArrayDOTS.Builder
      • ScyllaBitArrayDOTS.Enumerator
      • ScyllaCSRGraph
      • ScyllaCSRGraph.Builder
      • ScyllaCSRGraph<TNodeData>
      • ScyllaCSRGraph<TNodeData, TEdgeData>
      • ScyllaCollectionCapabilities
      • ScyllaCollectionThreadSafety
      • ScyllaCompositeState<TContext>
      • ScyllaDequeDOTS<T>
      • ScyllaDequeDOTS<T>.Builder
      • ScyllaDeque<T>
      • ScyllaDeque<T>.Builder
      • ScyllaDeque<T>.Enumerator
      • ScyllaDeque<T>.SynchronizedScyllaDeque
      • ScyllaDisjointSet
      • ScyllaDisjointSet.Builder
      • ScyllaDisjointSet.SynchronizedScyllaDisjointSet
      • ScyllaDisjointSetDOTS
      • ScyllaDisjointSetDOTS.Builder
      • ScyllaGenericObjectPool<T>
      • ScyllaGenericObjectPool<T>.Builder
      • ScyllaGenericObjectPool<T>.Enumerator
      • ScyllaGenericObjectPool<T>.SynchronizedScyllaGenericObjectPool
      • ScyllaGraphAlgorithms
      • ScyllaGraphDOTS
      • ScyllaGraphDOTS.Builder
      • ScyllaGraphEdge
      • ScyllaGraphEdge<TEdgeData>
      • ScyllaGraphNode
      • ScyllaGraphNodeFlags
      • ScyllaGraphPath
      • ScyllaGraphProperties
      • ScyllaGraphSearchState
      • ScyllaGridGraphAdapter<TCoord, TCell>
      • ScyllaHexGrid<TCell>
      • ScyllaHexGrid<TCell>.Builder
      • ScyllaHexGrid<TCell>.Enumerator
      • ScyllaHexGrid<TCell>.SynchronizedScyllaHexGrid
      • ScyllaHierarchicalStateMachine<TContext>
      • ScyllaKDTree3
      • ScyllaKDTree3.Builder
      • ScyllaKDTree3Core
      • ScyllaKDTree3Core.Node
      • ScyllaLayeredStateMachine<TContext>
      • ScyllaLooseOctree
      • ScyllaLooseOctree.Builder
      • ScyllaLooseOctreeCore
      • ScyllaLooseOctreeUtil
      • ScyllaLooseOctree<T>
      • ScyllaLooseQuadtree
      • ScyllaLooseQuadtree.Builder
      • ScyllaLooseQuadtreeCore
      • ScyllaLooseQuadtreeUtil
      • ScyllaLooseQuadtree<T>
      • ScyllaMapDOTS<TKey, TValue>
      • ScyllaMapDOTS<TKey, TValue>.Builder
      • ScyllaMapEntry<TKey, TValue>
      • ScyllaMap<TKey, TValue>
      • ScyllaMap<TKey, TValue>.Builder
      • ScyllaMap<TKey, TValue>.Enumerator
      • ScyllaMap<TKey, TValue>.SynchronizedScyllaMap
      • ScyllaObjectPool<T>
      • ScyllaObjectPool<T>.Builder
      • ScyllaObjectPool<T>.Enumerator
      • ScyllaObjectPool<T>.SynchronizedScyllaObjectPool
      • ScyllaPausableStateBase<TContext>
      • ScyllaPriorityQueueDOTS<TValue>
      • ScyllaPriorityQueueDOTS<TValue>.Builder
      • ScyllaPriorityQueueItemComparer<T>
      • ScyllaPriorityQueueNode<TValue>
      • ScyllaPriorityQueueOrder
      • ScyllaPriorityQueue<T>
      • ScyllaPriorityQueue<T>.Builder
      • ScyllaPriorityQueue<T>.Enumerator
      • ScyllaPriorityQueue<T>.SynchronizedScyllaPriorityQueue
      • ScyllaPushdownStateMachine<TContext>
      • ScyllaQuadtreePlane
      • ScyllaQueueDOTS<T>
      • ScyllaQueueDOTS<T>.Builder
      • ScyllaQueue<T>
      • ScyllaQueue<T>.Builder
      • ScyllaQueue<T>.Enumerator
      • ScyllaQueue<T>.SynchronizedScyllaQueue
      • ScyllaRay3
      • ScyllaRingBufferDOTS<T>
      • ScyllaRingBufferDOTS<T>.Builder
      • ScyllaRingBufferDOTS<T>.Enumerator
      • ScyllaRingBufferDOTS<T>.ReverseEnumerable
      • ScyllaRingBufferDOTS<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>
      • ScyllaRingBuffer<T>.Builder
      • ScyllaRingBuffer<T>.Enumerator
      • ScyllaRingBuffer<T>.ReverseEnumerable
      • ScyllaRingBuffer<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>.SynchronizedScyllaRingBuffer
      • ScyllaSparseHexGrid<TCell>
      • ScyllaSparseHexGrid<TCell>.Builder
      • ScyllaSparseHexGrid<TCell>.Enumerator
      • ScyllaSparseHexGrid<TCell>.SynchronizedScyllaSparseHexGrid
      • ScyllaSparseSquareGrid<TCell>
      • ScyllaSparseSquareGrid<TCell>.Builder
      • ScyllaSparseSquareGrid<TCell>.Enumerator
      • ScyllaSparseSquareGrid<TCell>.SynchronizedScyllaSparseSquareGrid
      • ScyllaSparseTriGrid<TCell>
      • ScyllaSparseTriGrid<TCell>.Builder
      • ScyllaSparseTriGrid<TCell>.Enumerator
      • ScyllaSparseTriGrid<TCell>.SynchronizedScyllaSparseTriGrid
      • ScyllaSquareGrid<TCell>
      • ScyllaSquareGrid<TCell>.Builder
      • ScyllaSquareGrid<TCell>.Enumerator
      • ScyllaSquareGrid<TCell>.SynchronizedScyllaSquareGrid
      • ScyllaStackDOTS<T>
      • ScyllaStackDOTS<T>.Builder
      • ScyllaStack<T>
      • ScyllaStack<T>.Builder
      • ScyllaStack<T>.Enumerator
      • ScyllaStack<T>.SynchronizedScyllaStack
      • ScyllaStateBase<TContext>
      • ScyllaStateMachine<TContext>
      • ScyllaTransition<TContext>
      • ScyllaTriGrid<TCell>
      • ScyllaTriGrid<TCell>.Builder
      • ScyllaTriGrid<TCell>.Enumerator
      • ScyllaTriGrid<TCell>.SynchronizedScyllaTriGrid
      • ScyllaTrie
      • ScyllaTrie.Builder
      • ScyllaTrie.SynchronizedScyllaTrie
      • ScyllaTrie<TValue>
      • ScyllaTrie<TValue>.Builder
      • ScyllaTrie<TValue>.SynchronizedScyllaTrie
      • ScyllaTypeMap
      • ScyllaTypeMap.Builder
      • ScyllaTypeMap.DiagnosticEntry
      • ScyllaTypeMap.SynchronizedScyllaTypeMap
      • SerializableDictionary<TKey, TValue>
      • SquareAdjacency
      • SquareCoord
      • SquareCornerCoord
      • SquareCornerMap<TData>
      • SquareCornerMap<TData>.Enumerator
      • SquareDistanceMetric
      • SquareEdgeCoord
      • SquareEdgeDirection
      • SquareEdgeMap<TData>
      • SquareEdgeMap<TData>.Enumerator
      • SquareGridLayout
      • TriCoord
      • TriCornerCoord
      • TriCornerMap<TData>
      • TriCornerMap<TData>.Enumerator
      • TriEdgeCoord
      • TriEdgeDirection
      • TriEdgeMap<TData>
      • TriEdgeMap<TData>.Enumerator
      • TriGridLayout
    • Scylla.Core.Time
      • CalendarDefinition
      • CalendarMath
      • ClockDayChangedEvent
      • ClockDebugInfo
      • ClockDefinition
      • ClockEraChangedEvent
      • ClockEvent
      • ClockEventKind
      • ClockHourChangedEvent
      • ClockMinuteChangedEvent
      • ClockMonthChangedEvent
      • ClockPausedEvent
      • ClockRegisteredEvent
      • ClockResumedEvent
      • ClockSeasonChangedEvent
      • ClockSecondChangedEvent
      • ClockState
      • ClockTickEvent
      • ClockTimeScaleChangedEvent
      • ClockUnregisteredEvent
      • ClockWeekdayChangedEvent
      • ClockYearChangedEvent
      • EraDefinition
      • GameDate
      • IClockListener
      • IClockSource
      • IEraConditionProvider
      • ILocationProfile
      • INetworkTimeSyncStrategy
      • ITimeListener
      • LeapYearRule
      • MasterTimeState
      • MonthDefinition
      • PauseMode
      • ScheduleExtensions
      • ScheduleMode
      • ScheduledTickHandle
      • ScyllaClock
      • ScyllaTime
      • ScyllaTimeConfiguration
      • ScyllaTimeDebugInfo
      • SeasonDefinition
      • SmoothTimeScaleTransition
      • TimeDebugOverlay
      • TimeEffectHandle
      • TimeEffects
      • TimeEvent
      • TimeScaleBlendMode
      • TimeScaleModifier
      • TimeScaleModifierHandle
      • TimeScaleModifierStack
      • TimeScaleModifierState
      • TimeTickRunner
      • WeekdayDefinition
    • Scylla.Core.Util
      • ArrayUtil
      • AssemblyUtil
      • CameraUtil
      • CollectionUtil
      • ColorAnalysis
      • ColorBlindnessSimulator
      • ColorBlindnessType
      • ColorHarmony
      • ColorHarmonyHueMode
      • ColorHarmonyType
      • ColorRamps
      • ColorUtil
      • ComponentUtil
      • DateUtil
      • DebugCamera
      • FontUtil
      • FontVariant
      • GameObjectExtensions
      • GameObjectUtil
      • IScyllaInspectorChangeHandler
      • InterfaceUtil
      • Interpolation
      • LightUtil
      • LitMaterialDescriptor
      • ManualResetEventEx
      • MaterialUtil
      • NumberExtensions
      • NumberUtil
      • OptionalPackages
      • PlatformUtil
      • ResourceUtil
      • ScyllaEditorHooks
      • ScyllaPlayModeStateChange
      • SpriteUtil
      • StringUtil
      • TabularText
      • TabularText.Builder
      • TestTextGenerator
      • ThreadUtil
      • TimeUtil
      • Timer
      • TransformExtensions
      • TypeUtil
      • UnicodeRange
      • VirtualTransform
      • WCAGLevel
      • WaitForSettledFrames
    • Scylla.Core.Util.Addressables
      • AddressableErrorCode
      • AddressableException
      • AddressableExtensions
      • AddressableProgress
      • AddressableResult
      • AddressableResult<T>
      • AddressableSettings
      • ManagedAddressableList<T>
      • ManagedAddressable<T>
      • ScyllaAddressables
    • Scylla.Core.Util.Checksum
      • ChecksumAdler32
      • ChecksumCRC16
      • ChecksumCRC32
      • ChecksumFletcher32
      • ChecksumXXHash32
      • ChecksumXXHash64
      • IChecksum
    • Scylla.Core.Util.Compression
      • ArchiveEntryInfo
      • CompressionAlgorithm
      • CompressionErrorCode
      • CompressionException
      • CompressionExtensions
      • CompressionLevel
      • CompressionProgress
      • CompressionResult
      • CompressionResult<T>
      • CompressionSettings
      • IArchiveProvider
      • ICompressionProvider
      • ScyllaCompression
    • Scylla.Core.Util.Crypto
      • CryptoAlgorithm
      • CryptoErrorCode
      • CryptoException
      • CryptoExtensions
      • CryptoSettings
      • ICryptoProvider
      • KeyDerivationHash
      • KeyDerivationSettings
      • ScyllaCrypto
    • Scylla.Core.Util.DebugDraw
      • DebugDraw
      • DebugDrawSpace
      • DebugDrawTextAlign
    • Scylla.Core.Util.Effects
      • ColorAnimationText
      • ColorAnimationTextDirection
      • ColorAnimationTextGradient
    • Scylla.Core.Util.File
      • ConfigFile
      • ConfigFileGroup
      • ConfigFileProperty
      • ConfigFilePropertyType
      • ConfigFileUtil
      • FileErrorCode
      • FileException
      • FileExtensions
      • FilePathExtensions
      • FilePathUtil
      • FileProgress
      • FileSettings
      • ImageFileFormat
      • ImageFileSettings
      • ScyllaFileUtil
    • Scylla.Core.Util.Geom
      • AABB3D
      • BarrelColoringMode
      • BollardColoringMode
      • CappedWallColoringMode
      • Capsule3D
      • ColliderMode
      • CrateColoringMode
      • Ellipse
      • FaceColoringMode
      • IFaceColorResolver
      • OBB3D
      • PaletteFaceColorResolver
      • PaneledWall1ColoringMode
      • PaneledWall2ColoringMode
      • PipeSegmentColoringMode
      • RoundedBoxColoringMode
      • ScyllaArchwayShape
      • ScyllaBarrelShape
      • ScyllaBollardShape
      • ScyllaBoxShape
      • ScyllaCappedWallShape
      • ScyllaCapsuleShape
      • ScyllaColumnShape
      • ScyllaConeShape
      • ScyllaCrateShape
      • ScyllaCurvedStairsShape
      • ScyllaCylinderShape
      • ScyllaDomeShape
      • ScyllaFloorTileShape
      • ScyllaIcoSphereShape
      • ScyllaLadderShape
      • ScyllaLinearStairsShape
      • ScyllaOctahedronShape
      • ScyllaPaneledWall1Shape
      • ScyllaPaneledWall2Shape
      • ScyllaPipeSegmentShape
      • ScyllaPipeShape
      • ScyllaPlaneShape
      • ScyllaPyramidShape
      • ScyllaQuadShape
      • ScyllaRampShape
      • ScyllaRingShape
      • ScyllaRoundedBoxShape
      • ScyllaShapeBase3D
      • ScyllaShapes
      • ScyllaShelvedWallShape
      • ScyllaSignShape
      • ScyllaSkirtedWallShape
      • ScyllaSkyDomeShape
      • ScyllaSphereShape
      • ScyllaSpiralStairsShape
      • ScyllaTorusShape
      • ScyllaTriangularPrismShape
      • ScyllaWallShape
      • ScyllaWallWithDoorShape
      • ScyllaWallWithWindowShape
      • ShapeMaterialCache
      • ShelvedWallColoringMode
      • SignColoringMode
      • Size2D
      • Size3D
      • SkirtedWallColoringMode
      • Sphere3D
      • StairsColoringMode
      • UniformColorResolver
    • Scylla.Core.Util.Math
      • Complex
      • MathUtil
      • Monomial
      • Polynomial
    • Scylla.Core.Util.Noise
      • CellularDistanceType
      • CellularReturnType
      • CellularSettings
      • FractalType
      • NoiseAlgorithm
      • NoiseCurlSampler
      • NoiseDomainWarper
      • NoiseGenerator
      • NoiseSettings
      • PixelNoise
      • PixelNoiseDistribution
      • PixelNoiseSettings
      • WarpSettings
    • Scylla.Core.Util.Palette
      • ColorAssetRegistry
      • ColorGradient
      • ColorGradientAlphaStop
      • ColorGradientAlphaStopData
      • ColorGradientAsset
      • ColorGradientColorSpace
      • ColorGradientData
      • ColorGradientMode
      • ColorGradientStop
      • ColorGradientStopData
      • ColorGradientStopInterpolation
      • ColorPalette
      • ColorPaletteAsset
      • ColorPaletteData
      • ColorPaletteEntry
      • ColorPaletteEntryData
      • ColorPaletteMapping
      • ColorRole
      • ColorStopBlendMode
      • ColorSwatchCollection
      • ColorSwatchCollectionAsset
      • ColorSwatchCollectionData
      • ColorSwatchEntryData
      • MutableColorGradient
      • MutableColorPalette
    • Scylla.Core.Util.ProceduralMapGen
      • BSPSettings
      • CellularAutomataSettings
      • CorridorStyle
      • DoorAxis
      • DoorPlacement
      • DoorPlacementSettings
      • DoorShapeConfig
      • DrunkardWalkSettings
      • FloorplanSettings
      • InstantiationResult
      • MapCellType
      • MapCorridor<TCoord>
      • MapGenResult<TCoord>
      • MapGenSettings
      • MapOverlaySettings
      • MapPatternType
      • MapRoom<TCoord>
      • MazeRoomSettings
      • MazeSettings
      • NoiseThresholdSettings
      • ProceduralMapGenerator
      • ProceduralMapOverlay
      • ProceduralMapPostProcessor
      • RoomCorridorSettings
      • RoomGroup
      • ScyllaProceduralMapInstantiator
      • VoronoiRegionSettings
      • WindingCorridorSettings
    • Scylla.Core.Util.Random
      • AliasTable
      • CryptoRandomSource
      • DiceRoll
      • IProbabilityInfluence
      • IRandomSource
      • MersenneTwister
      • MersenneTwisterState
      • PCG32
      • PCG32State
      • PickHistory
      • PickRecord
      • PoissonDiskSampler
      • PoissonDiskSampler.BoundChecker
      • ProbabilityEntry<T>
      • ProbabilityList<T>
      • ProbabilityNormalizer
      • RandomAlgorithm
      • RandomExtensions
      • RandomID
      • RandomSeeder
      • RandomText
      • RandomUtil
      • RandomUtil.DeterministicRNG
      • RandomUtil.DeterministicRNGState
      • RepeatPreventionMode
      • SelectionStrategy
      • SplitMix64RNG
      • SplitMix64State
      • SystemRandomSource
      • UnityRandomSource
      • Xoroshiro128Plus
      • Xoroshiro128State
      • Xoshiro256StarStar
      • Xoshiro256State
    • Scylla.Core.Util.Ranges
      • DoubleRange
      • FloatRange
      • IntRange
    • Scylla.Core.Util.Serialization
      • ArraySerializer<T>
      • BinaryTypeTag
      • BoolSerializer
      • BoundsSerializer
      • ByteArraySerializer
      • ByteSerializer
      • CharSerializer
      • Color32Serializer
      • ColorSerializer
      • DateTimeOffsetSerializer
      • DateTimeSerializer
      • DecimalSerializer
      • DefaultValueHandling
      • DictionarySerializer<TKey, TValue>
      • DoubleSerializer
      • EnumSerializer<T>
      • FloatSerializer
      • GuidSerializer
      • HashSetSerializer<T>
      • IScyllaReader
      • IScyllaWriter
      • ISerializationContext
      • ITypeSerializer
      • ITypeSerializer<T>
      • IntSerializer
      • LayerMaskSerializer
      • ListSerializer<T>
      • LongSerializer
      • NullHandling
      • PropertyMetadata
      • QuaternionSerializer
      • QueueSerializer<T>
      • RectIntSerializer
      • RectSerializer
      • ReferenceHandling
      • ReferenceTracker
      • ReflectionSerializer
      • SByteSerializer
      • ScyllaBinaryReader
      • ScyllaBinaryWriter
      • ScyllaIgnoreAttribute
      • ScyllaIncludeAttribute
      • ScyllaJSONReader
      • ScyllaJSONWriter
      • ScyllaMigrationAttribute
      • ScyllaPropertyAttribute
      • ScyllaSerializableAttribute
      • ScyllaSerialization
      • SerializationContext
      • SerializationEngine
      • SerializationException
      • SerializationFormat
      • SerializationResult
      • SerializationResult<T>
      • SerializationSettings
      • SerializationSettings.Builder
      • SerializationToken
      • ShortSerializer
      • StackSerializer<T>
      • StringSerializer
      • TimeSpanSerializer
      • TypeMetadata
      • TypeMetadataCache
      • TypeSerializerAdapter<T>
      • TypeSerializerBase<T>
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    Struct ScyllaAABB2

    Blittable 2D axis-aligned bounding box used for broad-phase spatial queries in 2D and projected 3D spaces.

    Implements
    IEquatable<ScyllaAABB2>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Scylla.Core.Structures
    Assembly: ScyllaCore.dll
    Syntax
    [BurstCompile]
    public struct ScyllaAABB2 : IEquatable<ScyllaAABB2>
    Remarks

    An AABB is defined by two corner points (Min and Max) that represent the smallest box aligned with the coordinate axes that encloses a given object or set of points.

    Key Characteristics:

    • Axis-aligned: box edges are parallel to the X and Y axes (no rotation).
    • Efficient: overlap and containment tests use simple min/max comparisons.
    • Blittable: contains only primitive types; safe for Burst compilation and native memory.
    • Immutable operations: methods return new values rather than modifying in place.

    Coordinate System:

    The coordinate system is caller-defined. Common projections include XY (screen or world 2D) and XZ (Unity's typical ground plane). The ScyllaLooseQuadtree uses ScyllaAABB2 with either projection depending on the configured ScyllaQuadtreePlane.

    Validity:

    A valid AABB has Max >= Min on both axes. Invalid AABBs (where Max < Min on any axis) represent empty or degenerate regions and will fail IsValid checks.

    Performance Notes:

    • All operations are designed for SIMD optimization via Unity.Mathematics.
    • Compatible with the Burst compiler for maximum performance in jobs.
    • Zero managed allocations (struct with value semantics).

    For 3D broad-phase work, use ScyllaAABB3 instead. For BVH construction, see ScyllaBVH.

    Constructors

    ScyllaAABB2(float2, float2)

    Creates a new ScyllaAABB2 from explicit minimum and maximum corner points.

    Declaration
    public ScyllaAABB2(float2 min, float2 max)
    Parameters
    Type Name Description
    float2 min

    Minimum corner (smallest X and Y coordinates). For a valid AABB this must be component-wise less than or equal to max.

    float2 max

    Maximum corner (largest X and Y coordinates). For a valid AABB this must be component-wise greater than or equal to min.

    Remarks

    This constructor assigns the corners directly without validation. The caller is responsible for ensuring max >= min on both axes for a valid AABB. Use IsValid to verify the result if the inputs are not known to be well-ordered.

    Fields

    Max

    Maximum corner of the AABB (largest X and Y coordinates of the enclosed region).

    Declaration
    public float2 Max
    Field Value
    Type Description
    float2
    Remarks

    For a valid AABB, Max must be greater than or equal to Min on both axes. This point represents the corner with the largest coordinate values in the caller-defined 2D coordinate system.

    Min

    Minimum corner of the AABB (smallest X and Y coordinates of the enclosed region).

    Declaration
    public float2 Min
    Field Value
    Type Description
    float2
    Remarks

    For a valid AABB, Min must be less than or equal to Max on both axes. This point represents the corner with the smallest coordinate values in the caller-defined 2D coordinate system.

    Properties

    Center

    Gets the center point of the AABB (the midpoint between Min and Max).

    Declaration
    public float2 Center { get; }
    Property Value
    Type Description
    float2

    The center point, computed as (Min + Max) * 0.5. For a degenerate or invalid AABB, this still returns the midpoint of the corner values.

    HalfSize

    Gets the half-size (extents) of the AABB along each axis.

    Declaration
    public float2 HalfSize { get; }
    Property Value
    Type Description
    float2

    Half the full size, computed as (Max - Min) * 0.5. This represents the distance from the center to the edge along each axis. Commonly used with FromCenterHalfSize(float2, float2) when constructing AABBs from center/extent representations.

    IsValid

    Gets a value indicating whether this AABB is well-formed.

    Declaration
    public bool IsValid { get; }
    Property Value
    Type Description
    bool

    true if Max >= Min on both axes; false if Max < Min on any axis, which indicates an empty, degenerate, or incorrectly constructed bounding box.

    Remarks

    Degenerate AABBs (where Min == Max on one or both axes) are considered valid: they represent zero-area lines or points, which are geometrically meaningful. Only AABBs where Max < Min on any axis are considered invalid.

    Size

    Gets the full size of the AABB along each axis (width and height).

    Declaration
    public float2 Size { get; }
    Property Value
    Type Description
    float2

    The full dimensions, computed as Max - Min. Both components are non-negative for a valid AABB. For an invalid AABB (Max < Min), one or both components will be negative.

    Methods

    Contains(ScyllaAABB2)

    Determines whether this AABB fully contains another AABB.

    Declaration
    public bool Contains(ScyllaAABB2 other)
    Parameters
    Type Name Description
    ScyllaAABB2 other

    The AABB to test for containment within this AABB.

    Returns
    Type Description
    bool

    true if this AABB fully contains other, including touching boundaries; false if any part of other lies outside this AABB.

    Remarks

    Containment is satisfied when every point in other lies inside or on the boundary of this AABB. This requires:

    • this.Min <= other.Min on both axes (the other's minimum corner is inside this).
    • this.Max >= other.Max on both axes (the other's maximum corner is inside this).

    Edge cases:

    • AABBs that share a boundary are considered contained (inclusive test).
    • An AABB always contains itself.
    • Degenerate (zero-area) AABBs can still contain other degenerate AABBs at the same position.

    DistanceSqToPoint(float2)

    Computes the squared distance from a point to the nearest point on or inside this AABB.

    Declaration
    public float DistanceSqToPoint(float2 point)
    Parameters
    Type Name Description
    float2 point

    The 2D point to measure from.

    Returns
    Type Description
    float

    The squared distance from point to the nearest point on or inside this AABB. Returns 0 if the point is inside or on the surface of the AABB.

    Remarks

    For each axis the per-axis distance component is computed as:

    • If the point lies below Min: component = Min - point.
    • If the point lies above Max: component = point - Max.
    • If the point lies between Min and Max: component = 0.

    The squared distance is the sum of the squared per-axis components.

    Common Use Cases:

    • Circle-vs-AABB test: a circle overlaps this AABB if DistanceSqToPoint(center) <= radius * radius.
    • Nearest-neighbor priority ordering in tree traversal (see ScyllaLooseQuadtree).
    • Range queries: find all AABBs within distance D of a point by testing distanceSq <= D * D.

    Working with squared distance avoids the expensive square root operation; only take the root when an actual distance value is required.

    Equals(ScyllaAABB2)

    Tests exact equality between this ScyllaAABB2 and another.

    Declaration
    public bool Equals(ScyllaAABB2 other)
    Parameters
    Type Name Description
    ScyllaAABB2 other

    The ScyllaAABB2 to compare with this instance.

    Returns
    Type Description
    bool

    true if both Min and Max corners are exactly equal; false otherwise.

    Remarks

    Two AABBs are equal if and only if both their Min and Max corners are exactly equal (component-wise floating-point equality). This is a strict equality test with no epsilon tolerance. For approximate equality with floating-point tolerance, implement a custom comparison using NumberUtil.Approximately.

    Equals(object)

    Tests exact equality between this ScyllaAABB2 and a boxed object.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with this instance.

    Returns
    Type Description
    bool

    true if obj is a ScyllaAABB2 with equal bounds; false otherwise.

    Overrides
    ValueType.Equals(object)
    Remarks

    Returns true only if obj is a ScyllaAABB2 with exactly equal Min and Max corners. Returns false if obj is null or not a ScyllaAABB2.

    FromCenterHalfSize(float2, float2)

    Creates a ScyllaAABB2 from a center point and a half-size (extents) vector.

    Declaration
    public static ScyllaAABB2 FromCenterHalfSize(float2 center, float2 halfSize)
    Parameters
    Type Name Description
    float2 center

    Center point of the new AABB in the caller-defined 2D coordinate system.

    float2 halfSize

    Half the size of the AABB along each axis (the extents). Both components should be non-negative for a valid result.

    Returns
    Type Description
    ScyllaAABB2

    A new ScyllaAABB2 centered at center with the given extents.

    Remarks

    This is a convenient alternative to the min/max constructor when the center and extents of the bounding box are known. The resulting AABB is computed as:

    • Min = center - halfSize
    • Max = center + halfSize
    halfSize should have non-negative components. Negative components will produce an invalid AABB where Max < Min on the corresponding axis.

    See also FromCenterHalfSize(float3, float3) for the 3D equivalent.

    GetHashCode()

    Computes a hash code for this ScyllaAABB2.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A 32-bit signed integer hash code suitable for use in hash tables and dictionaries.

    Overrides
    ValueType.GetHashCode()
    Remarks

    The hash code is derived by combining the hash codes of Min and Max using a prime-number multiplication chain (initial value 17, multiplier 31). The unchecked block allows integer overflow, which is intentional and safe for hash code computation. AABBs with equal Min and Max corners are guaranteed to produce the same hash code.

    Overlaps(ScyllaAABB2)

    Determines whether this AABB overlaps or touches another AABB.

    Declaration
    public bool Overlaps(ScyllaAABB2 other)
    Parameters
    Type Name Description
    ScyllaAABB2 other

    The AABB to test for overlap with this AABB.

    Returns
    Type Description
    bool

    true if the AABBs overlap or touch; false if they are completely separated.

    Remarks

    The overlap test uses the separating axis theorem: two AABBs overlap when they are NOT separated along any axis. The test checks that:

    • this.Min <= other.Max on both axes (this starts before or where other ends).
    • this.Max >= other.Min on both axes (this ends after or where other starts).

    This is an inclusive test:

    • AABBs that share only a boundary (face, edge, or corner) are considered overlapping.
    • Degenerate (zero-area) AABBs can overlap at a single point or line.
    • The test is symmetric: A.Overlaps(B) == B.Overlaps(A).

    Performance: this is an extremely fast test (4 comparisons and a logical AND). It is the primary broad-phase test used by ScyllaLooseQuadtree.

    RayIntersects(float2, float2, float, float)

    Tests whether a 2D ray intersects this AABB using the efficient slab method.

    Declaration
    public bool RayIntersects(float2 origin, float2 invDir, float tMin, float tMax)
    Parameters
    Type Name Description
    float2 origin

    The 2D origin point of the ray.

    float2 invDir

    The component-wise reciprocal of the ray direction (1/dir per axis). Near-zero direction components should be represented as float.PositiveInfinity.

    float tMin

    The minimum ray parameter defining the start of the segment to test. Use 0 to start at the ray origin.

    float tMax

    The maximum ray parameter defining the end of the segment to test. Use float.PositiveInfinity for an unbounded ray.

    Returns
    Type Description
    bool

    true if the ray intersects this AABB within the parameter range [tMin, tMax]; false otherwise.

    Remarks

    The slab method treats the AABB as the intersection of two axis-aligned slabs (one per axis). For each axis it computes where the ray enters and exits that slab, then finds the overall intersection interval across both axes.

    Algorithm:

    1. For each axis, compute entry distance t1 and exit distance t2 using (corner - origin) * invDir.
    2. Find the maximum entry distance across all axes (the last slab entered).
    3. Find the minimum exit distance across all axes (the first slab exited).
    4. The ray intersects if exit >= enter.

    Inverse Direction:

    invDir must be the component-wise reciprocal (1 / direction) of the ray direction. Precomputing this value outside the test avoids division per axis during traversal. Near-zero direction components should be replaced with float.PositiveInfinity to correctly handle rays parallel to an axis. See ScyllaRay3 for the analogous 3D ray type that handles this automatically.

    Ray Parameter Range:

    • tMin: start of the ray segment to test (typically 0 for a ray from its origin).
    • tMax: end of the ray segment to test (use float.PositiveInfinity for an infinite ray).
    • A point at parameter t lies at origin + t * direction.

    Operators

    operator ==(ScyllaAABB2, ScyllaAABB2)

    Returns true if two ScyllaAABB2 instances have exactly equal Min and Max corners.

    Declaration
    public static bool operator ==(ScyllaAABB2 a, ScyllaAABB2 b)
    Parameters
    Type Name Description
    ScyllaAABB2 a

    The first AABB to compare.

    ScyllaAABB2 b

    The second AABB to compare.

    Returns
    Type Description
    bool

    true if a and b are exactly equal; false otherwise.

    operator !=(ScyllaAABB2, ScyllaAABB2)

    Returns true if two ScyllaAABB2 instances have different Min or Max corners.

    Declaration
    public static bool operator !=(ScyllaAABB2 a, ScyllaAABB2 b)
    Parameters
    Type Name Description
    ScyllaAABB2 a

    The first AABB to compare.

    ScyllaAABB2 b

    The second AABB to compare.

    Returns
    Type Description
    bool

    true if a and b are not exactly equal; false otherwise.

    Implements

    IEquatable<T>

    See Also

    ScyllaAABB3
    ScyllaLooseQuadtree
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