Scylla Framework
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    • Scylla.Core
      • Char
      • FileLog
      • ILogReceiver
      • IScyllaDependencyProvider
      • Log
      • LogCategory
      • LogEntry
      • LogFileFormat
      • LogLevel
      • Num
      • ScyllaAAMode
      • ScyllaAAQuality
      • ScyllaBootstrap
      • ScyllaCore
      • ScyllaCore.Meta
      • ScyllaCreateAssetAttribute
      • ScyllaDependencyInfoData
      • ScyllaMaterialSurface
      • ScyllaRenderPipeline
      • ScyllaShadowResolution
      • Str
      • TextAlignment
      • UnityConsoleLog
    • Scylla.Core.Attributes
      • AttributeValidator
      • CompareOperator
      • ConditionalAttributeBase
      • DisableIfAttribute
      • DisplayNameAttribute
      • EnableIfAttribute
      • FoldoutAttribute
      • FormerlySerializedAsAttribute
      • GroupAttribute
      • HideIfAttribute
      • HideInFilterWindowAttribute
      • HorizontalLineAttribute
      • InfoBoxAttribute
      • InfoType
      • LayerFieldAttribute
      • MinMaxRangeAttribute
      • MonoTextAreaAttribute
      • NotEmptyAttribute
      • NotNullAttribute
      • ReadOnlyAttribute
      • ReflectedTypeAttribute
      • RequiredAttribute
      • SceneFieldAttribute
      • ShowIfAttribute
      • SortingLayerFieldAttribute
      • TagFieldAttribute
      • TitleAttribute
      • ValidateInputAttribute
      • ValidationException
    • Scylla.Core.Config
      • ConfigFileManager
      • ConfigurationRegistry
      • ConfigurationSlotAttribute
      • ConfigurationValidationResult
      • ConsoleLoggingSettings
      • FileLogFormattingSettings
      • FileLoggingSettings
      • IConfigurationRegistry
      • ScyllaConfiguration
      • ScyllaCoreConfiguration
      • ScyllaEventConfiguration
      • ScyllaLoggerConfiguration
      • ValidationSeverity
    • Scylla.Core.Editor
      • CalendarDefinitionEditor
      • ClockDefinitionEditor
      • ColorGradientAssetEditor
      • ColorGradientReducer
      • ColorPaletteAssetEditor
      • DebugCameraEditor
      • DebugEventMonitor
      • DependencySourceType
      • DependencyStatus
      • EventFilterCategory
      • EventLogEntry
      • GameViewCapture
      • IScyllaShaderProvider
      • ScyllaAboutWindow
      • ScyllaBootstrapEditor
      • ScyllaCard
      • ScyllaChoiceCardGroup
      • ScyllaConfigurationEditorBase
      • ScyllaCopyMenu
      • ScyllaCoreConfigurationEditor
      • ScyllaCoreDependencyProvider
      • ScyllaCoreShaderProvider
      • ScyllaDebugWindow
      • ScyllaDependencyDetector
      • ScyllaDependencyGraphElement
      • ScyllaDependencyInfo
      • ScyllaDescriptionBox
      • ScyllaEditorAssetUtil
      • ScyllaEditorAssets
      • ScyllaEditorBase
      • ScyllaEditorClipboard
      • ScyllaEditorColors
      • ScyllaEditorConstants
      • ScyllaEditorIconNames
      • ScyllaEditorLogScope
      • ScyllaEditorPrefs
      • ScyllaEditorSceneUtil
      • ScyllaEditorStyles
      • ScyllaEditorTheme
      • ScyllaEditorUSSClasses
      • ScyllaEventConfigurationEditor
      • ScyllaFontCharacterExtractorWindow
      • ScyllaGettingStartedWindow
      • ScyllaIconPreview
      • ScyllaLoggerConfigurationEditor
      • ScyllaLogoElement
      • ScyllaMenuGroup
      • ScyllaMenuItemAttribute
      • ScyllaMenuItems
      • ScyllaModuleEditor
      • ScyllaModuleStatusIndicator
      • ScyllaModuleWindow
      • ScyllaNameField
      • ScyllaPanel
      • ScyllaPlayModeReloadGuard
      • ScyllaPresetSelector
      • ScyllaSceneConfigurationEditor
      • ScyllaScheduler
      • ScyllaSearchField
      • ScyllaSearchablePopup
      • ScyllaSearchablePopup.Item
      • ScyllaSettingsProvider
      • ScyllaSetupWizard
      • ScyllaShaderInclusionBuildProcessor
      • ScyllaSplitView
      • ScyllaStatusBar
      • ScyllaTabBar
      • ScyllaTimeConfigurationEditor
      • ScyllaToolWindowBase
      • ScyllaToolbar
      • ScyllaValidatedTextField
      • ScyllaWizardWindowBase
      • ScyllaWizardWindowBase.WizardLayout
      • ScyllaWizardWindowBase.WizardStepDef
    • Scylla.Core.Editor.Attributes
      • AttributeReflectionCache
      • ConditionalDrawerBase
      • DisableIfDrawer
      • EnableIfDrawer
      • FoldoutDrawer
      • HideIfDrawer
      • HorizontalLineDrawer
      • InfoBoxDrawer
      • LayerFieldDrawer
      • MinMaxRangeDrawer
      • MonoTextAreaDrawer
      • ReadOnlyDrawer
      • RequiredDrawer
      • SceneFieldDrawer
      • SerializedPropertyExtensions
      • ShowIfDrawer
      • SortingLayerFieldDrawer
      • TagFieldDrawer
      • TitleDrawer
    • Scylla.Core.Editor.Drawers
      • DoubleRangeDrawer
      • FloatRangeDrawer
      • IntRangeDrawer
    • Scylla.Core.Editor.Util.UI.Layout
      • ScyllaUIEdgeInsetsDrawer
      • ScyllaUILayoutMenuItems
      • ScyllaUILengthDrawer
    • Scylla.Core.Events
      • IScyllaEventBus
      • ScyllaEvent
      • ScyllaEventBus
      • ScyllaEventPriority
      • ScyllaEventSubscription
      • ScyllaEvents
      • ScyllaFrameworkInitializedEvent
      • ScyllaFrameworkShutdownEvent
      • ScyllaModuleShutdownEvent
      • ScyllaModuleStartedEvent
    • Scylla.Core.Modules
      • IScyllaModule
      • IScyllaModuleManager
      • ScyllaModule
      • ScyllaModuleDependency
      • ScyllaModuleDependencyIssue
      • ScyllaModuleDependencyIssueType
      • ScyllaModuleDependencyType
      • ScyllaModuleException
      • ScyllaModuleID
      • ScyllaModuleInfo
      • ScyllaModuleManager
      • ScyllaModulePlacement
      • ScyllaModuleState
      • ScyllaModuleTier
    • Scylla.Core.Persistence
      • IScyllaPersistable
      • IScyllaPersistable<TState>
      • ScyllaPartitionID
      • ScyllaPersistenceRegistry
    • Scylla.Core.Scenes
      • HygieneOverride
      • SceneLoadOperation
      • SceneLoadRunner
      • SceneLoadState
      • ScyllaActiveSceneChangedEvent
      • ScyllaSceneConfiguration
      • ScyllaSceneLoadOptions
      • ScyllaSceneLoadProgressEvent
      • ScyllaSceneLoadedEvent
      • ScyllaSceneManager
      • ScyllaSceneUnloadedEvent
      • ScyllaSceneWillLoadEvent
      • ScyllaSceneWillUnloadEvent
    • Scylla.Core.Settings
      • ScyllaProjectSettings
    • Scylla.Core.Structures
      • FractionalHexCoord
      • GridUtil
      • HexCoord
      • HexCornerCoord
      • HexCornerMap<TData>
      • HexCornerMap<TData>.Enumerator
      • HexCornerPosition
      • HexEdgeCoord
      • HexEdgeDirection
      • HexEdgeMap<TData>
      • HexEdgeMap<TData>.Enumerator
      • HexGridLayout
      • HexLayoutMode
      • HexOrientation
      • IScyllaCollection
      • IScyllaCollection<T>
      • IScyllaGraph
      • IScyllaGrid<TCoord, TCell>
      • IScyllaMap<TKey, TValue>
      • IScyllaMutableGraph
      • IScyllaMutableGraph<TNodeData>
      • IScyllaMutableGraph<TNodeData, TEdgeData>
      • IScyllaPausableState<TContext>
      • IScyllaPriorityQueueItem
      • IScyllaReadOnlyGraph
      • IScyllaReadOnlyGraph<TNodeData>
      • IScyllaReadOnlyGraph<TNodeData, TEdgeData>
      • IScyllaState<TContext>
      • IScyllaTransition<TContext>
      • IScyllaTrie
      • IScyllaTrie<TValue>
      • NeighborWriter<TCoord>
      • ScyllaAABB2
      • ScyllaAABB3
      • ScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph.Builder
      • ScyllaAdjacencyListGraph.NodeEnumerator
      • ScyllaAdjacencyListGraph.SynchronizedScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph<TNodeData>
      • ScyllaAdjacencyListGraph<TNodeData, TEdgeData>
      • ScyllaBVH
      • ScyllaBVH.Builder
      • ScyllaBVHCore
      • ScyllaBitArray
      • ScyllaBitArray.Builder
      • ScyllaBitArray.Enumerator
      • ScyllaBitArray.SynchronizedScyllaBitArray
      • ScyllaBitArrayDOTS
      • ScyllaBitArrayDOTS.Builder
      • ScyllaBitArrayDOTS.Enumerator
      • ScyllaCSRGraph
      • ScyllaCSRGraph.Builder
      • ScyllaCSRGraph<TNodeData>
      • ScyllaCSRGraph<TNodeData, TEdgeData>
      • ScyllaCollectionCapabilities
      • ScyllaCollectionThreadSafety
      • ScyllaCompositeState<TContext>
      • ScyllaDequeDOTS<T>
      • ScyllaDequeDOTS<T>.Builder
      • ScyllaDeque<T>
      • ScyllaDeque<T>.Builder
      • ScyllaDeque<T>.Enumerator
      • ScyllaDeque<T>.SynchronizedScyllaDeque
      • ScyllaDisjointSet
      • ScyllaDisjointSet.Builder
      • ScyllaDisjointSet.SynchronizedScyllaDisjointSet
      • ScyllaDisjointSetDOTS
      • ScyllaDisjointSetDOTS.Builder
      • ScyllaGenericObjectPool<T>
      • ScyllaGenericObjectPool<T>.Builder
      • ScyllaGenericObjectPool<T>.Enumerator
      • ScyllaGenericObjectPool<T>.SynchronizedScyllaGenericObjectPool
      • ScyllaGraphAlgorithms
      • ScyllaGraphDOTS
      • ScyllaGraphDOTS.Builder
      • ScyllaGraphEdge
      • ScyllaGraphEdge<TEdgeData>
      • ScyllaGraphNode
      • ScyllaGraphNodeFlags
      • ScyllaGraphPath
      • ScyllaGraphProperties
      • ScyllaGraphSearchState
      • ScyllaGridGraphAdapter<TCoord, TCell>
      • ScyllaHexGrid<TCell>
      • ScyllaHexGrid<TCell>.Builder
      • ScyllaHexGrid<TCell>.Enumerator
      • ScyllaHexGrid<TCell>.SynchronizedScyllaHexGrid
      • ScyllaHierarchicalStateMachine<TContext>
      • ScyllaKDTree3
      • ScyllaKDTree3.Builder
      • ScyllaKDTree3Core
      • ScyllaKDTree3Core.Node
      • ScyllaLayeredStateMachine<TContext>
      • ScyllaLooseOctree
      • ScyllaLooseOctree.Builder
      • ScyllaLooseOctreeCore
      • ScyllaLooseOctreeUtil
      • ScyllaLooseOctree<T>
      • ScyllaLooseQuadtree
      • ScyllaLooseQuadtree.Builder
      • ScyllaLooseQuadtreeCore
      • ScyllaLooseQuadtreeUtil
      • ScyllaLooseQuadtree<T>
      • ScyllaMapDOTS<TKey, TValue>
      • ScyllaMapDOTS<TKey, TValue>.Builder
      • ScyllaMapEntry<TKey, TValue>
      • ScyllaMap<TKey, TValue>
      • ScyllaMap<TKey, TValue>.Builder
      • ScyllaMap<TKey, TValue>.Enumerator
      • ScyllaMap<TKey, TValue>.SynchronizedScyllaMap
      • ScyllaObjectPool<T>
      • ScyllaObjectPool<T>.Builder
      • ScyllaObjectPool<T>.Enumerator
      • ScyllaObjectPool<T>.SynchronizedScyllaObjectPool
      • ScyllaPausableStateBase<TContext>
      • ScyllaPriorityQueueDOTS<TValue>
      • ScyllaPriorityQueueDOTS<TValue>.Builder
      • ScyllaPriorityQueueItemComparer<T>
      • ScyllaPriorityQueueNode<TValue>
      • ScyllaPriorityQueueOrder
      • ScyllaPriorityQueue<T>
      • ScyllaPriorityQueue<T>.Builder
      • ScyllaPriorityQueue<T>.Enumerator
      • ScyllaPriorityQueue<T>.SynchronizedScyllaPriorityQueue
      • ScyllaPushdownStateMachine<TContext>
      • ScyllaQuadtreePlane
      • ScyllaQueueDOTS<T>
      • ScyllaQueueDOTS<T>.Builder
      • ScyllaQueue<T>
      • ScyllaQueue<T>.Builder
      • ScyllaQueue<T>.Enumerator
      • ScyllaQueue<T>.SynchronizedScyllaQueue
      • ScyllaRay3
      • ScyllaRingBufferDOTS<T>
      • ScyllaRingBufferDOTS<T>.Builder
      • ScyllaRingBufferDOTS<T>.Enumerator
      • ScyllaRingBufferDOTS<T>.ReverseEnumerable
      • ScyllaRingBufferDOTS<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>
      • ScyllaRingBuffer<T>.Builder
      • ScyllaRingBuffer<T>.Enumerator
      • ScyllaRingBuffer<T>.ReverseEnumerable
      • ScyllaRingBuffer<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>.SynchronizedScyllaRingBuffer
      • ScyllaSparseHexGrid<TCell>
      • ScyllaSparseHexGrid<TCell>.Builder
      • ScyllaSparseHexGrid<TCell>.Enumerator
      • ScyllaSparseHexGrid<TCell>.SynchronizedScyllaSparseHexGrid
      • ScyllaSparseSquareGrid<TCell>
      • ScyllaSparseSquareGrid<TCell>.Builder
      • ScyllaSparseSquareGrid<TCell>.Enumerator
      • ScyllaSparseSquareGrid<TCell>.SynchronizedScyllaSparseSquareGrid
      • ScyllaSparseTriGrid<TCell>
      • ScyllaSparseTriGrid<TCell>.Builder
      • ScyllaSparseTriGrid<TCell>.Enumerator
      • ScyllaSparseTriGrid<TCell>.SynchronizedScyllaSparseTriGrid
      • ScyllaSquareGrid<TCell>
      • ScyllaSquareGrid<TCell>.Builder
      • ScyllaSquareGrid<TCell>.Enumerator
      • ScyllaSquareGrid<TCell>.SynchronizedScyllaSquareGrid
      • ScyllaStackDOTS<T>
      • ScyllaStackDOTS<T>.Builder
      • ScyllaStack<T>
      • ScyllaStack<T>.Builder
      • ScyllaStack<T>.Enumerator
      • ScyllaStack<T>.SynchronizedScyllaStack
      • ScyllaStateBase<TContext>
      • ScyllaStateMachine<TContext>
      • ScyllaTransition<TContext>
      • ScyllaTriGrid<TCell>
      • ScyllaTriGrid<TCell>.Builder
      • ScyllaTriGrid<TCell>.Enumerator
      • ScyllaTriGrid<TCell>.SynchronizedScyllaTriGrid
      • ScyllaTrie
      • ScyllaTrie.Builder
      • ScyllaTrie.SynchronizedScyllaTrie
      • ScyllaTrie<TValue>
      • ScyllaTrie<TValue>.Builder
      • ScyllaTrie<TValue>.SynchronizedScyllaTrie
      • ScyllaTypeMap
      • ScyllaTypeMap.Builder
      • ScyllaTypeMap.DiagnosticEntry
      • ScyllaTypeMap.SynchronizedScyllaTypeMap
      • SerializableDictionary<TKey, TValue>
      • SquareAdjacency
      • SquareCoord
      • SquareCornerCoord
      • SquareCornerMap<TData>
      • SquareCornerMap<TData>.Enumerator
      • SquareDistanceMetric
      • SquareEdgeCoord
      • SquareEdgeDirection
      • SquareEdgeMap<TData>
      • SquareEdgeMap<TData>.Enumerator
      • SquareGridLayout
      • TriCoord
      • TriCornerCoord
      • TriCornerMap<TData>
      • TriCornerMap<TData>.Enumerator
      • TriEdgeCoord
      • TriEdgeDirection
      • TriEdgeMap<TData>
      • TriEdgeMap<TData>.Enumerator
      • TriGridLayout
    • Scylla.Core.Time
      • CalendarDefinition
      • CalendarMath
      • ClockDayChangedEvent
      • ClockDebugInfo
      • ClockDefinition
      • ClockEraChangedEvent
      • ClockEvent
      • ClockEventKind
      • ClockHourChangedEvent
      • ClockMinuteChangedEvent
      • ClockMonthChangedEvent
      • ClockPausedEvent
      • ClockRegisteredEvent
      • ClockResumedEvent
      • ClockSeasonChangedEvent
      • ClockSecondChangedEvent
      • ClockState
      • ClockTickEvent
      • ClockTimeScaleChangedEvent
      • ClockUnregisteredEvent
      • ClockWeekdayChangedEvent
      • ClockYearChangedEvent
      • EraDefinition
      • GameDate
      • IClockListener
      • IClockSource
      • IEraConditionProvider
      • ILocationProfile
      • INetworkTimeSyncStrategy
      • ITimeListener
      • LeapYearRule
      • MasterTimeState
      • MonthDefinition
      • PauseMode
      • ScheduleExtensions
      • ScheduleMode
      • ScheduledTickHandle
      • ScyllaClock
      • ScyllaTime
      • ScyllaTimeConfiguration
      • ScyllaTimeDebugInfo
      • SeasonDefinition
      • SmoothTimeScaleTransition
      • TimeDebugOverlay
      • TimeEffectHandle
      • TimeEffects
      • TimeEvent
      • TimeScaleBlendMode
      • TimeScaleModifier
      • TimeScaleModifierHandle
      • TimeScaleModifierStack
      • TimeScaleModifierState
      • TimeTickRunner
      • WeekdayDefinition
    • Scylla.Core.Util
      • ArrayUtil
      • AssemblyUtil
      • CameraUtil
      • CollectionUtil
      • ColorAnalysis
      • ColorBlindnessSimulator
      • ColorBlindnessType
      • ColorHarmony
      • ColorHarmonyHueMode
      • ColorHarmonyType
      • ColorRamps
      • ColorUtil
      • ComponentUtil
      • DateUtil
      • DebugCamera
      • FontUtil
      • FontVariant
      • GameObjectExtensions
      • GameObjectUtil
      • IScyllaInspectorChangeHandler
      • InterfaceUtil
      • Interpolation
      • LightUtil
      • LitMaterialDescriptor
      • ManualResetEventEx
      • MaterialUtil
      • NumberExtensions
      • NumberUtil
      • OptionalPackages
      • PlatformUtil
      • ResourceUtil
      • ScyllaEditorHooks
      • ScyllaPlayModeStateChange
      • SpriteUtil
      • StringUtil
      • TabularText
      • TabularText.Builder
      • TestTextGenerator
      • ThreadUtil
      • TimeUtil
      • Timer
      • TransformExtensions
      • TypeUtil
      • UnicodeRange
      • VirtualTransform
      • WCAGLevel
      • WaitForSettledFrames
    • Scylla.Core.Util.Addressables
      • AddressableErrorCode
      • AddressableException
      • AddressableExtensions
      • AddressableProgress
      • AddressableResult
      • AddressableResult<T>
      • AddressableSettings
      • ManagedAddressableList<T>
      • ManagedAddressable<T>
      • ScyllaAddressables
    • Scylla.Core.Util.Checksum
      • ChecksumAdler32
      • ChecksumCRC16
      • ChecksumCRC32
      • ChecksumFletcher32
      • ChecksumXXHash32
      • ChecksumXXHash64
      • IChecksum
    • Scylla.Core.Util.Compression
      • ArchiveEntryInfo
      • CompressionAlgorithm
      • CompressionErrorCode
      • CompressionException
      • CompressionExtensions
      • CompressionLevel
      • CompressionProgress
      • CompressionResult
      • CompressionResult<T>
      • CompressionSettings
      • IArchiveProvider
      • ICompressionProvider
      • ScyllaCompression
    • Scylla.Core.Util.Crypto
      • CryptoAlgorithm
      • CryptoErrorCode
      • CryptoException
      • CryptoExtensions
      • CryptoSettings
      • ICryptoProvider
      • KeyDerivationHash
      • KeyDerivationSettings
      • ScyllaCrypto
    • Scylla.Core.Util.DebugDraw
      • DebugDraw
      • DebugDrawSpace
      • DebugDrawTextAlign
    • Scylla.Core.Util.Effects
      • ColorAnimationText
      • ColorAnimationTextDirection
      • ColorAnimationTextGradient
    • Scylla.Core.Util.File
      • ConfigFile
      • ConfigFileGroup
      • ConfigFileProperty
      • ConfigFilePropertyType
      • ConfigFileUtil
      • FileErrorCode
      • FileException
      • FileExtensions
      • FilePathExtensions
      • FilePathUtil
      • FileProgress
      • FileSettings
      • ImageFileFormat
      • ImageFileSettings
      • ScyllaFileUtil
    • Scylla.Core.Util.Geom
      • AABB3D
      • BarrelColoringMode
      • BollardColoringMode
      • CappedWallColoringMode
      • Capsule3D
      • ColliderMode
      • CrateColoringMode
      • Ellipse
      • FaceColoringMode
      • IFaceColorResolver
      • OBB3D
      • PaletteFaceColorResolver
      • PaneledWall1ColoringMode
      • PaneledWall2ColoringMode
      • PipeSegmentColoringMode
      • RoundedBoxColoringMode
      • ScyllaArchwayShape
      • ScyllaBarrelShape
      • ScyllaBollardShape
      • ScyllaBoxShape
      • ScyllaCappedWallShape
      • ScyllaCapsuleShape
      • ScyllaColumnShape
      • ScyllaConeShape
      • ScyllaCrateShape
      • ScyllaCurvedStairsShape
      • ScyllaCylinderShape
      • ScyllaDomeShape
      • ScyllaFloorTileShape
      • ScyllaIcoSphereShape
      • ScyllaLadderShape
      • ScyllaLinearStairsShape
      • ScyllaOctahedronShape
      • ScyllaPaneledWall1Shape
      • ScyllaPaneledWall2Shape
      • ScyllaPipeSegmentShape
      • ScyllaPipeShape
      • ScyllaPlaneShape
      • ScyllaPyramidShape
      • ScyllaQuadShape
      • ScyllaRampShape
      • ScyllaRingShape
      • ScyllaRoundedBoxShape
      • ScyllaShapeBase3D
      • ScyllaShapes
      • ScyllaShelvedWallShape
      • ScyllaSignShape
      • ScyllaSkirtedWallShape
      • ScyllaSkyDomeShape
      • ScyllaSphereShape
      • ScyllaSpiralStairsShape
      • ScyllaTorusShape
      • ScyllaTriangularPrismShape
      • ScyllaWallShape
      • ScyllaWallWithDoorShape
      • ScyllaWallWithWindowShape
      • ShapeMaterialCache
      • ShelvedWallColoringMode
      • SignColoringMode
      • Size2D
      • Size3D
      • SkirtedWallColoringMode
      • Sphere3D
      • StairsColoringMode
      • UniformColorResolver
    • Scylla.Core.Util.Math
      • Complex
      • MathUtil
      • Monomial
      • Polynomial
    • Scylla.Core.Util.Noise
      • CellularDistanceType
      • CellularReturnType
      • CellularSettings
      • FractalType
      • NoiseAlgorithm
      • NoiseCurlSampler
      • NoiseDomainWarper
      • NoiseGenerator
      • NoiseSettings
      • PixelNoise
      • PixelNoiseDistribution
      • PixelNoiseSettings
      • WarpSettings
    • Scylla.Core.Util.Palette
      • ColorAssetRegistry
      • ColorGradient
      • ColorGradientAlphaStop
      • ColorGradientAlphaStopData
      • ColorGradientAsset
      • ColorGradientColorSpace
      • ColorGradientData
      • ColorGradientMode
      • ColorGradientStop
      • ColorGradientStopData
      • ColorGradientStopInterpolation
      • ColorPalette
      • ColorPaletteAsset
      • ColorPaletteData
      • ColorPaletteEntry
      • ColorPaletteEntryData
      • ColorPaletteMapping
      • ColorRole
      • ColorStopBlendMode
      • ColorSwatchCollection
      • ColorSwatchCollectionAsset
      • ColorSwatchCollectionData
      • ColorSwatchEntryData
      • MutableColorGradient
      • MutableColorPalette
    • Scylla.Core.Util.ProceduralMapGen
      • BSPSettings
      • CellularAutomataSettings
      • CorridorStyle
      • DoorAxis
      • DoorPlacement
      • DoorPlacementSettings
      • DoorShapeConfig
      • DrunkardWalkSettings
      • FloorplanSettings
      • InstantiationResult
      • MapCellType
      • MapCorridor<TCoord>
      • MapGenResult<TCoord>
      • MapGenSettings
      • MapOverlaySettings
      • MapPatternType
      • MapRoom<TCoord>
      • MazeRoomSettings
      • MazeSettings
      • NoiseThresholdSettings
      • ProceduralMapGenerator
      • ProceduralMapOverlay
      • ProceduralMapPostProcessor
      • RoomCorridorSettings
      • RoomGroup
      • ScyllaProceduralMapInstantiator
      • VoronoiRegionSettings
      • WindingCorridorSettings
    • Scylla.Core.Util.Random
      • AliasTable
      • CryptoRandomSource
      • DiceRoll
      • IProbabilityInfluence
      • IRandomSource
      • MersenneTwister
      • MersenneTwisterState
      • PCG32
      • PCG32State
      • PickHistory
      • PickRecord
      • PoissonDiskSampler
      • PoissonDiskSampler.BoundChecker
      • ProbabilityEntry<T>
      • ProbabilityList<T>
      • ProbabilityNormalizer
      • RandomAlgorithm
      • RandomExtensions
      • RandomID
      • RandomSeeder
      • RandomText
      • RandomUtil
      • RandomUtil.DeterministicRNG
      • RandomUtil.DeterministicRNGState
      • RepeatPreventionMode
      • SelectionStrategy
      • SplitMix64RNG
      • SplitMix64State
      • SystemRandomSource
      • UnityRandomSource
      • Xoroshiro128Plus
      • Xoroshiro128State
      • Xoshiro256StarStar
      • Xoshiro256State
    • Scylla.Core.Util.Ranges
      • DoubleRange
      • FloatRange
      • IntRange
    • Scylla.Core.Util.Serialization
      • ArraySerializer<T>
      • BinaryTypeTag
      • BoolSerializer
      • BoundsSerializer
      • ByteArraySerializer
      • ByteSerializer
      • CharSerializer
      • Color32Serializer
      • ColorSerializer
      • DateTimeOffsetSerializer
      • DateTimeSerializer
      • DecimalSerializer
      • DefaultValueHandling
      • DictionarySerializer<TKey, TValue>
      • DoubleSerializer
      • EnumSerializer<T>
      • FloatSerializer
      • GuidSerializer
      • HashSetSerializer<T>
      • IScyllaReader
      • IScyllaWriter
      • ISerializationContext
      • ITypeSerializer
      • ITypeSerializer<T>
      • IntSerializer
      • LayerMaskSerializer
      • ListSerializer<T>
      • LongSerializer
      • NullHandling
      • PropertyMetadata
      • QuaternionSerializer
      • QueueSerializer<T>
      • RectIntSerializer
      • RectSerializer
      • ReferenceHandling
      • ReferenceTracker
      • ReflectionSerializer
      • SByteSerializer
      • ScyllaBinaryReader
      • ScyllaBinaryWriter
      • ScyllaIgnoreAttribute
      • ScyllaIncludeAttribute
      • ScyllaJSONReader
      • ScyllaJSONWriter
      • ScyllaMigrationAttribute
      • ScyllaPropertyAttribute
      • ScyllaSerializableAttribute
      • ScyllaSerialization
      • SerializationContext
      • SerializationEngine
      • SerializationException
      • SerializationFormat
      • SerializationResult
      • SerializationResult<T>
      • SerializationSettings
      • SerializationSettings.Builder
      • SerializationToken
      • ShortSerializer
      • StackSerializer<T>
      • StringSerializer
      • TimeSpanSerializer
      • TypeMetadata
      • TypeMetadataCache
      • TypeSerializerAdapter<T>
      • TypeSerializerBase<T>
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    Class NoiseGenerator

    Generates coherent noise values using configurable algorithms and fractal layering. Instance-based: holds a seed for deterministic output.

    Inheritance
    object
    NoiseGenerator
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Scylla.Core.Util.Noise
    Assembly: ScyllaCore.dll
    Syntax
    public sealed class NoiseGenerator
    Remarks

    Supports OpenSimplex2, Improved Perlin, Value, and Value-Cubic noise algorithms, with optional fractal layering (FBM, Turbulence, Ridged multifractal, PingPong) for natural-looking patterns.

    All sampling methods are allocation-free after initialization. The Perlin permutation table (512 ints = 2KB) is allocated lazily on first Perlin evaluation. Hash-based algorithms (OpenSimplex2, Value, Value-Cubic) require zero additional memory.

    This class is NOT thread-safe. Each thread should use its own NoiseGenerator instance, or access must be externally synchronized. The lazy Perlin permutation table initialization is not atomic; concurrent first-use from multiple threads may cause a redundant allocation (benign for correctness, as both produce identical results).

    Constructors

    NoiseGenerator(IRandomSource)

    Creates a new NoiseGenerator by deriving a seed from an IRandomSource.

    Declaration
    public NoiseGenerator(IRandomSource rng)
    Parameters
    Type Name Description
    IRandomSource rng

    The random source to derive the seed from.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if rng is null.

    NoiseGenerator(long)

    Creates a new NoiseGenerator with the specified seed.

    Declaration
    public NoiseGenerator(long seed = 0)
    Parameters
    Type Name Description
    long seed

    The seed value for deterministic noise generation. Default is 0.

    Properties

    Seed

    The seed that drives all noise evaluations on this instance. Two generators with the same seed will produce identical output for identical inputs. The seed is set at construction time and cannot be changed.

    Declaration
    public long Seed { get; }
    Property Value
    Type Description
    long

    Methods

    Evaluate2D(float, float, NoiseAlgorithm)

    Evaluates 2D noise at the given coordinates using the specified algorithm. Returns a single-octave value in the approximate range [-1, 1].

    Declaration
    public float Evaluate2D(float x, float y, NoiseAlgorithm algorithm = NoiseAlgorithm.OpenSimplex2)
    Parameters
    Type Name Description
    float x

    X coordinate.

    float y

    Y coordinate.

    NoiseAlgorithm algorithm

    The noise algorithm to use.

    Returns
    Type Description
    float

    Noise value in the approximate range [-1, 1].

    Evaluate3D(float, float, float, NoiseAlgorithm)

    Evaluates 3D noise at the given coordinates using the specified algorithm. Returns a single-octave value in the approximate range [-1, 1].

    Declaration
    public float Evaluate3D(float x, float y, float z, NoiseAlgorithm algorithm = NoiseAlgorithm.OpenSimplex2)
    Parameters
    Type Name Description
    float x

    X coordinate.

    float y

    Y coordinate.

    float z

    Z coordinate.

    NoiseAlgorithm algorithm

    The noise algorithm to use.

    Returns
    Type Description
    float

    Noise value in the approximate range [-1, 1].

    EvaluateCellular2D(float, float, CellularSettings)

    Evaluates 2D cellular (Worley) noise at the given coordinates using the specified settings. Returns a single-octave cellular value; for multi-octave layering use FractalCellular2D(float, float, CellularSettings).

    Declaration
    public float EvaluateCellular2D(float x, float y, CellularSettings settings)
    Parameters
    Type Name Description
    float x

    X coordinate.

    float y

    Y coordinate.

    CellularSettings settings

    Cellular noise configuration. The Frequency field scales the coordinates before evaluation. Fractal fields are ignored by this method.

    Returns
    Type Description
    float

    Noise value whose range depends on ReturnType and DistanceType. F1 Euclidean returns approximately [0, 1]; F2MinusF1 returns approximately [0, 0.7]. Values are not normalized to [-1, 1].

    EvaluateCellular3D(float, float, float, CellularSettings)

    Evaluates 3D cellular (Worley) noise at the given coordinates using the specified settings. Returns a single-octave cellular value; for multi-octave layering use FractalCellular3D(float, float, float, CellularSettings).

    Declaration
    public float EvaluateCellular3D(float x, float y, float z, CellularSettings settings)
    Parameters
    Type Name Description
    float x

    X coordinate.

    float y

    Y coordinate.

    float z

    Z coordinate.

    CellularSettings settings

    Cellular noise configuration. The Frequency field scales the coordinates before evaluation. Fractal fields are ignored by this method.

    Returns
    Type Description
    float

    Noise value whose range depends on ReturnType and DistanceType. F1 Euclidean returns approximately [0, 1]; F2MinusF1 returns approximately [0, 0.7]. Values are not normalized to [-1, 1].

    Fill2D(float[], int, int, NoiseSettings, float, float)

    Fills a flat row-major array with 2D fractal (or single-octave) noise values, sampling integer grid coordinates offset by offsetX and offsetY. This is the preferred bulk-fill path; it avoids per-call delegate allocation compared to calling Fractal2D(float, float, NoiseSettings) in a loop.

    Declaration
    public void Fill2D(float[] output, int width, int height, NoiseSettings settings, float offsetX = 0, float offsetY = 0)
    Parameters
    Type Name Description
    float[] output

    The output array to fill with noise values. Must have at least width * height elements. Element at column col, row row is written to index row * width + col.

    int width

    Number of columns (X axis). Must be at least 1.

    int height

    Number of rows (Y axis). Must be at least 1.

    NoiseSettings settings

    Noise configuration. When Fractal is None or Octaves is 1, a single-octave evaluation is used per cell; otherwise the full fractal accumulator is used. See Fractal2D(float, float, NoiseSettings) for output range details.

    float offsetX

    X coordinate offset applied to every sample. Use to tile or shift the sampling window (e.g., pass chunkX * chunkWidth for seamless chunk-based generation).

    float offsetY

    Y coordinate offset applied to every sample.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if output is null.

    ArgumentException

    Thrown if the array length is less than width * height.

    ArgumentOutOfRangeException

    Thrown if width or height is less than 1.

    Fill3D(float[], int, int, int, NoiseSettings, float, float, float)

    Fills a flat row-major array with 3D fractal (or single-octave) noise values, sampling integer grid coordinates offset by the provided offsets. This is the preferred bulk-fill path for volumetric data such as 3D terrain or fog density fields.

    Declaration
    public void Fill3D(float[] output, int width, int height, int depth, NoiseSettings settings, float offsetX = 0, float offsetY = 0, float offsetZ = 0)
    Parameters
    Type Name Description
    float[] output

    The output array to fill with noise values. Must have at least width * height * depth elements. Element at column col, row row, slice slice is written to index slice * (width * height) + row * width + col.

    int width

    Number of columns (X axis). Must be at least 1.

    int height

    Number of rows (Y axis). Must be at least 1.

    int depth

    Number of slices (Z axis). Must be at least 1.

    NoiseSettings settings

    Noise configuration. When Fractal is None or Octaves is 1, a single-octave evaluation is used per cell; otherwise the full fractal accumulator is used. See Fractal3D(float, float, float, NoiseSettings) for output range details.

    float offsetX

    X coordinate offset applied to every sample. Use to tile or shift the sampling window.

    float offsetY

    Y coordinate offset applied to every sample.

    float offsetZ

    Z coordinate offset applied to every sample.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if output is null.

    ArgumentException

    Thrown if the array length is less than width * height * depth.

    ArgumentOutOfRangeException

    Thrown if width, height, or depth is less than 1.

    FillCellular2D(float[], int, int, CellularSettings, float, float)

    Fills a flat row-major array with 2D cellular (Worley) noise values, sampling integer grid coordinates offset by offsetX and offsetY. Fractal layering is applied when Fractal is set and Octaves is greater than 1.

    Declaration
    public void FillCellular2D(float[] output, int width, int height, CellularSettings settings, float offsetX = 0, float offsetY = 0)
    Parameters
    Type Name Description
    float[] output

    The output array to fill with noise values. Must have at least width * height elements. Element at column col, row row is written to index row * width + col.

    int width

    Number of columns (X axis). Must be at least 1.

    int height

    Number of rows (Y axis). Must be at least 1.

    CellularSettings settings

    Cellular noise configuration including return type, distance metric, jitter, frequency, and optional fractal parameters.

    float offsetX

    X coordinate offset applied to every sample.

    float offsetY

    Y coordinate offset applied to every sample.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if output is null.

    ArgumentException

    Thrown if the array length is less than width * height.

    ArgumentOutOfRangeException

    Thrown if width or height is less than 1.

    FillCellular3D(float[], int, int, int, CellularSettings, float, float, float)

    Fills a flat row-major array with 3D cellular (Worley) noise values, sampling integer grid coordinates offset by the provided offsets. Fractal layering is applied when Fractal is set and Octaves is greater than 1.

    Declaration
    public void FillCellular3D(float[] output, int width, int height, int depth, CellularSettings settings, float offsetX = 0, float offsetY = 0, float offsetZ = 0)
    Parameters
    Type Name Description
    float[] output

    The output array to fill with noise values. Must have at least width * height * depth elements. Element at column col, row row, slice slice is written to index slice * (width * height) + row * width + col.

    int width

    Number of columns (X axis). Must be at least 1.

    int height

    Number of rows (Y axis). Must be at least 1.

    int depth

    Number of slices (Z axis). Must be at least 1.

    CellularSettings settings

    Cellular noise configuration including return type, distance metric, jitter, frequency, and optional fractal parameters.

    float offsetX

    X coordinate offset applied to every sample.

    float offsetY

    Y coordinate offset applied to every sample.

    float offsetZ

    Z coordinate offset applied to every sample.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if output is null.

    ArgumentException

    Thrown if the array length is less than width * height * depth.

    ArgumentOutOfRangeException

    Thrown if width, height, or depth is less than 1.

    Fractal2D(float, float, NoiseSettings)

    Evaluates 2D fractal noise at the given coordinates using the specified settings. Combines multiple octaves according to the fractal type configured in settings.

    Declaration
    public float Fractal2D(float x, float y, NoiseSettings settings)
    Parameters
    Type Name Description
    float x

    X coordinate.

    float y

    Y coordinate.

    NoiseSettings settings

    Noise configuration including algorithm selection, fractal type, base frequency, octave count, lacunarity, and persistence.

    Returns
    Type Description
    float

    Noise value whose range depends on the fractal type:

    • FBM - approximately [-1, 1].
    • PingPong - approximately [-1, 1].
    • Turbulence - [0, 1].
    • Ridged - approximately [0, 2], unnormalized, always non-negative.
    • None or Octaves <= 1 - single-octave result with the fractal transform applied (see remarks).
    Remarks

    When Fractal is None or Octaves is 1, the multi-octave loop is bypassed and a single scaled evaluation is returned. Turbulence, Ridged, and PingPong transforms are still applied to the single sample so the output type remains consistent.

    Fractal3D(float, float, float, NoiseSettings)

    Evaluates 3D fractal noise at the given coordinates using the specified settings. Combines multiple octaves according to the fractal type configured in settings.

    Declaration
    public float Fractal3D(float x, float y, float z, NoiseSettings settings)
    Parameters
    Type Name Description
    float x

    X coordinate.

    float y

    Y coordinate.

    float z

    Z coordinate.

    NoiseSettings settings

    Noise configuration including algorithm selection, fractal type, base frequency, octave count, lacunarity, and persistence.

    Returns
    Type Description
    float

    Noise value whose range depends on the fractal type:

    • FBM - approximately [-1, 1].
    • PingPong - approximately [-1, 1].
    • Turbulence - [0, 1].
    • Ridged - approximately [0, 2], unnormalized, always non-negative.
    • None or Octaves <= 1 - single-octave result with the fractal transform applied (see remarks).
    Remarks

    When Fractal is None or Octaves is 1, the multi-octave loop is bypassed and a single scaled evaluation is returned. Turbulence, Ridged, and PingPong transforms are still applied to the single sample so the output type remains consistent.

    FractalCellular2D(float, float, CellularSettings)

    Evaluates 2D fractal cellular noise at the given coordinates. Combines multiple octaves of cellular noise according to the fractal type in settings.

    Declaration
    public float FractalCellular2D(float x, float y, CellularSettings settings)
    Parameters
    Type Name Description
    float x

    X coordinate.

    float y

    Y coordinate.

    CellularSettings settings

    Cellular noise configuration including fractal parameters.

    Returns
    Type Description
    float

    Noise value whose range depends on the return type, distance metric, and fractal type. FBM and PingPong normalize by total amplitude; Turbulence uses absolute values; Ridged is unnormalized and always non-negative.

    FractalCellular3D(float, float, float, CellularSettings)

    Evaluates 3D fractal cellular noise at the given coordinates. Combines multiple octaves of cellular noise according to the fractal type in settings.

    Declaration
    public float FractalCellular3D(float x, float y, float z, CellularSettings settings)
    Parameters
    Type Name Description
    float x

    X coordinate.

    float y

    Y coordinate.

    float z

    Z coordinate.

    CellularSettings settings

    Cellular noise configuration including fractal parameters.

    Returns
    Type Description
    float

    Noise value whose range depends on the return type, distance metric, and fractal type. FBM and PingPong normalize by total amplitude; Turbulence uses absolute values; Ridged is unnormalized and always non-negative.

    Extension Methods

    FileExtensions.SaveSecureToFileAsync<T>(T, string, string, CancellationToken)
    FileExtensions.SaveSecureToFile<T>(T, string, string)
    FileExtensions.SaveToFileAsync<T>(T, string, CancellationToken)
    FileExtensions.SaveToFile<T>(T, string)
    FileExtensions.SaveToFile<T>(T, string, SerializationSettings)
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