Scylla Framework
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    • Scylla.Core
      • Char
      • FileLog
      • ILogReceiver
      • IScyllaDependencyProvider
      • Log
      • LogCategory
      • LogEntry
      • LogFileFormat
      • LogLevel
      • Num
      • ScyllaAAMode
      • ScyllaAAQuality
      • ScyllaBootstrap
      • ScyllaCore
      • ScyllaCore.Meta
      • ScyllaCreateAssetAttribute
      • ScyllaDependencyInfoData
      • ScyllaMaterialSurface
      • ScyllaRenderPipeline
      • ScyllaShadowResolution
      • Str
      • TextAlignment
      • UnityConsoleLog
    • Scylla.Core.Attributes
      • AttributeValidator
      • CompareOperator
      • ConditionalAttributeBase
      • DisableIfAttribute
      • DisplayNameAttribute
      • EnableIfAttribute
      • FoldoutAttribute
      • FormerlySerializedAsAttribute
      • GroupAttribute
      • HideIfAttribute
      • HideInFilterWindowAttribute
      • HorizontalLineAttribute
      • InfoBoxAttribute
      • InfoType
      • LayerFieldAttribute
      • MinMaxRangeAttribute
      • MonoTextAreaAttribute
      • NotEmptyAttribute
      • NotNullAttribute
      • ReadOnlyAttribute
      • ReflectedTypeAttribute
      • RequiredAttribute
      • SceneFieldAttribute
      • ShowIfAttribute
      • SortingLayerFieldAttribute
      • TagFieldAttribute
      • TitleAttribute
      • ValidateInputAttribute
      • ValidationException
    • Scylla.Core.Config
      • ConfigFileManager
      • ConfigurationRegistry
      • ConfigurationSlotAttribute
      • ConfigurationValidationResult
      • ConsoleLoggingSettings
      • FileLogFormattingSettings
      • FileLoggingSettings
      • IConfigurationRegistry
      • ScyllaConfiguration
      • ScyllaCoreConfiguration
      • ScyllaEventConfiguration
      • ScyllaLoggerConfiguration
      • ValidationSeverity
    • Scylla.Core.Editor
      • CalendarDefinitionEditor
      • ClockDefinitionEditor
      • ColorGradientAssetEditor
      • ColorGradientReducer
      • ColorPaletteAssetEditor
      • DebugCameraEditor
      • DebugEventMonitor
      • DependencySourceType
      • DependencyStatus
      • EventFilterCategory
      • EventLogEntry
      • GameViewCapture
      • IScyllaShaderProvider
      • ScyllaAboutWindow
      • ScyllaBootstrapEditor
      • ScyllaCard
      • ScyllaChoiceCardGroup
      • ScyllaConfigurationEditorBase
      • ScyllaCopyMenu
      • ScyllaCoreConfigurationEditor
      • ScyllaCoreDependencyProvider
      • ScyllaCoreShaderProvider
      • ScyllaDebugWindow
      • ScyllaDependencyDetector
      • ScyllaDependencyGraphElement
      • ScyllaDependencyInfo
      • ScyllaDescriptionBox
      • ScyllaEditorAssetUtil
      • ScyllaEditorAssets
      • ScyllaEditorBase
      • ScyllaEditorClipboard
      • ScyllaEditorColors
      • ScyllaEditorConstants
      • ScyllaEditorIconNames
      • ScyllaEditorLogScope
      • ScyllaEditorPrefs
      • ScyllaEditorSceneUtil
      • ScyllaEditorStyles
      • ScyllaEditorTheme
      • ScyllaEditorUSSClasses
      • ScyllaEventConfigurationEditor
      • ScyllaFontCharacterExtractorWindow
      • ScyllaGettingStartedWindow
      • ScyllaIconPreview
      • ScyllaLoggerConfigurationEditor
      • ScyllaLogoElement
      • ScyllaMenuGroup
      • ScyllaMenuItemAttribute
      • ScyllaMenuItems
      • ScyllaModuleEditor
      • ScyllaModuleStatusIndicator
      • ScyllaModuleWindow
      • ScyllaNameField
      • ScyllaPanel
      • ScyllaPlayModeReloadGuard
      • ScyllaPresetSelector
      • ScyllaSceneConfigurationEditor
      • ScyllaScheduler
      • ScyllaSearchField
      • ScyllaSearchablePopup
      • ScyllaSearchablePopup.Item
      • ScyllaSettingsProvider
      • ScyllaSetupWizard
      • ScyllaShaderInclusionBuildProcessor
      • ScyllaSplitView
      • ScyllaStatusBar
      • ScyllaTabBar
      • ScyllaTimeConfigurationEditor
      • ScyllaToolWindowBase
      • ScyllaToolbar
      • ScyllaValidatedTextField
      • ScyllaWizardWindowBase
      • ScyllaWizardWindowBase.WizardLayout
      • ScyllaWizardWindowBase.WizardStepDef
    • Scylla.Core.Editor.Attributes
      • AttributeReflectionCache
      • ConditionalDrawerBase
      • DisableIfDrawer
      • EnableIfDrawer
      • FoldoutDrawer
      • HideIfDrawer
      • HorizontalLineDrawer
      • InfoBoxDrawer
      • LayerFieldDrawer
      • MinMaxRangeDrawer
      • MonoTextAreaDrawer
      • ReadOnlyDrawer
      • RequiredDrawer
      • SceneFieldDrawer
      • SerializedPropertyExtensions
      • ShowIfDrawer
      • SortingLayerFieldDrawer
      • TagFieldDrawer
      • TitleDrawer
    • Scylla.Core.Editor.Drawers
      • DoubleRangeDrawer
      • FloatRangeDrawer
      • IntRangeDrawer
    • Scylla.Core.Editor.Util.UI.Layout
      • ScyllaUIEdgeInsetsDrawer
      • ScyllaUILayoutMenuItems
      • ScyllaUILengthDrawer
    • Scylla.Core.Events
      • IScyllaEventBus
      • ScyllaEvent
      • ScyllaEventBus
      • ScyllaEventPriority
      • ScyllaEventSubscription
      • ScyllaEvents
      • ScyllaFrameworkInitializedEvent
      • ScyllaFrameworkShutdownEvent
      • ScyllaModuleShutdownEvent
      • ScyllaModuleStartedEvent
    • Scylla.Core.Modules
      • IScyllaModule
      • IScyllaModuleManager
      • ScyllaModule
      • ScyllaModuleDependency
      • ScyllaModuleDependencyIssue
      • ScyllaModuleDependencyIssueType
      • ScyllaModuleDependencyType
      • ScyllaModuleException
      • ScyllaModuleID
      • ScyllaModuleInfo
      • ScyllaModuleManager
      • ScyllaModulePlacement
      • ScyllaModuleState
      • ScyllaModuleTier
    • Scylla.Core.Persistence
      • IScyllaPersistable
      • IScyllaPersistable<TState>
      • ScyllaPartitionID
      • ScyllaPersistenceRegistry
    • Scylla.Core.Scenes
      • HygieneOverride
      • SceneLoadOperation
      • SceneLoadRunner
      • SceneLoadState
      • ScyllaActiveSceneChangedEvent
      • ScyllaSceneConfiguration
      • ScyllaSceneLoadOptions
      • ScyllaSceneLoadProgressEvent
      • ScyllaSceneLoadedEvent
      • ScyllaSceneManager
      • ScyllaSceneUnloadedEvent
      • ScyllaSceneWillLoadEvent
      • ScyllaSceneWillUnloadEvent
    • Scylla.Core.Settings
      • ScyllaProjectSettings
    • Scylla.Core.Structures
      • FractionalHexCoord
      • GridUtil
      • HexCoord
      • HexCornerCoord
      • HexCornerMap<TData>
      • HexCornerMap<TData>.Enumerator
      • HexCornerPosition
      • HexEdgeCoord
      • HexEdgeDirection
      • HexEdgeMap<TData>
      • HexEdgeMap<TData>.Enumerator
      • HexGridLayout
      • HexLayoutMode
      • HexOrientation
      • IScyllaCollection
      • IScyllaCollection<T>
      • IScyllaGraph
      • IScyllaGrid<TCoord, TCell>
      • IScyllaMap<TKey, TValue>
      • IScyllaMutableGraph
      • IScyllaMutableGraph<TNodeData>
      • IScyllaMutableGraph<TNodeData, TEdgeData>
      • IScyllaPausableState<TContext>
      • IScyllaPriorityQueueItem
      • IScyllaReadOnlyGraph
      • IScyllaReadOnlyGraph<TNodeData>
      • IScyllaReadOnlyGraph<TNodeData, TEdgeData>
      • IScyllaState<TContext>
      • IScyllaTransition<TContext>
      • IScyllaTrie
      • IScyllaTrie<TValue>
      • NeighborWriter<TCoord>
      • ScyllaAABB2
      • ScyllaAABB3
      • ScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph.Builder
      • ScyllaAdjacencyListGraph.NodeEnumerator
      • ScyllaAdjacencyListGraph.SynchronizedScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph<TNodeData>
      • ScyllaAdjacencyListGraph<TNodeData, TEdgeData>
      • ScyllaBVH
      • ScyllaBVH.Builder
      • ScyllaBVHCore
      • ScyllaBitArray
      • ScyllaBitArray.Builder
      • ScyllaBitArray.Enumerator
      • ScyllaBitArray.SynchronizedScyllaBitArray
      • ScyllaBitArrayDOTS
      • ScyllaBitArrayDOTS.Builder
      • ScyllaBitArrayDOTS.Enumerator
      • ScyllaCSRGraph
      • ScyllaCSRGraph.Builder
      • ScyllaCSRGraph<TNodeData>
      • ScyllaCSRGraph<TNodeData, TEdgeData>
      • ScyllaCollectionCapabilities
      • ScyllaCollectionThreadSafety
      • ScyllaCompositeState<TContext>
      • ScyllaDequeDOTS<T>
      • ScyllaDequeDOTS<T>.Builder
      • ScyllaDeque<T>
      • ScyllaDeque<T>.Builder
      • ScyllaDeque<T>.Enumerator
      • ScyllaDeque<T>.SynchronizedScyllaDeque
      • ScyllaDisjointSet
      • ScyllaDisjointSet.Builder
      • ScyllaDisjointSet.SynchronizedScyllaDisjointSet
      • ScyllaDisjointSetDOTS
      • ScyllaDisjointSetDOTS.Builder
      • ScyllaGenericObjectPool<T>
      • ScyllaGenericObjectPool<T>.Builder
      • ScyllaGenericObjectPool<T>.Enumerator
      • ScyllaGenericObjectPool<T>.SynchronizedScyllaGenericObjectPool
      • ScyllaGraphAlgorithms
      • ScyllaGraphDOTS
      • ScyllaGraphDOTS.Builder
      • ScyllaGraphEdge
      • ScyllaGraphEdge<TEdgeData>
      • ScyllaGraphNode
      • ScyllaGraphNodeFlags
      • ScyllaGraphPath
      • ScyllaGraphProperties
      • ScyllaGraphSearchState
      • ScyllaGridGraphAdapter<TCoord, TCell>
      • ScyllaHexGrid<TCell>
      • ScyllaHexGrid<TCell>.Builder
      • ScyllaHexGrid<TCell>.Enumerator
      • ScyllaHexGrid<TCell>.SynchronizedScyllaHexGrid
      • ScyllaHierarchicalStateMachine<TContext>
      • ScyllaKDTree3
      • ScyllaKDTree3.Builder
      • ScyllaKDTree3Core
      • ScyllaKDTree3Core.Node
      • ScyllaLayeredStateMachine<TContext>
      • ScyllaLooseOctree
      • ScyllaLooseOctree.Builder
      • ScyllaLooseOctreeCore
      • ScyllaLooseOctreeUtil
      • ScyllaLooseOctree<T>
      • ScyllaLooseQuadtree
      • ScyllaLooseQuadtree.Builder
      • ScyllaLooseQuadtreeCore
      • ScyllaLooseQuadtreeUtil
      • ScyllaLooseQuadtree<T>
      • ScyllaMapDOTS<TKey, TValue>
      • ScyllaMapDOTS<TKey, TValue>.Builder
      • ScyllaMapEntry<TKey, TValue>
      • ScyllaMap<TKey, TValue>
      • ScyllaMap<TKey, TValue>.Builder
      • ScyllaMap<TKey, TValue>.Enumerator
      • ScyllaMap<TKey, TValue>.SynchronizedScyllaMap
      • ScyllaObjectPool<T>
      • ScyllaObjectPool<T>.Builder
      • ScyllaObjectPool<T>.Enumerator
      • ScyllaObjectPool<T>.SynchronizedScyllaObjectPool
      • ScyllaPausableStateBase<TContext>
      • ScyllaPriorityQueueDOTS<TValue>
      • ScyllaPriorityQueueDOTS<TValue>.Builder
      • ScyllaPriorityQueueItemComparer<T>
      • ScyllaPriorityQueueNode<TValue>
      • ScyllaPriorityQueueOrder
      • ScyllaPriorityQueue<T>
      • ScyllaPriorityQueue<T>.Builder
      • ScyllaPriorityQueue<T>.Enumerator
      • ScyllaPriorityQueue<T>.SynchronizedScyllaPriorityQueue
      • ScyllaPushdownStateMachine<TContext>
      • ScyllaQuadtreePlane
      • ScyllaQueueDOTS<T>
      • ScyllaQueueDOTS<T>.Builder
      • ScyllaQueue<T>
      • ScyllaQueue<T>.Builder
      • ScyllaQueue<T>.Enumerator
      • ScyllaQueue<T>.SynchronizedScyllaQueue
      • ScyllaRay3
      • ScyllaRingBufferDOTS<T>
      • ScyllaRingBufferDOTS<T>.Builder
      • ScyllaRingBufferDOTS<T>.Enumerator
      • ScyllaRingBufferDOTS<T>.ReverseEnumerable
      • ScyllaRingBufferDOTS<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>
      • ScyllaRingBuffer<T>.Builder
      • ScyllaRingBuffer<T>.Enumerator
      • ScyllaRingBuffer<T>.ReverseEnumerable
      • ScyllaRingBuffer<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>.SynchronizedScyllaRingBuffer
      • ScyllaSparseHexGrid<TCell>
      • ScyllaSparseHexGrid<TCell>.Builder
      • ScyllaSparseHexGrid<TCell>.Enumerator
      • ScyllaSparseHexGrid<TCell>.SynchronizedScyllaSparseHexGrid
      • ScyllaSparseSquareGrid<TCell>
      • ScyllaSparseSquareGrid<TCell>.Builder
      • ScyllaSparseSquareGrid<TCell>.Enumerator
      • ScyllaSparseSquareGrid<TCell>.SynchronizedScyllaSparseSquareGrid
      • ScyllaSparseTriGrid<TCell>
      • ScyllaSparseTriGrid<TCell>.Builder
      • ScyllaSparseTriGrid<TCell>.Enumerator
      • ScyllaSparseTriGrid<TCell>.SynchronizedScyllaSparseTriGrid
      • ScyllaSquareGrid<TCell>
      • ScyllaSquareGrid<TCell>.Builder
      • ScyllaSquareGrid<TCell>.Enumerator
      • ScyllaSquareGrid<TCell>.SynchronizedScyllaSquareGrid
      • ScyllaStackDOTS<T>
      • ScyllaStackDOTS<T>.Builder
      • ScyllaStack<T>
      • ScyllaStack<T>.Builder
      • ScyllaStack<T>.Enumerator
      • ScyllaStack<T>.SynchronizedScyllaStack
      • ScyllaStateBase<TContext>
      • ScyllaStateMachine<TContext>
      • ScyllaTransition<TContext>
      • ScyllaTriGrid<TCell>
      • ScyllaTriGrid<TCell>.Builder
      • ScyllaTriGrid<TCell>.Enumerator
      • ScyllaTriGrid<TCell>.SynchronizedScyllaTriGrid
      • ScyllaTrie
      • ScyllaTrie.Builder
      • ScyllaTrie.SynchronizedScyllaTrie
      • ScyllaTrie<TValue>
      • ScyllaTrie<TValue>.Builder
      • ScyllaTrie<TValue>.SynchronizedScyllaTrie
      • ScyllaTypeMap
      • ScyllaTypeMap.Builder
      • ScyllaTypeMap.DiagnosticEntry
      • ScyllaTypeMap.SynchronizedScyllaTypeMap
      • SerializableDictionary<TKey, TValue>
      • SquareAdjacency
      • SquareCoord
      • SquareCornerCoord
      • SquareCornerMap<TData>
      • SquareCornerMap<TData>.Enumerator
      • SquareDistanceMetric
      • SquareEdgeCoord
      • SquareEdgeDirection
      • SquareEdgeMap<TData>
      • SquareEdgeMap<TData>.Enumerator
      • SquareGridLayout
      • TriCoord
      • TriCornerCoord
      • TriCornerMap<TData>
      • TriCornerMap<TData>.Enumerator
      • TriEdgeCoord
      • TriEdgeDirection
      • TriEdgeMap<TData>
      • TriEdgeMap<TData>.Enumerator
      • TriGridLayout
    • Scylla.Core.Time
      • CalendarDefinition
      • CalendarMath
      • ClockDayChangedEvent
      • ClockDebugInfo
      • ClockDefinition
      • ClockEraChangedEvent
      • ClockEvent
      • ClockEventKind
      • ClockHourChangedEvent
      • ClockMinuteChangedEvent
      • ClockMonthChangedEvent
      • ClockPausedEvent
      • ClockRegisteredEvent
      • ClockResumedEvent
      • ClockSeasonChangedEvent
      • ClockSecondChangedEvent
      • ClockState
      • ClockTickEvent
      • ClockTimeScaleChangedEvent
      • ClockUnregisteredEvent
      • ClockWeekdayChangedEvent
      • ClockYearChangedEvent
      • EraDefinition
      • GameDate
      • IClockListener
      • IClockSource
      • IEraConditionProvider
      • ILocationProfile
      • INetworkTimeSyncStrategy
      • ITimeListener
      • LeapYearRule
      • MasterTimeState
      • MonthDefinition
      • PauseMode
      • ScheduleExtensions
      • ScheduleMode
      • ScheduledTickHandle
      • ScyllaClock
      • ScyllaTime
      • ScyllaTimeConfiguration
      • ScyllaTimeDebugInfo
      • SeasonDefinition
      • SmoothTimeScaleTransition
      • TimeDebugOverlay
      • TimeEffectHandle
      • TimeEffects
      • TimeEvent
      • TimeScaleBlendMode
      • TimeScaleModifier
      • TimeScaleModifierHandle
      • TimeScaleModifierStack
      • TimeScaleModifierState
      • TimeTickRunner
      • WeekdayDefinition
    • Scylla.Core.Util
      • ArrayUtil
      • AssemblyUtil
      • CameraUtil
      • CollectionUtil
      • ColorAnalysis
      • ColorBlindnessSimulator
      • ColorBlindnessType
      • ColorHarmony
      • ColorHarmonyHueMode
      • ColorHarmonyType
      • ColorRamps
      • ColorUtil
      • ComponentUtil
      • DateUtil
      • DebugCamera
      • FontUtil
      • FontVariant
      • GameObjectExtensions
      • GameObjectUtil
      • IScyllaInspectorChangeHandler
      • InterfaceUtil
      • Interpolation
      • LightUtil
      • LitMaterialDescriptor
      • ManualResetEventEx
      • MaterialUtil
      • NumberExtensions
      • NumberUtil
      • OptionalPackages
      • PlatformUtil
      • ResourceUtil
      • ScyllaEditorHooks
      • ScyllaPlayModeStateChange
      • SpriteUtil
      • StringUtil
      • TabularText
      • TabularText.Builder
      • TestTextGenerator
      • ThreadUtil
      • TimeUtil
      • Timer
      • TransformExtensions
      • TypeUtil
      • UnicodeRange
      • VirtualTransform
      • WCAGLevel
      • WaitForSettledFrames
    • Scylla.Core.Util.Addressables
      • AddressableErrorCode
      • AddressableException
      • AddressableExtensions
      • AddressableProgress
      • AddressableResult
      • AddressableResult<T>
      • AddressableSettings
      • ManagedAddressableList<T>
      • ManagedAddressable<T>
      • ScyllaAddressables
    • Scylla.Core.Util.Checksum
      • ChecksumAdler32
      • ChecksumCRC16
      • ChecksumCRC32
      • ChecksumFletcher32
      • ChecksumXXHash32
      • ChecksumXXHash64
      • IChecksum
    • Scylla.Core.Util.Compression
      • ArchiveEntryInfo
      • CompressionAlgorithm
      • CompressionErrorCode
      • CompressionException
      • CompressionExtensions
      • CompressionLevel
      • CompressionProgress
      • CompressionResult
      • CompressionResult<T>
      • CompressionSettings
      • IArchiveProvider
      • ICompressionProvider
      • ScyllaCompression
    • Scylla.Core.Util.Crypto
      • CryptoAlgorithm
      • CryptoErrorCode
      • CryptoException
      • CryptoExtensions
      • CryptoSettings
      • ICryptoProvider
      • KeyDerivationHash
      • KeyDerivationSettings
      • ScyllaCrypto
    • Scylla.Core.Util.DebugDraw
      • DebugDraw
      • DebugDrawSpace
      • DebugDrawTextAlign
    • Scylla.Core.Util.Effects
      • ColorAnimationText
      • ColorAnimationTextDirection
      • ColorAnimationTextGradient
    • Scylla.Core.Util.File
      • ConfigFile
      • ConfigFileGroup
      • ConfigFileProperty
      • ConfigFilePropertyType
      • ConfigFileUtil
      • FileErrorCode
      • FileException
      • FileExtensions
      • FilePathExtensions
      • FilePathUtil
      • FileProgress
      • FileSettings
      • ImageFileFormat
      • ImageFileSettings
      • ScyllaFileUtil
    • Scylla.Core.Util.Geom
      • AABB3D
      • BarrelColoringMode
      • BollardColoringMode
      • CappedWallColoringMode
      • Capsule3D
      • ColliderMode
      • CrateColoringMode
      • Ellipse
      • FaceColoringMode
      • IFaceColorResolver
      • OBB3D
      • PaletteFaceColorResolver
      • PaneledWall1ColoringMode
      • PaneledWall2ColoringMode
      • PipeSegmentColoringMode
      • RoundedBoxColoringMode
      • ScyllaArchwayShape
      • ScyllaBarrelShape
      • ScyllaBollardShape
      • ScyllaBoxShape
      • ScyllaCappedWallShape
      • ScyllaCapsuleShape
      • ScyllaColumnShape
      • ScyllaConeShape
      • ScyllaCrateShape
      • ScyllaCurvedStairsShape
      • ScyllaCylinderShape
      • ScyllaDomeShape
      • ScyllaFloorTileShape
      • ScyllaIcoSphereShape
      • ScyllaLadderShape
      • ScyllaLinearStairsShape
      • ScyllaOctahedronShape
      • ScyllaPaneledWall1Shape
      • ScyllaPaneledWall2Shape
      • ScyllaPipeSegmentShape
      • ScyllaPipeShape
      • ScyllaPlaneShape
      • ScyllaPyramidShape
      • ScyllaQuadShape
      • ScyllaRampShape
      • ScyllaRingShape
      • ScyllaRoundedBoxShape
      • ScyllaShapeBase3D
      • ScyllaShapes
      • ScyllaShelvedWallShape
      • ScyllaSignShape
      • ScyllaSkirtedWallShape
      • ScyllaSkyDomeShape
      • ScyllaSphereShape
      • ScyllaSpiralStairsShape
      • ScyllaTorusShape
      • ScyllaTriangularPrismShape
      • ScyllaWallShape
      • ScyllaWallWithDoorShape
      • ScyllaWallWithWindowShape
      • ShapeMaterialCache
      • ShelvedWallColoringMode
      • SignColoringMode
      • Size2D
      • Size3D
      • SkirtedWallColoringMode
      • Sphere3D
      • StairsColoringMode
      • UniformColorResolver
    • Scylla.Core.Util.Math
      • Complex
      • MathUtil
      • Monomial
      • Polynomial
    • Scylla.Core.Util.Noise
      • CellularDistanceType
      • CellularReturnType
      • CellularSettings
      • FractalType
      • NoiseAlgorithm
      • NoiseCurlSampler
      • NoiseDomainWarper
      • NoiseGenerator
      • NoiseSettings
      • PixelNoise
      • PixelNoiseDistribution
      • PixelNoiseSettings
      • WarpSettings
    • Scylla.Core.Util.Palette
      • ColorAssetRegistry
      • ColorGradient
      • ColorGradientAlphaStop
      • ColorGradientAlphaStopData
      • ColorGradientAsset
      • ColorGradientColorSpace
      • ColorGradientData
      • ColorGradientMode
      • ColorGradientStop
      • ColorGradientStopData
      • ColorGradientStopInterpolation
      • ColorPalette
      • ColorPaletteAsset
      • ColorPaletteData
      • ColorPaletteEntry
      • ColorPaletteEntryData
      • ColorPaletteMapping
      • ColorRole
      • ColorStopBlendMode
      • ColorSwatchCollection
      • ColorSwatchCollectionAsset
      • ColorSwatchCollectionData
      • ColorSwatchEntryData
      • MutableColorGradient
      • MutableColorPalette
    • Scylla.Core.Util.ProceduralMapGen
      • BSPSettings
      • CellularAutomataSettings
      • CorridorStyle
      • DoorAxis
      • DoorPlacement
      • DoorPlacementSettings
      • DoorShapeConfig
      • DrunkardWalkSettings
      • FloorplanSettings
      • InstantiationResult
      • MapCellType
      • MapCorridor<TCoord>
      • MapGenResult<TCoord>
      • MapGenSettings
      • MapOverlaySettings
      • MapPatternType
      • MapRoom<TCoord>
      • MazeRoomSettings
      • MazeSettings
      • NoiseThresholdSettings
      • ProceduralMapGenerator
      • ProceduralMapOverlay
      • ProceduralMapPostProcessor
      • RoomCorridorSettings
      • RoomGroup
      • ScyllaProceduralMapInstantiator
      • VoronoiRegionSettings
      • WindingCorridorSettings
    • Scylla.Core.Util.Random
      • AliasTable
      • CryptoRandomSource
      • DiceRoll
      • IProbabilityInfluence
      • IRandomSource
      • MersenneTwister
      • MersenneTwisterState
      • PCG32
      • PCG32State
      • PickHistory
      • PickRecord
      • PoissonDiskSampler
      • PoissonDiskSampler.BoundChecker
      • ProbabilityEntry<T>
      • ProbabilityList<T>
      • ProbabilityNormalizer
      • RandomAlgorithm
      • RandomExtensions
      • RandomID
      • RandomSeeder
      • RandomText
      • RandomUtil
      • RandomUtil.DeterministicRNG
      • RandomUtil.DeterministicRNGState
      • RepeatPreventionMode
      • SelectionStrategy
      • SplitMix64RNG
      • SplitMix64State
      • SystemRandomSource
      • UnityRandomSource
      • Xoroshiro128Plus
      • Xoroshiro128State
      • Xoshiro256StarStar
      • Xoshiro256State
    • Scylla.Core.Util.Ranges
      • DoubleRange
      • FloatRange
      • IntRange
    • Scylla.Core.Util.Serialization
      • ArraySerializer<T>
      • BinaryTypeTag
      • BoolSerializer
      • BoundsSerializer
      • ByteArraySerializer
      • ByteSerializer
      • CharSerializer
      • Color32Serializer
      • ColorSerializer
      • DateTimeOffsetSerializer
      • DateTimeSerializer
      • DecimalSerializer
      • DefaultValueHandling
      • DictionarySerializer<TKey, TValue>
      • DoubleSerializer
      • EnumSerializer<T>
      • FloatSerializer
      • GuidSerializer
      • HashSetSerializer<T>
      • IScyllaReader
      • IScyllaWriter
      • ISerializationContext
      • ITypeSerializer
      • ITypeSerializer<T>
      • IntSerializer
      • LayerMaskSerializer
      • ListSerializer<T>
      • LongSerializer
      • NullHandling
      • PropertyMetadata
      • QuaternionSerializer
      • QueueSerializer<T>
      • RectIntSerializer
      • RectSerializer
      • ReferenceHandling
      • ReferenceTracker
      • ReflectionSerializer
      • SByteSerializer
      • ScyllaBinaryReader
      • ScyllaBinaryWriter
      • ScyllaIgnoreAttribute
      • ScyllaIncludeAttribute
      • ScyllaJSONReader
      • ScyllaJSONWriter
      • ScyllaMigrationAttribute
      • ScyllaPropertyAttribute
      • ScyllaSerializableAttribute
      • ScyllaSerialization
      • SerializationContext
      • SerializationEngine
      • SerializationException
      • SerializationFormat
      • SerializationResult
      • SerializationResult<T>
      • SerializationSettings
      • SerializationSettings.Builder
      • SerializationToken
      • ShortSerializer
      • StackSerializer<T>
      • StringSerializer
      • TimeSpanSerializer
      • TypeMetadata
      • TypeMetadataCache
      • TypeSerializerAdapter<T>
      • TypeSerializerBase<T>
      • UIntSerializer
      • ULongSerializer
      • UShortSerializer
      • Vector2IntSerializer
      • Vector2Serializer
      • Vector3IntSerializer
      • Vector3Serializer
      • Vector4Serializer
    • Scylla.Core.Util.Tween
      • Ease
      • EaseType
      • ITween
      • LoopType
      • ScyllaShapeTweenExtensions
      • ScyllaTween
      • SequenceItem
      • SequenceItemType
      • TweenAudioSourceExtensions
      • TweenBase
      • TweenCanvasGroupExtensions
      • TweenColor
      • TweenErrorCode
      • TweenException
      • TweenExtensions
      • TweenFloat
      • TweenID
      • TweenLerp
      • TweenManager
      • TweenMaterialExtensions
      • TweenPool
      • TweenQuaternion
      • TweenRectTransformExtensions
      • TweenSequence
      • TweenSettings
      • TweenSpriteRendererExtensions
      • TweenState
      • TweenTransformExtensions
      • TweenVector2
      • TweenVector3
      • TweenVector4
      • TweenVisualElementExtensions
      • Tween<T>
    • Scylla.Core.Util.UI
      • DebugCanvasUtil
      • GradientBackground
      • IUIText
      • IUITextField
      • LineScrollTextArea
      • LineScrollTextAreaBuilder
      • LineScrollTextBuffer
      • LineScrollTextBuffer.Builder
      • LineScrollTextBuffer.LogicalLine
      • LineScrollTextBufferLineAddedEvent
      • LineScrollTextBufferScrolledEvent
      • LineScrollWindow
      • LineScrollWindow.Enumerator
      • ScrollDirection
      • ScrollPhysics
      • ScrollTextArea
      • ScrollTextAreaBuilder
      • ScrollTextAreaDragEndedEvent
      • ScrollTextAreaDragStartedEvent
      • ScrollTextAreaScrolledEvent
      • ScrollTextBuffer
      • ScrollTextBuffer.Builder
      • ScrollTextBuffer.ScrollTextLine
      • ScrollTextBufferLineAddedEvent
      • ScrollTextLineView
      • ScyllaScrollRect
      • ScyllaUIAdaptiveStack
      • ScyllaUIAlignment
      • ScyllaUIAspectBreakpoint
      • ScyllaUICrossAlignment
      • ScyllaUIEdgeInsets
      • ScyllaUIFitMode
      • ScyllaUIFlexElement
      • ScyllaUIGrid
      • ScyllaUIGridItem
      • ScyllaUIHStack
      • ScyllaUILayoutAnimator
      • ScyllaUILayoutDebugDraw
      • ScyllaUILayoutDebugDrawConfig
      • ScyllaUILayoutGizmos
      • ScyllaUILayoutRoot
      • ScyllaUILayoutStyle
      • ScyllaUILength
      • ScyllaUILengthUnit
      • ScyllaUIPositioned
      • ScyllaUISafeArea
      • ScyllaUIScreenMargin
      • ScyllaUISizeMode
      • ScyllaUISpacer
      • ScyllaUIStackBase
      • ScyllaUIText
      • ScyllaUITextGroup
      • ScyllaUITrack
      • ScyllaUITrackSizingMode
      • ScyllaUIVStack
      • ScyllaUIZStack
      • TMPSettings
      • TMPUtil
      • TextSelectionPosition
      • TextSelectionRange
      • UIAlignment
      • UIAnchor
      • UIAnchors
      • UIFontReference
      • UIFontStyle
      • UIMargin
      • UIPadding
      • UITextBuilder
      • UITextComponent
      • UITextFactory
      • UITextFieldBuilder
      • UITextFieldComponent
      • UIUtil
      • VisualLine
    • Scylla.Core.Util.UIToolkit
      • ScyllaSafeScheduler
    • Scylla.Core.Util.Units
      • AreaUnit
      • DataUnit
      • LengthUnit
      • MassUnit
      • PressureUnit
      • SpeedUnit
      • TemperatureUnit
      • TimeFormat
      • TimeUnit

    Struct ScyllaQueueDOTS<T>

    Burst/DOTS-compatible fixed-capacity FIFO queue backed by a Unity.Collections.NativeArray<T> circular buffer.

    Implements
    IScyllaCollection<T>
    IScyllaCollection
    IDisposable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Scylla.Core.Structures
    Assembly: ScyllaCore.dll
    Syntax
    [BurstCompile]
    public struct ScyllaQueueDOTS<T> : IScyllaCollection<T>, IScyllaCollection, IDisposable where T : unmanaged
    Type Parameters
    Name Description
    T

    The element type. Must be an unmanaged value type (satisfies the unmanaged constraint) so that the type is safe to store in native memory and accessible from Burst-compiled jobs.

    Remarks

    Relationship to ScyllaQueue<T>: This type is the DOTS/Burst counterpart of the managed ScyllaQueue<T> class. It is intentionally kept separate so that the managed type can support arbitrary reference types and auto-growing buffers, while this type focuses on zero-allocation, Burst-safe, fixed- capacity operation. Choose ScyllaQueue<T> when you need dynamic growth or reference-type elements; choose ScyllaQueueDOTS<T> when you are working inside Unity jobs or Burst-compiled contexts.

    Circular buffer mechanics: The queue maintains a _head pointer (index of the oldest element) and a _tail pointer (index of the next write position). Both advance forward modulo Capacity on every enqueue or dequeue. Unlike ScyllaQueue<T>, this type always uses a modulo expression rather than conditional branches, which is preferred in Burst contexts where branch misprediction can be costly.

    Overwrite-on-full mode: When constructed with overwriteOnFull: true, enqueueing into a full queue silently overwrites the oldest element: the new element is written at _tail, both _tail and _head advance by one, and Count stays at Capacity. This matches the ring-buffer semantics of ScyllaRingBufferDOTS<T> and is useful for sliding-window data capture.

    Ownership and disposal: This struct owns the Unity.Collections.NativeArray<T> allocated in its constructor. Call Dispose() when the queue is no longer needed to release native memory. Dispose() is idempotent - calling it again after the first call is safe.

    Shallow copy hazard: Because this is a struct, assignment creates an alias to the same underlying Unity.Collections.NativeArray<T>. Always pass by reference (ref) or ensure only one copy is active at a time.

    Thread safety: Unsynchronized by default, matching the Scylla collection pattern. Use Unity's job system ownership and safety handles for concurrent access.

    // Direct construction - persistent allocator, overwrite-on-full disabled
    var queue = new ScyllaQueueDOTS<int>(capacity: 64, allocator: Allocator.Persistent);
    

    // Builder - persistent allocator, overwrite-on-full enabled, zero-initialized memory var queue = ScyllaQueueDOTS<int>.CreateBuilder() .WithCapacity(128) .WithAllocator(Allocator.Persistent) .OverwriteOnFull() .WithNativeArrayOptions(NativeArrayOptions.ClearMemory) .Build();

    // Basic FIFO usage queue.TryAdd(42); if (queue.TryRemove(out var value)) UnityEngine.Debug.Log(value); // 42

    queue.Dispose();

    Constructors

    ScyllaQueueDOTS(int, Allocator, bool, NativeArrayOptions)

    Initializes a new ScyllaQueueDOTS<T> with the specified fixed capacity, allocator, overwrite policy, and native array initialization options.

    Declaration
    public ScyllaQueueDOTS(int capacity, Allocator allocator, bool overwriteOnFull = false, NativeArrayOptions options = NativeArrayOptions.UninitializedMemory)
    Parameters
    Type Name Description
    int capacity

    The fixed number of elements the queue can hold. Values less than 1 are clamped to 1. Unlike ScyllaQueue<T>, this capacity is permanent - the buffer never grows after construction.

    Allocator allocator

    The Unity native allocator to use for the internal buffer. Must not be Unity.Collections.Allocator.None. Common choices:

    • Unity.Collections.Allocator.Persistent - for queues that live across frames.
    • Unity.Collections.Allocator.TempJob - for queues used within a single-frame job chain.
    • Unity.Collections.Allocator.Temp - for very short-lived queues within a single frame on the main thread.
    bool overwriteOnFull

    When true, enqueueing into a full queue silently discards the oldest element and writes the new element in its place, so the queue always accepts new items and maintains a sliding window of the most recent capacity elements. When false (the default), TryAdd(T) returns false without modifying the queue when it is full.

    NativeArrayOptions options

    Native array initialization options forwarded to the Unity.Collections.NativeArray<T> constructor. Use Unity.Collections.NativeArrayOptions.UninitializedMemory (the default) for maximum performance when all slots will be written before being read. Use Unity.Collections.NativeArrayOptions.ClearMemory to zero-initialize the buffer for deterministic initial state.

    Exceptions
    Type Condition
    ArgumentException

    Thrown when allocator is Unity.Collections.Allocator.None.

    Properties

    Capabilities

    Gets the feature flags indicating which optional operations this queue supports.

    Declaration
    public ScyllaCollectionCapabilities Capabilities { get; }
    Property Value
    Type Description
    ScyllaCollectionCapabilities

    HasCapacity | SupportsPeek | SupportsCopyTo. Note that SupportsContains is absent because this type does not provide a Contains method (unmanaged types in Burst contexts do not have a standard equality comparer).

    Capacity

    Gets the fixed capacity of the queue - the maximum number of elements it can hold.

    Declaration
    public int Capacity { get; }
    Property Value
    Type Description
    int

    The length of the underlying Unity.Collections.NativeArray<T>, which equals the value passed to the constructor (clamped to at least 1). Returns 0 when IsCreated is false.

    Count

    Gets the number of elements currently stored in the queue.

    Declaration
    public int Count { get; }
    Property Value
    Type Description
    int

    A non-negative integer in the range [0, Capacity]. Returns 0 when the queue is empty. In overwrite-on-full mode, this value equals Capacity once the queue has been filled at least once and never decreases below it.

    FreeCount

    Gets the number of free slots remaining before the queue is full.

    Declaration
    public int FreeCount { get; }
    Property Value
    Type Description
    int

    Capacity - Count when IsCreated is true; 0 otherwise. Useful for determining how many more items can be enqueued before the full-queue policy (OverwriteOnFull) applies.

    IsCreated

    Gets a value indicating whether the underlying Unity.Collections.NativeArray<T> has been allocated and is ready for use.

    Declaration
    public bool IsCreated { get; }
    Property Value
    Type Description
    bool

    true if the queue was created via the constructor or the builder and Dispose() has not yet been called; false after Dispose() or when the struct is in a default-initialized state. All public methods call Scylla.Core.Structures.ScyllaQueueDOTS<T>.RequireCreated() and throw InvalidOperationException when this property is false.

    IsEmpty

    Gets a value indicating whether the queue contains no elements.

    Declaration
    public bool IsEmpty { get; }
    Property Value
    Type Description
    bool

    true when Count is 0; false otherwise.

    IsFull

    Gets a value indicating whether the queue is at full capacity.

    Declaration
    public bool IsFull { get; }
    Property Value
    Type Description
    bool

    true when IsCreated is true and Count equals Capacity. When OverwriteOnFull is true, this condition triggers the overwrite path in TryAdd(T); when false, TryAdd(T) returns false instead.

    OverwriteOnFull

    Gets a value indicating whether adding to a full queue silently overwrites the oldest element instead of failing.

    Declaration
    public bool OverwriteOnFull { get; }
    Property Value
    Type Description
    bool

    true if the queue was constructed with overwriteOnFull: true. When this is true, TryAdd(T) always returns true - even when the queue is full - and the oldest element is discarded to make room. When false, TryAdd(T) returns false on a full queue without modifying it.

    SyncRoot

    Gets the synchronization root object for this queue.

    Declaration
    public object SyncRoot { get; }
    Property Value
    Type Description
    object

    Always null. This DOTS type does not support synchronized wrappers. Consult ThreadSafety and Unity's job safety system for concurrency control.

    ThreadSafety

    Gets the thread-safety level of this queue.

    Declaration
    public ScyllaCollectionThreadSafety ThreadSafety { get; }
    Property Value
    Type Description
    ScyllaCollectionThreadSafety

    Always Unsynchronized. DOTS types do not provide a synchronized wrapper; use Unity's job system scheduling and NativeArray safety handles to coordinate concurrent access.

    Methods

    Clear()

    Removes all elements from the queue and resets it to an empty state without deallocating the underlying native buffer.

    Declaration
    public void Clear()
    Remarks

    Resets _head, _tail, and _count to 0. The native buffer is retained at its original capacity and can be reused immediately. For unmanaged value types there are no object references to clear; existing data in the buffer slots is left in place but will be overwritten before it is read again via the normal enqueue/dequeue cycle.

    Exceptions
    Type Condition
    InvalidOperationException

    Thrown when IsCreated is false (the queue has not been initialized or has already been disposed).

    CopyTo(Span<T>)

    Copies elements from the queue into the provided span in FIFO order (oldest element first).

    Declaration
    public int CopyTo(Span<T> destination)
    Parameters
    Type Name Description
    Span<T> destination

    The caller-owned span to receive the elements. If smaller than Count, only the first destination.Length elements are copied and the remainder are silently omitted. An empty span results in zero elements copied.

    Returns
    Type Description
    int

    The number of elements copied, equal to min(Count, destination.Length). Returns 0 when the queue is empty or the destination span is zero-length.

    Remarks

    Uses a per-element loop with modulo arithmetic ((_head + i) % Capacity) rather than two-segment block copy, for Burst compatibility. This is slightly less efficient than the two-segment Copy(Array, Array, int) approach used by the managed CopyTo(Span<T>), but is safe in Burst-compiled code.

    Exceptions
    Type Condition
    InvalidOperationException

    Thrown when IsCreated is false.

    CopyTo(T[], int)

    Copies elements from the queue into the provided array starting at destinationIndex, in FIFO order (oldest element first).

    Declaration
    public int CopyTo(T[] destination, int destinationIndex)
    Parameters
    Type Name Description
    T[] destination

    The array to copy elements into. Must not be null.

    int destinationIndex

    The zero-based index in destination at which copying begins. Must be in the range [0, destination.Length].

    Returns
    Type Description
    int

    The number of elements copied, equal to min(Count, destination.Length - destinationIndex). Returns 0 when the queue is empty or there is no available space at destinationIndex.

    Remarks

    Uses a per-element loop with modulo arithmetic for Burst compatibility. Prefer the CopyTo(Span<T>) overload in synchronous, non-Burst contexts for slightly cleaner call sites.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown when destination is null.

    ArgumentOutOfRangeException

    Thrown when destinationIndex is negative or greater than destination.Length.

    InvalidOperationException

    Thrown when IsCreated is false.

    CreateBuilder()

    Creates and returns a new fluent ScyllaQueueDOTS<T>.Builder for constructing a ScyllaQueueDOTS<T> with a discoverable, named-parameter configuration API.

    Declaration
    public static ScyllaQueueDOTS<T>.Builder CreateBuilder()
    Returns
    Type Description
    ScyllaQueueDOTS<T>.Builder

    A new ScyllaQueueDOTS<T>.Builder instance initialized with default settings (capacity = 4, no allocator set, overwrite-on-full disabled, Unity.Collections.NativeArrayOptions.UninitializedMemory).

    Remarks

    WithAllocator(Allocator) must be called before Build() or BuildConcrete(); omitting it causes an InvalidOperationException at build time.

    See Also
    ScyllaQueueDOTS<T>.Builder

    Dispose()

    Releases the underlying Unity.Collections.NativeArray<T> and resets all state fields to their zero values.

    Declaration
    public void Dispose()
    Remarks

    This method is idempotent - calling it more than once is safe because it checks IsCreated before attempting to dispose the native array. After disposal, IsCreated returns false and all public methods will throw InvalidOperationException if called.

    TryAdd(T)

    Attempts to add an item to the back of the queue, applying the overwrite policy when the queue is full. This method implements TryAdd(T) and is the primary enqueue operation for this type.

    Declaration
    public bool TryAdd(T item)
    Parameters
    Type Name Description
    T item

    The unmanaged value to enqueue.

    Returns
    Type Description
    bool

    true if the item was successfully added. When OverwriteOnFull is true, this method always returns true - even if the oldest element was discarded to make room. When OverwriteOnFull is false, returns false if the queue is currently full without modifying it.

    Remarks

    Normal path (queue not full): Writes item at _tail, advances _tail modulo Capacity, and increments _count.

    Overwrite path (queue full, OverwriteOnFull is true): Writes item at _tail, advances both _tail and _head by one modulo Capacity (so _head points to the new oldest element), and leaves _count unchanged at Capacity.

    Exceptions
    Type Condition
    InvalidOperationException

    Thrown when IsCreated is false.

    TryPeek(out T)

    Attempts to inspect the oldest (front) element without removing it, implementing TryPeek(out T).

    Declaration
    public bool TryPeek(out T item)
    Parameters
    Type Name Description
    T item

    When this method returns true, contains the element at the front of the queue - the same element that would be returned by the next TryRemove(out T) call, provided no modifications occur in between. When false, contains default(T).

    Returns
    Type Description
    bool

    true if an element was available; false if the queue is empty.

    Exceptions
    Type Condition
    InvalidOperationException

    Thrown when IsCreated is false.

    TryRemove(out T)

    Attempts to remove and return the oldest (front) element from the queue, implementing TryRemove(out T).

    Declaration
    public bool TryRemove(out T item)
    Parameters
    Type Name Description
    T item

    When this method returns true, contains the oldest element that was at the front of the queue. When false, contains default(T).

    Returns
    Type Description
    bool

    true if an element was successfully dequeued; false if the queue is empty.

    Remarks

    On success, _head advances by one modulo Capacity and _count is decremented. Unlike the managed TryDequeue(out T), the vacated slot is not cleared to default - for unmanaged value types there are no object references to release.

    Exceptions
    Type Condition
    InvalidOperationException

    Thrown when IsCreated is false.

    Implements

    IScyllaCollection<T>
    IScyllaCollection
    IDisposable

    See Also

    ScyllaQueue<T>
    ScyllaRingBufferDOTS<T>
    IScyllaCollection<T>
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